SKYRIM
Unique Unique - Artifact Enchantment Overhaul by hidconsp
Skyrim » Overhauls
Added: 06/02/2013 - 02:27PM
Updated: 13/12/2013 - 09:51PM

78 Endorsements

1.01 Latest version

3,169 Unique D/Ls

4,226 Total D/Ls

36,181 Total Views

Uploaded by hidconsp

Description

Last updated at 21:51, 13 Dec 2013 Uploaded at 14:27, 6 Feb 2013

Summary

-Unique items now have truly "Unique" enchantment.
-Leveled items can be upgraded at smelter.
-Requires SKSE
-Move all your unique items into a container or drop them on ground, before installing/updating
-Compatible with mods that do not modify unique items.
-Now support SkyRe compatibility patch. Download patch in "optional" and overwrite the esp file. Uncheck Unique Unique when you patch through Proccer. Then load Unique Unique esp file after ReProccer.esp.


-You cannot wait/sleep to skip the cooldown (or negative after-effects, etc.). Even though it's not best solution, this is to prevent abusing wait system.
(ex. use a powerful spell with cooldown to clear a room > wait > use the spell again to clear next room > ...)
-Overwriting other mods with Unique Unique will cause minimal conflict.
-Please leave comments for bug fix / balancing.
-Thanks a lot to KingsGambit for invisibility eye fix script!


1. Description


In short : modifies the enchantment of unique items to be truly unique.
This mod DOESN'T change item models and names!

+ Now you can upgrade your leveled weapons & armors in SMELTER. (version 0.9+)

Have you ever felt that Skyrim's artifacts are boring?
That some of them looks like they are made with "Triple Effect" enchanting perk(if there is any)?
Then this mod is for you!
This mod changes the effects of mundane unique items in order to bring more strategy in selecting your equipment.
Thus making the unique items actually unique!

All daedric artifacts in this page("Artifact" ) is modified. Further update will include other less unique items.



2. Installation / Removal / Compatibility


SKSE required! Latest version recommended.
SkyRe Compatibility Patch updated! Download in "optional" section and overwrite esp file. Uncheck Unique Unique when you patch through Proccer. Then load Unique Unique esp file after ReProccer.esp.


It is strongly recommended to put all your gear and weapon into another container(ex. chest) before installing or removing this mod.
Otherwise you just need to install however you want.

This mod won't be compatible with other mods modifying artifacts' stats,
But it will still work well with "replacer" mods, if the mod doesn't change mesh/texture path.
(i.e. mods that retexture unique items AND use ESP file.)
-proper load order: Bloody Carnibalism - Unique Unique - Realistic Needs and Disease (suggested by Cetacean1)
-proper load order: ReProccer (SkyRe) - Unique Unique



3. Help Me Making the Mod


Every piece of comment and information helps me.
I might have got a bit excited, and made some of the items overpowered or underpowered, which is the last thing I want to do.
Try the mod, leave comment, and share any of your idea with me!



4. Recommended Mods & Thanks


-Invisibility Glitch - Eyes Fix by KingsGambit

-Acquisivie Soul Gems by bluedanieru




4. Context


Ctrl + F to find what you want.

Chilrend
Damage +5, 6, 6, 7, 7, 8
Frost Damage +11, 20, 29, 37, 46, 55 / Slow Target's Attack Speed by 20, 24, 28, 32, 36, 40% for 4, 4, 4, 4, 5, 5,s / Slow Target's Movement Speed by 15, 18, 21, 24, 27, 30% for 7, 8, 8, 9, 9, 10s

Dawnbreaker
Damage +13
Fire Damage +55 to Undead / Cause Explosion when Wielder attacks undead (10%, Area 40, Fire Damage +15[30], Fear on Undead lvl 20[30] for 10s[20s], Stagger 0.05[1])

Keening
Damage +1000 (Require 10000 charge)

Mace of Molag Bal
Absorb Health +10[15] / Absorb Magicka +13[20] / Absorb S +13[20] / Soul Trap 1s / Armor Rating +(0.03[0.05]*Current Bounty) / enchantment amplified with vampirism

