- img 3 loading...
- img 4 loading...
- img 5 loading...
- img 6 loading...
- img 7 loading...
- img 8 loading...
- img 9 loading...
- img 10 loading...
- img 11 loading...
- img 12 loading...
- img 13 loading...
- img 14 loading...
- img 15 loading...
- img 16 loading...
- img 17 loading...
- img 18 loading...
- img 19 loading...
- img 20 loading...
Last updated at 5:21, 27 Jul 2014 Uploaded at 14:27, 6 Feb 2013
I came back! With a video introduction!
-Unique items now have truly "Unique" enchantment.
-Leveled items can be upgraded at smelter.
-Move all your unique items into a container or drop them on ground, before installing/updating
-Compatible with mods that do not modify unique items.
-Now support SkyRe compatibility patch. Download patch in "optional" and overwrite the esp file. Uncheck Unique Unique when you patch through Proccer. Then load Unique Unique esp file after ReProccer.esp.
-Requiem compatible, as far as I know. (I never played Requiem. They say other mod-added weapons work well, so this modification should work well too.)
-You cannot wait/sleep to skip the cooldown (or negative after-effects, etc.). Even though it's not best solution, this is to prevent abusing wait system.
(ex. use a powerful spell with cooldown to clear a room > wait > use the spell again to clear next room > ...)
-Overwriting other mods with Unique Unique will cause minimal conflict.
-Please leave comments for bug fix / balancing.
-Thanks a lot to KingsGambit for invisibility eye fix script!
In short : modifies the enchantment of unique items to be truly unique.
This mod DOESN'T change item models and names!
+ Now you can upgrade your leveled weapons & armors in SMELTER. (version 0.9+)
Have you ever felt that Skyrim's artifacts are boring?
That some of them looks like they are made with "Triple Effect" enchanting perk(if there is any)?
Then this mod is for you!
This mod changes the effects of mundane unique items in order to bring more strategy in selecting your equipment.
Thus making the unique items actually unique!
All daedric artifacts in this page("Artifact" ) is modified. Further update will include other less unique items.
2. Installation / Removal / Compatibility
SKSE required! Latest version recommended.
SkyRe Compatibility Patch updated! Download in "optional" section and overwrite esp file. Uncheck Unique Unique when you patch through Proccer. Then load Unique Unique esp file after ReProccer.esp.
It is strongly recommended to put all your gear and weapon into another container(ex. chest) before installing or removing this mod.
Otherwise you just need to install however you want.
This mod won't be compatible with other mods modifying artifacts' stats,
But it will still work well with "replacer" mods, if the mod doesn't change mesh/texture path.
(i.e. mods that retexture unique items AND use ESP file.)
-proper load order: Bloody Carnibalism - Unique Unique - Realistic Needs and Disease (suggested by Cetacean1)
-proper load order: ReProccer (SkyRe) - Unique Unique
3. Recommended Mods & Thanks
Now you decide when the heck you're going to reload your crossbow!
Also cycle through your arrows and bolts with a hot key!
-Conjure Atronach Scroll Fix:
simple esp that fixes scroll of conjure atronach. Yes, it is broken if you have Elemental Potency perk.
-Invisibility Glitch - Eyes Fix by KingsGambit
-Acquisivie Soul Gems by bluedanieru
Ctrl + F to find what you want.
20% chance to stagger the target blocking without shield 0.3pt / 30% chance to stagger the target blocking with shield 0.5pt / 20% chance to knock down the target blocking with shield when the wielder power-attacks.
Blade of Woe
Irresistible damage +20 / Irresistible damage +40 to fleeing targets / Absorb stamina +10 from fleeing targets
Bow of the Hunt
Damage +30 to animals / Archery +10%, movement speed +5% for 10 min when killing an animal
Frost damage +11, 20, 29, 37, 46, 55 / Slow target’s attack speed by 20, 24, 28, 32, 36, 40% for 4, 4, 4, 4, 5, 5,s / Slow target's movement speed by 15, 18, 21, 24, 27, 30% for 7, 8, 8, 9, 9, 10s
Fire damage +55 to undead / 10% change to cause explosion when the wielder attacks an undead that gives 30 fire damage, stagger 1pt, and lvl 30 fear effect for 20s to the target and 15 fire damage, stagger 0.05pt, and lvl 20 fear effect for 10s to any undead in 40ft.
