Skyrim
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carpetbulge

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carpetbulge

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About this mod

Tames the annoying brightness changes when you look around. Disables the unrealistic glow on brightly illuminated objects.

Dawnguard and Dragonborn supported but not mandatory.

With a guide on how to patch third-party overhauls to properly run on top of these settings.

Permissions and credits
You're like me, eh? Don't fancy those clunky eye adaptation and bloom effects.

What this mod does

  • It tames the exaggerated pupil dilation effect when you look around.
  • It disables the unrealistic blooming glow on brightly illuminated objects.

Unlike other approaches, HDR rendering is not entirely disabled. Only the annoying overshoot in the change of brightness is eliminated. What remains is a quick and straight transition that feels natural; you'll still be able to perceive where the world is very dark and very bright.

It won't break the vanilla Night Eye powers (everything going black) and keeps compatible with third-party effects like Predator Vision. No brightness drift glitch (very bright snow, dim corners, black nights). No dark screen after loading a savegame or waiting.

Dawnguard and Dragonborn are supported but not mandatory. Not compatible with the new Skyrim Special Edition, sorry.

Why

My first experience in Helgen Keep: "Oooh, look, a magic broom! It's literally glowing with power!" - Boy, was I disappointed... Not to mention my confusion when I found magic ...garlic braids?! What's wrong with the lighting? Is this a dream sequence? Is my graphics driver broken?

My second experience in Helgen Keep: "Oooh, look, the game simulates how the pupils of my eyes adapt to the light!" - Bleh. Won't this become rather distracting in the long run? My real pupils are getting confused already. I can't play through a whole game like this!

So I've spent my first days of Skyrim gaming experience standing outside Helgen, searching. None of the tweak attempts on the web proved useful, ini parameters are non-functional, existing mods were either outdated, come with loads of overkill, or aren't doing just exactly what I want.

If you too get annoyed by temporary blindness and luminous fur rugs, here you are.

How to install / uninstall

It's one or more .esp files that you extract and copy into the game's Data folder. Just activate in your launcher, or deactivate and delete. No precautions or cleanup necessary.

What to install

IShdr1bloom0_All.esp - Everything in one file. The only one you'll need if you have Dawnguard and Dragonborn installed. Both expansions are required then.

Alternatively, install these separate components as needed. All three together have the same effect as the all-in-one file:
IShdr1bloom0_Skyrim.esp - The base mod for Skyrim without any expansions
IShdr1bloom0_Dawnguard.esp - Add this if Dawnguard is installed and active
IShdr1bloom0_Dragonborn.esp - Add this if Dragonborn is installed and active

Incompatibilities - and how to resolve them

Conflicts with other mods that make their own changes to the Imagespaces. It won't actually 'break' anything or clash with additional improvements from concurrently loaded mods. Worst case, depending on load order, one just overrides the visual settings of the other in some or all game locations.

Read the article on how to use TES5Edit to patch third-party overhauls to run on top of these settings without conflicts.

Unfortunately, without inspecting the individual files, it's hard to tell if a mod comes with data that would undo these settings. (A definite check is described in the article.) As a rule of thumb: if you put a new mod after mine in the load order and the annoying eye adaptation returns in some places, you need to patch. That also means: if you're uncertain about mods that you already have, and don't want to break out the editor right away, install my mod earlier in the load order - so it gets overridden first in case of any conflicts, and the eye adaptation should be a more noticeable indicator than a missing tweak from another mod. If you don't encounter the adaptation anywhere, just continue playing. Otherwise it's patch time.


Possible candidates to watch out for are any mods that change the overall perception of the game world (pure postprocessing profiles excluded), new lands with new climates, maybe the odd dungeon project that defines its own special lighting moods. Temporary visuals like magic effects should be fine. On the whole, aside from the popular overhauls, mods that change or extend the Imagespaces seem pretty rare though.

Version 1.1

The brightness still felt somewhat laggy in certain overcast and foggy weathers (most notable on the northern rocky beaches with their large contrasts). Version 1.1 now puts a lower limit on the EyeAdaptSpeed. Potentially this also helps to avoid unexpected behavior if a patched third-party mod uses unusual values there. To update from V1.0, replace my plugins with the new ones, and run the new patch on any files that you have patched before.

Technical

Lighting moods and various visual settings are stored in a data structure called Imagespace. This mod contains all IMGS records from the game, with the Eye Adapt Strength set to 1, the Eye Adapt Speed limited to a minimum of 25, and the damned Bloom parameters are all set to 0.

Miscellaneous

My mod was recommended in combination with Zovio's ZeroENB SweetFX configuration, so I'll just drop a link here in return!

I've also created a plugin that just fixes hdr and leaves the bloom alone, if anyone fancies that. Look in my files under Miscellaneous.

Permissions

It's literally just a bunch of 1.0's and 0.0's in the game data. Do what you want with it.

Version 1.1, 2014-10-10
Version 1.0, 2013-02-13
updated description 2013-02-14, 2013-03-28, 2013-05-08, 2013-07-07, 2013-07-18, 2013-07-27, 2013-07-30, 2013-10-15, 2013-11-04, 2014-04-14, 2014-09-30, 2014-10-10, 2014-12-20, 2015-02-17, 2015-04-07, 2015-04-28, 2015-05-09, 2015-06-11, 2015-06-27, 2015-07-19, 2015-08-15, 2015-09-16, 2016-03-07, 2016-10-29, 2017-06-10, 2018-01-22 --carpetbulge

[a downloadable description is available from the DOCS tab, or use this direct link]