SKYRIM
Campsites in Skyrim by jet4571
Skyrim » Locations - New
Added: 15/02/2013 - 01:24AM
Updated: 24/09/2014 - 02:06AM

1,186 Endorsements

1.3 Latest version

28,395 Unique D/Ls

38,065 Total D/Ls

93,106 Total Views

Uploaded by jet4571

Description

Last updated at 2:06, 24 Sep 2014 Uploaded at 1:24, 15 Feb 2013



This mod adds 30 campsites throughout Skyrim along roads or in the wilderness for use with the Vilja follower mod or one of the many realism mods. These campsites were done with the idea that other travelers help maintain and create them for use by other travlers. Sort of a community campsite for travelers to get some rest, warmth and cook some chow. So I will not be adding safe storage to them.

Each campsite has a tent, 4 bedrolls, campfire, cooking fire, benches to sit on, and idle markers for followers. Most include a tanning rack or a wood chopping block or both. They are navmeshed so a follower will not walk across the fire or attempt to walk through the tent to get to a bedroll. Each campsite has a barrel with food or drink for Vilja and another barrel of food for her pet Leifur, so when you are out you can grab something for them to eat and maybe Vilja will cook something for you as well. Those containers are NOT safe to store things in. Each campsite can be fast traveled to and are already marked on the map, named "Camp site" with a tent icon.

Vilja can be found at http://skyrim.nexusmods.com/mods/26393. Please download and enjoy her company at these campsites!

Optional add on mods:
1. Optional add on mod included in the optional files that adds 6 NPC's with 3 pets to some of the campsites. They are basic NPC's and travel in pairs with a pet between 2 campsites per group. They are set as protected and will stay several days per week at 1 of 2 campsites. Groups consist of 2 nords and a small bear pet, 2 bretons and a pet fox, and 2 khajiit and a pet sabre cat. The NPC's are vendors, 1 food vendor and 1 general goods vendor per group.

2. Optional add on mod that adds 6 hunters with 3 pets that use some of the campsites. they rotate around to different ones and spend 2 days per week in The Drunken Huntsman.

3. Optional add on mod that combines 1 and 2 so you have both the vendors and hunters.

4. Optional mod that will add bandits to the camps, 15 bandits in total though not many camps should be occupied by them at any one time. has 15 AI packages, 5 groups of 3 Bandits use 3 of the AI packs. The AI packs are set to run on 1 day a week for one month. So every monday in January one of the camps will have bandits at it.

This mod is not meant as a replacer for camping mods where the player sets up a campsite, It does work good with them by adding 30 campsites ready to use and the setup your own for when you are not near one.

Required files:
Skyrim 1.9+
Nothing else is required.

Optional versions:
Campsites in Skyrim hidden map markers - Hides the map markers so you have to discover the campsites. Only use one version.
Mod compatibility version for use with mods that change some of the same locations.

Known issues:
Oddities that you can find are instances of floating grass or a couple of ore veins in the campsites. This is an issue with Skyrim itself and saves. Why is grass saved in a savegame i dont know, it just is. the ore veins are so the game knows if you used it or not. If you find those issues go inside an interior and wait 30 days, the cell should reset then and those items moved to the new location. New games will not have those problems.

Conflict issues:
There are 30 campsites so it is bound to conflict with another mod that changes exterior locations in Skyrim, please report the mod it conflicts with and I can make a compatible version by either moving or removing the camp site that is where someones house is. It is compatible with Interesting NPC's. There should be no compatibility issues with other mods that do not change exterior locations, so please dont report a conflict with a mod that changes the weather or perks because there is no conflict from this mod for those types of mods. Check the date of the conflicting mod and if it is newer than this one, please ask them to move before asking me, that is only fair.

Version 1.3 now has lights for the campfires and a script to turn them on and off automatically.

Install:
Unpack the CAMP.esp and CAMP.bsa into your Skyrim data folder, usualy C:Program Files (x86)SteamsteamappscommonSkyrimData.

Uninstall:
Delete CAMP.esp and CAMP.bsa from your Skyrim data folder, usualy C:Program Files (x86)SteamsteamappscommonSkyrimData.

NMM support:
If you have an issue with NMM use the forums to ask about it. I do not use NMM and I will not support NMM. If NMM has a problem installing My response will be uninstall NMM and install mods manually and you will never have that problem again. If you have an issue and you say you installed with NMM I will not answer your question.

Other mods I made:
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A Scavenger Hunt for Drinks FNV
Arrowsong
Arrowsong Oblivion version
BearClaw
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Campfires in campsites fix
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Dwarven Bows
Equipped weapon scale fix
Free Mesmetron
Frostcrag Spire fixed weather
Less rain and snow
Modern styled arrows
No Force Greet Patch
No Predators on roads
Not Locked Anymore
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Riftwood Bunny Breeders and Fire-Eye Chicken Ranch
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