Damage +10, 20, 30, 40, 50 to dragon / Killing every 5 dragons fortifies the enchantment by 10% (max 100%)
Absorb health +15 / Sweep attack / Damage wielder’s health 3/s
Damage +30 / Absorb stamina +45 / Damage wielder’s stamina 5/s (or health 10/s)
Damage +30 / Absorb Magicka +50 / Use ghost arrows (Damage +15) at cost of 20 Magicka, or health
Ebony Blade Absorb Health +9, 16, 25, 36, 49 / At final stage, restore wielder’s health by 50 when the wielder attacks a friendly target.
Frost damage +20 / Armor rating -15 for 7s (accumulative) / 10% chance to freeze the target for 5s when the target is slowed by Okin
Damage +100 when the wielder fully draws Firiniel’s End, not moving for 8s
Damage stamina +30 / Second arrow takes shorter time to draw.
Absorb health +5, 10, 15, 20, 25 / Absorb health +1, 2, 3, 4, 5/s from previous targets for 7, 8, 9, 9, 10s at cost of stamina 2, 3, 3, 4, 4/s when the wielder is blocking without shield.
Absorb Magicka +6, 12, 18, 24, 30 / Magicka regeneration -50, 63, 75, 88, 100% for 140, 155, 170, 185, 200s on 5th consecutive attack
Damage +1000 (Require 10000 charge)
20% chance to knock the target unconscious when the target is power-attacked, is not blocking with shield, and is barely in the reach of the Longhammer.
Mace of Molag Bal
Absorb health +10 / Absorb Magicka +13 / Absorb stamina +13 / Soul trap 1s / Armor rating +(0.03 * current bounty) / enchantment amplified with vampirism (Absorb health +15 / Absorb Magicka +20 / Absorb stamina +20 / Armor rating +(0.05 * current bounty))
Damage +50 to spriggans / Spriggans killed with Nettlebane will have "Spriggan Essence" alchemy ingredient. (Regenerate health, resist poison, lingering poison damage, ravage Magicka)
Poison damage +2, 4, 6, 8, 10/s for 21, 23, 26, 28, 30s
Shock damage +7, 14, 21, 28, 35 / (10, 12.5, 15, 17.5, 20 + 0.18, 0.21, 0.24, 0.27, 0.3 * archery skill level)% chance to knock down the target when the wielder is undetected
Frost damage +20 / Slowtarget’s movement speed by 15% for 7s / Cause frost explosion of damage 100 and radius 30ft when the wielder power-attacks a target frozen by Eduj
Red Eagle's Bane
Fire damage +40 / Cast a fire ball of damage 20, radius 10ft at cost of 40 charge when you perform a forward power-attack. / Fire ball is 50% stronger when sprinting and costs 50% more charge. / Fire ball is 100% stronger when your health is below 20% and costs 100% more charge.
Stab unaware target by bashing without shield. 30% chance to break. / When sneaking : Bleeding damage +5/s for 20s, and slow movement 30% for 30s / When standing : Bleeding damage +10/s for 20s, Stagger for 5s / Can be crafted at forge after first acquirement with smithing skill level 25
The Rueful Axe
Damage +(5*sqrt(Kill#)) / Damage the wielder +sqrt(Kill#) when the wielder attacks a target / Damage the wielder +(20+1.5*sqrt(Kill#)) when the wielder kills a target.
Fire Damage +45 to troll / Use 3 troll fat to set Trollsbane on fire for 180s (Fire damage +5/s, Stagger 0.3/5s for 18s)
Valdr's Lucky Dagger
Increased critical damage
Damage stamina +70 / Knock away the target not blocking or without shield at cost of 30 stamina when the wielder power-attacks
10% chance to knock down the target when the target is bashed while power-attacking / Accelerate wielder’s attack speed by 100% for 3s when the wielder bashes an attacking target.
x1.5 Damage on Mer / Slow wielder’s movement speed by 20% / Cannot be enchanted
Eye of Melka
Fire explosion of damage 30 and radius 15 / Fire damage +15 on every 3s aiming the target / Casting more than 9s makes a fire explosion of damage 30 and radius 30 / Casting more than 15s makes a fire explosion of damage 60 and radius 50
Skull of Corruption
Damage +10 / Damage +(40+Dream#) when dream is charged / Dreams overflow after 50
Staff of Jyrik Gauldurson
Magicka damage +50 / Magical contamination inducing miscasted spells for 60s at 20*sqrt(Stack #) / Does not draw attention.