Mehrunes' Razor
no change

Nightingale Blade
Poison Damage +2, 4, 6, 8, 10/s for 21, 23, 26, 28, 30s

Gauldur Blackblade
Damage +8, 9, 10, 11, 12, Weight 11, 12, 13, 14, 15
Absorb Health +5, 10, 15, 20, 25 / Absorbs Health +1, 2, 3, 4, 5/s for 7, 8, 9, 9, 10s when blocking without shield at cost of stamina 2, 3, 3, 4, 4/s

Drainheart Sword
Damage +0, Weight 0, Speed 1.5
Damage +30 / Absorb Stamina +45 / Damage Stamina 5/s or Health 10/s Self

Valdr's Lucky Dagger
Damage +6, Critical Damage +12

Windshear
Damage +12
10% chance to blow enemy away when bashed during power attacking / Accelerate Attack by 100% for 3s when bashed during attack

Blade of Woe
Damage +10
Irresistible Damage +20 / Irresistible Damage +60 to fleeing enemies / 10% chance to stagger 0.5 self

Nettlebane
Weight 5 Damage +50 to spriggans / Spriggans killed will have "Spriggan Essence" alchemy ingredient

Red Eagle's Bane
Damage +13, Speed 0.9
Fire Damage +40 / cast a fire ball of damage 20, area 10 at cost of 40 charge when you perform a Forward Power Attack / Fire ball is 50% stronger when sprinting (cost 25% more charge) / Fire ball is 200% stronger when your health is below 20%. (cost 100% more charge)

Okin
Damage +13
Frost Damage +20 / Slow Movement <15%> for <7s>/ Damage +100, Area 30 ice explosion when hitting enemies frozen by Eduj when power attacking

Eduj
Damage +12
Frost Damage +20 / Armor Rating -15 for <7s> (accumulative) / 10% chance to freeze for <5s> enemies slowed by Okin

Shiv
Damage +3, Speed 1.4, Weight 1
Stab unaware target by bashing without shield. 30% chance to break. / When sneaking : Damage +5/s, and slow movement 20% for 20s / When standing : Damage +10/s for 20s, Stagger for 5s / Can be crafted at forge after first obtainment with smithing & (lockpicking or pickpocket or sneak) level 50

Ebony Blade
Damage +22, Weight 22, Reach 1.3, Speed 0.7, Critical Damage +11, Stagger 1.1 (*Two-handed perks now functions correctly) Absorb Health +9, 16, 25, 36, 49 / at final stage, Restore Health +50 when attacking friendly

The Rueful Axe
Damage +(5*sqrt(Kill#)) / Damage Self +sqrt(Kill#) when attacking / Damage Self +(20+1.5*sqrt(Kill#)) when killing

Volendrung
throws away enemies not blocking or without shield when you power attack costing 30 stamina / Damage Stamina +70

Wuuthrad
Damage +38, Weight 50, Reach 1.4, Speed 0.5, Stagger 1.5
x1.5 Damage on Elf / Slow Movement Self 20% / cannot be enchanted

Drainblood Battleaxe
Damage +0, Weight 0, Speed 0.85 Absorb Health +15 / Sweep attack / Damage Health 3/s Self

Dragonbane
Damage +8, 9, 10, 11, 12, Reach 1.3
Damage +10, 20, 30, 40, 50 to dragon / killing every 10 dragons fortifies enchantment by 10% (max 100%)

Trollsbane
Damage +22
Fire Damage +45 to troll / Use 3 troll fat for Fire Damage +5/s, Stagger 0.3/5s for 18s (180s)

Aegisbane
Damage +20
20% chance to stagger 0.3 enemies blocking without shield / 30% chance to stagger 0.5 enemies blocking with shield / 20% chance to knock out enemies blocking with shield when power attacking.

Drainspell Bow
Damage +0, Weight 0, Speed 1.0
Damage +30 / Absorb Magicka +50 / use ghost arrow (Damage +15) at cost of 25 Magicka [or 25 health]

Nightingale Bow
Shock Damage +7, 14, 21, 28, 35 / 20, 25, 30, 35, 40% Knock Down when undetected

Gauldur Blackbow
Damage +8, 9, 10, 11, 12, Speed 0.5, Weight 11, 12, 13, 14, 15
Absorb Magicka +6, 12, 18, 24, 30 / Magicka Regeneration -50, 63, 75, 88, 100% for 140, 155, 170, 185, 200s on 5th consecutive attack

Firiniel's End
Damage +18, Speed 0.2, Weight 20 Damage +100 when fully drawn, not moving for 8s

Froki's Bow
Damage +9, Speed 0.8 Damage Stamina +30 / Second arrow takes shorter time to draw.

