SKYRIM
Traps Make Noise - More Dangerous Traps by kryptopyr
Skyrim » Immersion
Added: 17/02/2013 - 01:05AM
Updated: 20/01/2014 - 08:43PM

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2.01 Latest version

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Uploaded by kryptopyr

Description

Last updated at 20:43, 20 Jan 2014 Uploaded at 1:05, 17 Feb 2013

Have you ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders just came crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps, nothing. This instantly kills my immersion, even more so when playing a stealthy character. I've seen mods that increase the damage done by traps, but I've not been able to find a single one that addresses this issue... so here it is.

In the vanilla game, traps are set up to create a very small detection event, but ONLY if you actually get hit by the trap. If you avoid taking damage, then that bandit standing 10 feet away will continue to act as if nothing has happened. And even if you do take damage the detection event created is so small as to not have much of any effect unless the enemy is within a few feet of you.

This mod creates a detection event whenever a trap is triggered. Any nearby enemies will instantly become alerted and will start searching for you. I have set different traps to create different degrees of detection events, so falling boulders or exploding traps will create quite a bit of noise and are likely to alert everyone in the area, while swinging maces and bear traps will only create a slight noise and will only alert enemies who are fairly close.



ADDITIONAL OPTIONS
TRAPS ARE DANGEROUS: As of version 2.0, I've added a new file that includes increased damages for most traps in the game. This file requires both Dawnguard and Dragonborn. It can be used either together with Traps Make Noise or separately. However, if using Traps Are Dangerous with Traps Make Noise, you do not need to activate the Traps Make Noise.esp file as these changes have also been included in the Traps Are Dangerous.esp.

MINING MAKES NOISE: I've also created an optional file that adds a detection event to mining. This is just a simple script replacement and doesn't need an .esp file. If you are using my Complete Crafting Overhaul file, then make sure to download the CCO version.


RECOMMENDED
While it's not required, I strongly recommend using this mod with a mod that increases the alert times for NPCs.

I also highly recommend Stealth Skills Rebalanced for overall improvements to stealth gameplay.

While I obviously recommend using the full mod, I understand that there is always some concern over adding an extra .esp file to the load order. Most of the features in the mod are accomplished through script changes. The included .esp increases the amount of noise created by the "bone chimes." In the vanilla game, these produced 10x more detectable noise than any other trap, but I still felt that in most cases this was insufficient to alert nearby enemies, so I also increased their values (though they still produce much less noise than rock falls or explosions). If you really don't care about the bone chimes, or felt they were sufficient as is, then you can install the scripts included with this mod and leave the .esp file unchecked.

If you don't want your followers stumbling into traps and ruining your stealthy approach, I highly recommend the mod Follower Trap Safety by Alek.
You may also want to consider Better Stealth AI for Followers for further improving follower stealth behavior.


COMPATIBILITY
Traps Make Noise should work fine with mods that alter trap damage, leveling, or disease rates.
However, Traps Are Dangerous will conflict with other mods that alter trap damage, leveling, or disease rates.

This mod is mostly compatible with Follower Trap Safety, however they do conflict over a single script "TrapBear.pex". I have included a compatibility patch that combines the changes that both mods make to this script. You must have Follower Trap Safety installed in order to use the patch.

The Mining Makes Noise file will conflict with any mod that changes the MineOreScript.


THANKS
A huge thanks to Alek for allowing me to make a patch for Follower Trap Safety.


ALSO CHECK OUT MY OTHER MODS...