Staff of Magnus
Absorb Magicka +50/s (Absorb health +10/s) / Stall Magicka regeneration for 10s.
New Effect : "Rise and Shine" "Life is Short" "Better Alive than Rich" / "Ghost Friend" (originally in the game, but not used. If buggy, I will delete it again.)
Amulet of Articulation
Fortify persuation / Barter +6, 10, 14, 18, 22, 26, 30%
Ancient Helmet of the Unburned
Resist fire +50% / Restore stamina +10/s for 3s when the wearer is hit by fire attack
Ancient Shrouded Armor
Resist Poison +100% / Do x5 damage to a target in 10ft with dagger after chasing the target undetected for 18s
Ancient Shrouded Boots
Muffle 100% / Shadow Chaser: Move quickly to the back of the target in 70ft using 50 stamina. Cooldown 40s
Ancient Shrouded Cowl
Archery +40% / Invisibility for 5s when the wearer fires an arrow at full power. Cooldown 15s
Ancient Shrouded Gloves
Sneak attack damage multiplier +1 / Poison crafting +30%
Original Enchantment / Acquire one expert spell in each school permanently / Enable one mater spell in each school
Destruction Expert Spell - Elemental Burst : Fire damage +30, Frost damage +30, Shock damage +30, Magicka cost 400, cast time 0.8s
Destruction Master Spell - Elemental Incarnation : Cloak spell of elemental damage +20, 40, 60/s in 36, 24, 12ft for 20s, Elemental resistance +50%, Elemental spell of same type is 25% stronger, Elemental spell of different type is 50% weaker, Each elemental type has special effect (Health Regeneration +200%, Incarnation damage x1.5 / Armor Rating +100, Incarnation duration x1.5 / Movement Speed +20%, Incarnation area x1.5), Magicka cost 2000, cast time 3s, cooldown 300s
Restoration Expert Spell - Aegis: Ward 60, Armor rating +60, Heal +20/s, Resist fire, frost, shock, poison +20%, Magicka cost 30/s
Restoration Master Spell - Essence of Life: Do (200 + 5*(Health%) + 3*(Stamina%)) damage to an undead target. Heal target’s health and stamina by (100+3*(Health%)+(Stamina%)) and increase target’s health/stamina regeneration rate by (100+3*(Health%)+(Stamina%))% and melee attack damage by (30+(Health%)+0.5*(Stamina%))% for 45s to non-undead target. Cost half health and stamina. Effect is reversed, and costs 20% more health and stamina when the caster is undead. Magicka cost 500, cast time 2s, cooldown 300s
Conjuration Expert Spell - Channeling: Raise dead up to 5 targets under lvl 20 for 30s in 30ft for 40s, Soultrap or stagger in 30ft for 40s. Magicka cost 1000, cast time 3s, cooldown 180s
Conjuration Master Spell - Oblivion Crisis: Summon 3 of each atronarch, 3 dremora for 30s, Magicka cost 2000, cast time 5s, cooldown 600s
Alteration Expert Spell - Disintegrate Weapon: disintegrate target's weapon in 7s. time varies (2s~30s) according to alteration level, weapon material and weapon type. Magicka cost 200/s, cast time 1s
Alteration Master Spell - Juggernaut: Health +500, Health Regenerate +300%, Stamina +500, Stamina regenerate +300%, ignore 50% physical damage, melee weapon damage x5 for 40s at cost of Magicka 10/s, Magicka cost 800, cast time 3s, cooldown 600s
Illusion Expert Spell - Warp: 30% chance to ignore 50% of incoming damage for 40s, Magicka cost 500, cast time 2s
Illusion Master Spell - Alter Egos: summon 3 of your illusional double for 45s with health (100+3*(illusion skill level)*(Illusion power)). Magicka cost 1500, cast time 2.5s, cooldown 480s
Reduce Attack Damage -10% / Speechcraft +8 / Slow down target’s movement speed by 75% when the wearer is moving backward
Reduce Attack Damage -20% / Speechcraft +15 / 30% chance to ignore 90% of incoming melee damage by rolling while the equipper is not blocking / Set Effect : Barter +30%, Harmony spells affects 15 more levels. / Maddness: randomly activated. All previous effects are diabled. Attack damage +100%, stamina regeneration +500%, can’t use spell, randomly swing weapon for 30~180s.