Archmage's Robes
Original Enchantment /
Destruction Expert Spell - Elemental Burst : Fire Damage +30, Frost Damage +30, Shock Damage +30, Magicka cost 400, cast time 0.8s
Destruction Master Spell - Elemental Incarnation : Cloak spell of Elemental Damage +20, 40, 60/s in range 36, 24, 12 for 20s, Elemental resistance +50%, Elemental spell of same type is 25% stronger, Elemental spell of different type is 50% weaker, each elemental type has special effect (Health Regeneration +200%, Incarnation damage x1.5 / Armor Rating +100, Incarnation duration x1.5 / Movement Speed +20%, Incarnation area x1.5), Magicka cost 2000, cast time 3s, cooldown 300s
Restoration Expert Spell - Aegis: Ward 60, Armor +60, Heal +20/s, Resist Fire, Frost, Shock, Poison +20%, Magicka cost 30/s
Restoration Master Spell - Revive : Revive target, chance to become follower, prices are 20% better, Magicka cost 2000, cast time 10s, cooldown 600s
Conjuration Expert Spell - Channeling: Raise Dead up to 5 lvl 20 for 30s in 30ft for 40s, Soultrap or Haunt for in 30ft 40s. Magicka cost 1000, cast time 3s, cooldown 180s
Conjuration Master Spell - Oblivion Crisis: Summon 3 of each atronarch, 3 dremora for 30s, Magicka cost 2000, cast time 5s, cooldown 600s
Alteration Expert Spell - Disintegrate Weapon: disintegrate target's weapon in 7s. time varies (2s~30s) according to alteration level, weapon material and weapon type. Magicka cost 200/s, cast time 1s
Alteration Master Spell - Juggernaut: Health +500, Health Regenerate +300%, Stamina +500, Stamina regenerate +300%, ignore 50% physical damage, melee weapon damage x5 for 40s at cost of Magicka 10/s, Magicka cost 800, cast time 3s, cooldown 600s
Illusion Expert Spell - Warp: 30% chance to ignore 50% of incoming damage for 40s, Magicka cost 500, cast time 2s
Illusion Master Spell - Alter Egos: summon 3 of your illusional double for 40s with health (100+2*(Illusion level)*(Illusion power). Magicka cost 1500, cast time 4s, cooldown 480s

Cicero's Boots
Reduce Attack Damage -10% / Speechcraft +8 / Slow down enemy's movement by 75% when moving backward

Cicero's Clothes
Reduce Attack Damage -20% / Speechcraft +15 / 15% chance to reduce incoming damage by 100% and be thrown away

Cicero's Gloves
Reduce Attack Damage -10% / Speechcraft +8 / 90% chance to change enemy armor into ragged jester set for 20s (cooldown 35s)

Cicero's Hat
Reduce Attack Damage -10% / Speechcraft +8 / 8% chance to summon a vorpal bunny for 20s when hit.

Jester's Boots
Reduce Attack Damage -10% / Speechcraft +5 / Slow down enemy's movement by 50% when moving backward

Jester's Clothes
Reduce Attack Damage -20% / Speechcraft +10 / 10% chance to reduce incoming damage by 80% and be thrown away / Set Effect : Barter +20%, Harmony spells affects 10 more levels.

Jester's Gloves
Reduce Attack Damage -10% / Speechcraft +5 / 80% chance to change enemy armor into ragged jester clothes for 15s (cooldown 40s)

Jester's Hat
Reduce Attack Damage -10% / Speechcraft +5 / 5% chance to summon a vorpal bunny for 15s when hit.

Shrouded Hand Wraps
Sneak Attack Damage multiplier with Magic x2

Shrouded Hood
Sneak +30% / Invisibility for 20s at 10% chance when hit

Shrouded Robe
Resist Poison +35% / Rune number +2

Shrouded Shoes
Muffle 50% / Teleport to the back of the target in 60ft at 50s cool down, 80 stamina

Ebony Mail
Muffle when sneaking/ Sneak +50% / Poison Cloak +5/s (x2 damage, x1.5 area when sneaking) / Poison Cloak won't draw any attention

Ironhand Gauntlets
Two-handed +30% / Deflect 40% of incoming damage when you are power attacking.

