SKYRIM
Forbidden Magic Spell Pack 1 by onyxbl4de
Skyrim » Magic - Spells & enchantments
Added: 18/02/2013 - 02:05AM
Updated: 26/03/2013 - 10:53PM

282 Endorsements

1.3.5 Latest version

11,074 Unique D/Ls

17,106 Total D/Ls

76,701 Total Views

Uploaded by onyxbl4de

Description

Last updated at 22:53, 26 Mar 2013 Uploaded at 2:05, 18 Feb 2013

Even more spells are available in Forbidden Magic: Spell Pack 2! Get it here!
This mod is also available on the Steam Workshop!

v. 1.3.5
---------------------------------------------------------<>------------------------------------------------------

OVERVIEW:

Finally finished! This was definitely a fun mod to make and it's given me lots of ideas for Forbidden Magic Spell Pack 2. I want to give a HUGE thanks to everyone who has and will endorse, comment, and download this mod. I make mods for you guys, so it's always awesome when I get to hear from you!

The goal of this mod series is to add unique spells and powers to Skyrim, while still staying lore-friendly and balanced. Each spell pack contains 10 spells and powers. The content of each pack is largely influenced by your suggestions -- so speak up! If there's something you want added, changed, balanced, or just plain deleted, tell me!

---------------------------------------------------------<>------------------------------------------------------

SPELLS, EFFECTS, AND TOME LOCATIONS:

All spell tomes can be found in Dragonsreach, first room on your right, on Farengar's table next to the white shelf.

Flare: A powerful fireball that flings back targets in a very satisfying way :D

Dark Blast: A sinister spell that deals damage and absorbs the target's soul when it dies.

Mutagen: A toxic blast that does damage instantly and a little bit of damage over time. The more the spell is used on the same target, the more powerful the damage over time gets.

Intense Lightning: A really sexy blast of lightning that sends enemies flying.

Killer Bees: I hate bugs. I hate needles. Bees are freakin' FLYING BUG-NEEDLES!!! Basically a spray type spell, like Flames. But with flying bug needles.

Light Beam: If you took a big magnifying glass and taped it to your hand on a sunny day, then found a bunch of ants... and then you took out a flamethrower... Well, this is nothing like that. It does do extra damage to undead, though! :D

Spatial Distortion: Paralyzes and throws back enemies, AND makes a pretty little swirly thingy!

Summon Ghostly Steed: Summons a spectral horse with awesome glowy red eyes. He is 75% faster than normal vanilla horses and can't die.

Cataclysm: Don't you want to be like Alduin, shooting meteors all over the place and just basking in the chaos and destruction? Well now you can! Introducing Cataclysm; the ultimate spell! It can be yours, for only $19.99! Haha! Got you, didn't I? I'd never charge you guys $19.99 for a spell... It's actually $99.99 :P

Waterstriding: A spell that gives the caster the ability to walk on water! Marvelous!

---------------------------------------------------------<>------------------------------------------------------

CHANGELOG:

v1.3.5
-Added all spells to their respective leveled lists, so they can now be found in loot from monsters, chests, etc.
-Fixed a typo in the Summon Ghostly Steed spell effect that could possibly cause some small bugs.

v1.3.2
-Moved the tomes back to the table next to Farengar because Farengar sometimes refuses to sell the spells. They are free now, but must be stolen.

v1.3.1
-Fixed a glitch causing Farengar not to sell the spells to the player.

v1.3
-Removed all spells from Dragonsreach and gave them to Farengar so he could sell them.
-Made Cataclysm much less expensive.
-Made Waterstriding a spell with a set duration instead of a concentration spell, so now you have both hands free and can not only walk, but also sprint across water.
-Minor tweaks and bug fixes.

v1.2
-Added a hit effect to the Dark Blast spell. Now the target will turn red when they are hit with it.
-Changed Intense Lightning into a Master level spell.

v1.1
-Changed Mutagen into a Destruction spell because it was wierd when it was an Alteration spell.
-Decreased the Magicka costs of a few spells. Mostly Intense Lightning and Summon Ghostly Steed.
-Gave Mutagen a new impact effect.
-Fixed a glitch causing Spatial Distortion to heal enemies.
-Fixed a glitch preventing Dark Blast from absorbing souls.
-Replaced Dragonborn's Rage with the Waterstriding spell.
-Changed Mutagen's sound effects a bit.
-Fixed a glitch causing enemies to go flying when killed by Mutagen's damage over time effect.
-Corrected a stupid mistake on my part that sometimes prevented spells from being affected by relevant perks.

v1.0
-Gave Dark Blast a more appropriate sound effect.
-Fixed nearly all compatibility issues -- nearly all.
-Fixed Spatial Distortion's decal wanting to stay on the ground.
-Changed spells to higher tiers.
-Changed the visuals for Spatial Distortion, Flare, and Light Beam, and removed the damage effect from Spatial Distortion.
-Moved all tomes to Dragonsreach.
-Balanced out spells' magicka costs.
-Changed Dark Blast from Conjuration to Destruction.
-Added the Cataclysm tome and spell, and the Dragonborn's Rage power.

v0.8
-Added the Ghostly Steed npc, spell tome, and summon spell.