Last updated at 23:06, 7 Mar 2014 Uploaded at 23:48, 14 Feb 2013
I'm testing a new option in PapyrusDataTransfer. If you have a script related problem, please, send your savegame to firstname.lastname@example.org and describe the symptoms. Papyrus logs are welcomed.
Please, first, try ClearInvalidRegistrations from the new SKSE beta instead of using this method.
The new version was uploaded. It's still not final and it still mostly relies on the zeroing the section. However, it includes the alpha version of some scalpel-like routines that already helped several testers. Anyway, the known "Black Books" problem should be finally solved and the restore procedure will be more effective.
The new version includes the Update Procedure. If you used the previous versions of this approach, there is no need to start from the "dirty" point again. The new tool is able to perform filtered transfer, so you can specify what variables will be affected. The program will automatically build filter expression based on your progress since the "restoredsave.ess", so any changes since that point won't be lost. It's just another reason to keep the backup of the "dirtysave.ess"
With PapyrusDataTransfer v 0.6 there is no need to manually restore mannequins anymore.
ALWAYS USE THE LAST VERSION
BACKUP YOUR OLD SAVES!!! I take no responsibility for any harm done while performing this instructions. You should follow this steps ONLY when you face some serious problems. DO NOT do this just to improve performance. DO NOT do this just for fun!
As you know, any running scripts are actually embedded into .ess (savegame) files. Unlike Oblivion or Fallout 3, in Skyrim you can't just deactivate some scripts by removing mods (well, some scripts can be removed automatically, some - not; it depends on the mod). That cause a lot of problems including script-based delays in the event processing and random game crashes. Often you have some issues with the mod, and you can't uninstall it (Skyrim crashes on saving game) .
In my case it was SeranaSecret, which was broken after incorrect/inaccurate update. "PCB" and 31-days waiting tricks were useless for me, as they doesn't clean up the scripts. The game continue crashing down every time I try to remove the mod.
A lot of gamers just give up and start entire game from Helgen, loosing hours of gameplay, rare items and the world shaped by their actions. But HOLD ON! There is another solution...
Just check the difference:
What you need is to completely remove ALL the embedded scripts from your savegame!
You will find detailed guide in the downloads section. How the entire process works:
How scripts are stored inside your savegame:
Feel free to ask any questions
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