Masque of Clavicus Vile
Barter +20% / Speechcraft +10 / Gift of Clavicus Vile

Ancient Helmet of the Unburned
Resist Fire +50% / Restore Stamina +10/s for 3s when hit by fire attack

Shield of Ysgramor
Health +70 / attacks from Elf does 80% damage (70% when blocking)

Spellbreaker
no change

Targe of the Blooded
Damage +1, 2, 3, 4/s for 3, 5, 6, 7s (when enemy blocking with shield, enemy in neutral, enemy attacking, enemy power attacking) / power bashing multiplies 1.5 on damage and time

Shield of Solitude
Block +15, 20, 25, 30, 35% / Critical Chance +10, 12.5, 15, 17.5, 20%, Movement Speed +5, 6.25, 7.5, 8.75, 10% for 4.2, 4.65, 5.1, 5.55, 6s when blocked (accumulative)

The Gauldur Amulet
Magicka +40 / Magicka Regeneration +40% / Infinite Magicka +15

Necromancer Armulet
Conjuration cost -0.1/s (max 60%), Conjuration power +0.15/s (max 90%), Health Regneration -0.2%/s (max 120%), Stamina Regeneration -0.3%/s (max 180%), Resist Fire -0.2%/s (max 120%), Resist Frost +0.1%/s (max 60%), Slow Movement 0.05%/s (max 30%) untill unequipped

Amulet of Articulation
fortify Persuation / Barter +6, 10, 14, 18, 22, 26, 30%

Saarthal Amulet
Spell cost -5% for 10min when evoked

Savos Aren's Amulet
Magicka +60 / For 40s, Movement Speed -30%, Spell cost +50%, Spell power +100%, Slow Time 25% for 30s when evoked. Take double physical damage.

Mage's Circlet
Magicka +25, 30, 35, 40, 45, 50 / Magicka Regeneration +5, 6, 7, 8, 9, 10% every 10s (max 50, 60, 70, 80, 90, 100) when not in combat

Ring of Hircine
no change

Ring of Namira
Health +(50+5*Eaten#), Health Regeneration +(50+5*Eaten#)%, for 10min when eating corpse / Stamina -(30+3*Eaten#), Stamina Regeneration -(30+3*Eaten#)%, Stagger at (Eaten#-10)% chance every 6~10s for 1, 4, 9, 16, 25 when Namira's Blessing ends. Effect progresses every 10 corpses eaten.

Silver-Blood Family Ring
Smithing +15% / Barter +30% in Markarth / quadruple Silver Ingot crafting / double Silver Jewelry crafting / cannot be disenchanted

Nightweaver's Band
Sneak +30% / At night, Slow Time 90% until you draw your weapon or run for 60s. Cooldown 400s.

Ancient Shrouded Armor
Resist Poison +100% / Does x5 damage to enemy in 10 feet with dagger after chasing them undetected for 18s

Ancient Shrouded Boots
Muffle 100% / Teleport to the back of the target in 70ft at 40s cool down, 50 stamina

Ancient Shrouded Cowl
Armor +8
Archery +40% / Invisibility for 5s when shooting bow at full power (cooldown 15s)

Ancient Shrouded Gloves
Sneak Attack Damage multiplier +1 / Poison crafting +30%

Armor of the Old Gods
Use 1 Briar Heart to be invincible for a 5s. Cooldown 60s

Boots of the Old Gods
Use 1 Hagraven Feather to Carry +200, Movement Speed +15% for 10min. Cooldown 20s.

Gauntlets of the Old Gods
Use 1 Giant's Toe to Restore Health 10%, Stamina 20%, Magicka 20%. Cooldown 30s.

Guild Master's Armor
Armor +32
Carry +50 / Critical Chance + 30% / Sneak +10% / Pickpocket +10% / Lockpicking +10%

Gloves of Pugilist
no change

Helmet of the Old Gods
Use 1 Hagraven Claw to Damage Self 50%, Damage Aimed 50% (max 500). Cooldown 60s.