Reduce Attack Damage -10% / Speechcraft +8 / Jester’s Trick: (90-5*(level difference))% chance to change target’s armor into ragged jester set for 20s (cooldown 35s)
Reduce Attack Damage -10% / Speechcraft +8 / 8% chance to summon a vorpal bunny for 20s when the wearer is hit.
Diadem of the Savant
Write a scholarly paper of a magic school to gain (1000+10*(skill level)) experience, spell cost -20%, spell power +20% for 6 hours. Cooldown 300s.
DM) Hevnoraak (Iron)
Resist disease 0.3% (max 180%), Resist poison 0.2% (max 120%), Armor rating
+0.5/s (max 300), Health +0.5/s (max 300), Slow movement 0.06%/s (max 36%) untill unequipped
DM) Konahrik (Gold)
DM) Krosis (Bronze)
Lockpicking +15% / Archery +15% / Alchemy +15% / Pickpocket +15% / +50% skill experience for Lockpicking, Archery, Alchemy, Pickpocket for 1 day at cost of -20 health, -20 stamina when evoked
DM) Morokei (Moonstone)
Magicka regeneration +0%, 30%, 50%, 100%, 150%, 250% (at each stage) / Magicka +0, 30, 50, 100, 150, 250 (at each stage) / charge 1 stage/120s when unequipped / use 1 stage/15s when equipped / maximum 5 stage
DM) Nahkriin (Ebony)
Ebony Vibration every 6s (halve the change of Health, Magicka, Stamina / damage Health, Magicka, Stamina 10)
DM) Otar (Glass)
Resist fire +20% / Resist frost +20% / Resist shock +20% / Cast Fire Storm, Blizzard, Lightning Storm(5s) when charged by elemental attacks
DM) Rahgot (Orichalum)
Stamina +60 / Stamina +200, Stamina regeneration +200%, power attacks does 30% more damage for 20s when evoked. Cooldown 300s. (after 20s, Damage health 50% of remaining, Damage stamina 100%)
DM) Vokun (Steel)
Damage +20%, Destruction power +10%, Spell cost -25% when health goes below 25% / Health +5, Stamina +5, Magicka +5 for 3 days when health goes below 10% during combat. Cooldown 60s.
DM) Volsung (Corundum)
Waterbreathing / Carry +30 / Movement speed +15% when the wearer is not in combat / Movement speed +10% when the wearer is at full health / Movement speed +10% when the wearer is not drawing weapon or magic.
Muffle when sneaking/ Sneak +50% / Poison cloak +5/s in 10ft (x2 damage, x1.5 area when sneaking) / Poison cloak won't draw any attention
Gloves of Pugilist
Guild Master's Armor
Carry +50 / Critical Chance + 30% / Sneak +10% / Pickpocket +10% / Lockpicking +10%
Guild Master's Boots
Muffle 100% / Movement Speed +10% / Movement Speed +40% when the wearer is in combat, but not drawing weapon or casting magic
Guild Master's Gloves
Resist fire -20% / Pickpocket +50% / 30% chance to halve damage from one-handed weapon with blade when the wearer is blocking without shield / 8% chance to disarm the target when the wearer bash without shield
Guild Master's Hood
Barter +50% in Riften / Sneak +50% / non-violent bounty -50 every 30s / violent bounty -30 every 30s
Helm of Yngol Wuuthrad enchantment +20% / Frost resist +40% / When the wielder’s health is below 20%, performing a backward power-attack starts a blizzard. Cooldown 300s.
Two-handed +30% / Deflect 40% of incoming damage when the wearer is power-attacking.
Reduce Attack Damage -10% / Speechcraft +5 / Slow down target’s movement speed by 50% when moving backward
Reduce Attack Damage -20% / Speechcraft +10 / 30% chance to ignore 70% of incoming melee damage by rolling when the equipper is not blocking / Set Effect : Barter +20%, Harmony spells affects 10 more levels.
Reduce Attack Damage -10% / Speechcraft +5 / (80 – 5*(level difference))% chance to change target’s armor into ragged jester clothes for 15s (cooldown 40s)
Reduce Attack Damage -10% / Speechcraft +5 / 5% chance to summon a vorpal bunny for 15s when the wearer is hit.
Stamina +50 / Disarm a target at 10%(one-handed), 5%(two-handed) chance when the wearer is hit by the target without blocking.
Sneak +30% / Sprinting casue dirt explosion at cost of 30 stamina. Cooldown 10s.