Guild Master's Boots
Armor +10
Muffle 100% / Movement Speed +10% / Movement Speed +40% when in combat, but not drawing weapon or casting magic

Guild Master's Gloves
Armor +10
Resist Fire -20% / Pickpocket +50% / 30% chance to halve damage from one-handed weapon with blade when blocking without shield / 8% chance to disarm when bashing without shield

Guild Master's Hood
Armor +8 Barter +50% in Riften / Sneak +50% / non-violent bounty -50 every 30s / violent bounty -30 every 30s

Linwe's Armor
Stamina +50 / Disarm at 10%(one-handed), 5%(two-handed) chance on unblocked hit

Linwe's Boots
Sneak +30% / Sprinting casue dirt explosion at cost of 30 stamina

Linwe's Gloves
One-handed +30% / Poison Damage +5/s for 10s at 10% chance when block without shield

Linwe's Hood
Armor +8
Archery +30% / Spit poison dart of Paralyze for 5s after preparing for 1min without combat

Nightingale Armor
Armor +31, 34, 37
Sneak +25, 38, 50% / Resist Frost +25, 38, 50% / at night, Damage +10, 15, 20%, Illusion cost -15, -23, -30%

Nightingale Boots
Armor +9, 10, 11
Muffle 50, 75, 100% / At night, Sprinting casue invisibility at cost of 20, 15, 10/s Magicka

Nightingale Gloves
Armor +9, 10, 11
One-handed +20, 30, 40% / (3, 5, 8+0.07*Pickpocket)% chance to steal weapon from enemies in 5, 5.5, 6 ft every 5s / Damage, Duration +20% of Nightingale Blade enchantment

Nightingale Hood
Armor +6, 7, 8
Archery +20, 30, 40% / draw speed +20, 25, 30% when equipped Nightingale Bow

Savior's Hide
Resist Poison +50% / Damage +10%, Armor Rating -40 for 15s when killing (accumulative)

Shrouded Armor
Resist Poison +50% / assassinate enemies in 8 feet with dagger after chasing them undetected for 30s

Shrouded Boots
Muffle 50% / Teleport to the back of the target in 50ft at 60s cool down, 100 stamina

Shrouded Cowl
Armor +7
Archery +30% / Invisibility for 3s when shooting bow at full power (cooldown 20s)

Shrouded Gloves
Sneak Attack Damage multiplier with One-handed +0.5 / Poison crafting +20%

Tumberbane Gloves
+75% attack speed when wielding only dagger / 20% chace to stumbles when you fail to block.

Theives Guild Boots
Armor +7
Muffle 50% / Movement Speed +20% when in combat, but not drawing weapon or casting magic

Theives Guild Boots (improved)
Armor +8
Muffle 75% / Movement Speed +30% when in combat, but not drawing weapon or casting magic

Thieves Guild Armor
Armor +25
Carry +20 / Critical Chance + 10%

Thieves Guild Armor (improved)
Armor +27
Carry +35 / Critical Chance + 20%

Thieves Guild Gloves
Armor +7
Resist Fire -30% / Pickpocket +20% / 10% chance to halven damage from one-handed weapon with blade when blocking without shield

Thieves Guild Gloves (improved)
Armor +8
Resist Fire -30% / Pickpocket +35% / 20% chance to halve damage from one-handed weapon with blade when blocking without shield

Thieves Guild Hood
Armor +6
Barter -30% / Sneak +20% / non-violent bounty -10 every 30s

Thieves Guild Hood (improved)
Armor +7
Barter -30% / Sneak +35% / non-violent bounty -20 every 30s / violent bounty -10 every 30s

Nahkriin
Armor +23
Ebony Vibration every 6s (halve the change of Health, Magicka, Stamina / damage Health, Magicka, Stamina 10)

Konahrik
Armor +20

Hevnoraak
Armor +21
Resist Disease 0.3% (max 180%), Resist Poison 0.2% (max 120%), Armor Rating +0.5/s (max 300), Health +0.5/s (max 300), Slow Movement 0.06%/s (max 36%) untill unequipped

Rahgot
Armor +22
Stamina +60 / Stamina +200, Stamina Regeneration +200%, power attacks does 30% more damage for 20s when evoked. Cooldown 300s. (after 20s, Damage Health 50% of remaining, Damage Stamina 100%)

Vokun
Armor +22
Damage +20%, Destruction power +10%, Spell cost -25% when Health goes below 25% / Health +5, Stamina +5, Magicka +5 for 3 days when Health goes below 10% during combat. Cooldown 60s.

Krosis
Armor +13
Lockpicking +15% / Archery +15% / Alchemy +15% / Pickpocket +15% / +50% skill experience for Lockpicking, Archery, Alchemy, Pickpocket for 1 day at cost of -20 Health, -20 Stamina when evoked

Volsung
Armor +15
Waterbreathing / Barter +20% / Carry +30 / Movement Speed +15% when not in combat / Movement Speed +10% when full Health / Movement Speed +10% when no weapon drawn or casting magic

Otar
Armor +14, Weight 5. Changed to light armor
Resist Fire +20% / Resist Frost +20% / Resist Shock +20% / Cast Fire Storm, Blizzard, Lightning Storm(5s) when charged by elemental attacks

Morokei
Armor +10
Magicka Regeneration +0%, 30%, 50%, 100%, 150%, 250% / Magicka +0, 30, 50, 100, 150, 250 / charge 1 point/120s when unequipped / use 1point/15s when equipped / maximum 5 point charge

Sanguine Rose
no change

Skull of Corruption
Damage +10 / Damage +40 on charging dream / Damage +1 per charged dream / dreams overflow after 50

Staff of Magnus
Absorb Magicka +50/s (Absorb Health +10/s) / Stall Magicka Regeneration for 10s.

Wabbajack
New Effect : "Rise and Shine" "Life is Short" "Better Alive than Rich" / "Ghost Friend" (originally in the game, but not used. If buggy, I will delete it again.)

Staff of Jyrik Gauldurson
Magicka Damage +50 / Magical Contamination inducing miscasted spells for 60s at 20*sqrt(Stack #) / Does not draw attention.




5. Known Issues


-Sometimes, speed modification won't be applied immediately. This is not a problem from coding; the game itself doesn't seem to update the speed when you do nothing. If you have a problem, just jump, sprint, or swing your weapon once.





6. Other Mods


Conjure Atronach Scroll Fix:
simple esp that fixes scroll of conjure atronach. Yes, it is broken if you have Elemental Potency perk.




7. Update Log

0.2
-Thieves Guild Armorset, Improved Thieves Guild Armorset, Guild Master Armor set added
-Volendrung: effect requires 50 stamina.
-Volsung: speed fortification is not applied also when you are casting magic.
-Targe of the Blooded: power bash now fortifies the effect

-Masque of Clavicus Vile: visual effect position fixed

0.3
-Gauldur Blackblade, Gauldur Blackbow added
-The Rueful Axe: functions properly now
-Volendrung: no bug when there is Volendrung already before adding mod

0.4
-Nightingale Armor set added
-Amulet of Articulation: fixed to have 20% barter instead of random value
-Gauldur Blackblade: cannot be disenchanted
-Gauldur Blackbow: cannot be disenchanted

-Nightingale Bow: no hit effect shader

0.5
-Armor of the Old Gods set added
-Silver-Blood Family Ring added
-Ancient Helmet of the Unburned added
-Wuuthrad: weight reduced from 70 to 50

0.6
-Linwe's Armor set added
-Mage Guild jewelries added

0.7
-Dark Brotherhood armor set added
-Drainheart Sword, Drainspell Bow, Drainblood Battleaxe added

0.72
[/size=0.5]-Shrouded Cowl (Ancient): invisibility has cooldown of 20, 15s
-Shrouded Boots (Shoes, Ancient): Shadow Chaser ability require 100, 80, 50 stamina
-Krosis: effect is apply when evoked, not equipped
-Savior's Hide: effect time increased from 12 to 20[/size]

0.8
-rebalanced weapons
-added:
Jester Set
Cicero Set
Blade of Woe
Froki's Bow
Trollsbane
Windshear
Dragonbane
Firiniel's End

0.9
-rebalanced armors
-bug fix
-reduced script load

1.0
-rebalanced dragon priest masks
-added:
Nettlebane
Red Eagle's Bane
Okin
Eduj
Aegisbane
Nightweaver's Band
Froki's Bow
Ironhand Gauntlets
Tumberbane Gloves
Shiv

1.01
-fixed bugs:
Staff of Magnus Winterhold College quest bug
Nightingale boots horse riding bug
quest manager node bug
-added
Staff of Jyrik Gauldurson
-balanced
Archmage's Robes: increased cooldown of spells
The Rueful Axe: reduced damage to both wielder and target





7. Coming Soon...


White Phial
The Pale Blade