One-handed +30% / Poison damage +5/s for 10s at 10% chance when the wearer blocks the target’s attack without shield
Archery +30% / Spit poison dart that paralyzes the target for 5s after preparing for 1min without combat
Mage's Circlet Magicka +25, 30, 35, 40, 45, 50 / Magicka regeneration +5, 6, 7, 8, 9, 10% every 10s (max 50, 60, 70, 80, 90, 100) when the wearer is not in combat
Masque of Clavicus Vile
Barter +20% / Speechcraft +10 / Gift of Clavicus Vile: grants the player a gift at random interval
Conjuration cost -0.1/s (max 60%), Conjuration power +0.15/s (max 90%), Health regneration -0.2%/s (max 120%), Stamina regeneration -0.3%/s (max 180%), Resist fire -0.2%/s (max 120%), Resist frost +0.1%/s (max 60%), Slow movement speed 0.05%/s (max 30%) untill unequipped
Sneak +25, 38, 50% / Resist Frost +25, 38, 50% / At night, damage +10, 15, 20%, illusion cost -15, -23, -30%
Muffle 50, 75, 100% / At night, invisible while sprinting at cost of 20, 15, 10/s Magicka
One-handed +20, 30, 40% / (3, 5, 8+0.07*[pickpocket skill level])% chance to steal weapons from targets in 5, 5.5, 6ft every 5s / Damage and duration of Nightingale Blade enchantment +20%
Archery +20, 30, 40% / Draw speed +20, 25, 30% when the wearer is equipping Nightingale Bow
Sneak +30% / At night, slow time 90% until the wearer draw any weapon or run for 60s. Cooldown 360s.
OG) Armor of the Old Gods
Invincibility for a 8s using 1 Briar Heart. Cooldown 60s
OG) Boots of the Old Gods
Carry weight by 200, movement Speed +15% for 10min using 1 Hagraven Feather. Cooldown 20s.
OG) Gauntlets of the Old Gods
Restore health 10%, stamina 20%, Magicka 20% using 1 Giant’s Toe. Cooldown 30s.
OG) Helmet of the Old Gods
Damage the wearer 50%, damage the target 50% (max 500) using 1 Hagraven Claw. Cooldown 60s.
Ring of Hircine
Ring of Namira
Health +(50+5*Eaten#), Health regeneration +(50+5*Eaten#)%, for 10min when the wearer eats a corpse / Stamina -(30+3*Eaten#), Stamina regeneration -(30+3*Eaten#)%, stagger at (Eaten#-10)% chance every 6~10s for 1, 4, 9, 16, 25 when Namira's Blessing ends. Effect progresses every 10 corpses eaten.
Spell cost -5% for 10min when evoked
Resist poison +50% / Damage +10%, armor rating -40 for 15s when the wearer kills anything. (accumulative)
Savos Aren's Amulet
Magicka +60 / For 40s, movement speed -30%, spell cost +50%, spell power +100%, slow time 25%, the wearer take double damage when evoked.
Shield of Solitude
Block +15, 20, 25, 30, 35% / Critical chance +10, 12.5, 15, 17.5, 20%, Movement speed +5, 6.25, 7.5, 8.75, 10% for 4.2, 4.65, 5.1, 5.55, 6s when the wearer blocks an attack (accumulative)
Shield of Ysgramor
Health +70 / Attacks from Elf does 20% less damage (30% less when the wearer is blocking)
Resist poison +50% / Do x3 damage to a target in 8ft with dagger after chasing the target undetected for 30s.
Muffle 50% /Shadow Chaser: Move quickly to the back of the target in 50ft using 100 stamina. Cooldown 60s
Archery +30% / Invisibility for 3s when the wearer fires an arrow at full power. Cooldown 20s
Sneak attack damage multiplier with one-handed +0.5 / Poison crafting +20%
Shrouded Hand Wraps
Sneak attack damage multiplier with magic x2
Sneak +30% / Invisibility for 20s at 10% chance when the wearer is hit
Resist Poison +35% / Rune limit +2
Muffle 50% / Shadow Chaser: Move quickly to the back of the target in 60ft using 80 stamina. Cooldown 50s
Silver-Blood Family Ring
Smithing +15% / Barter +30% in Markarth / quadruple Silver Ingot crafting / double Silver Jewelry crafting / cannot be disenchanted
Targe of the Blooded
Damage +1, 2, 3, 4/s for 3, 5, 6, 7s (when the target is blocking with shield, target is neutral, target is attacking, target is power-attacking) / Power bashing multiplies 1.5 on damage and time
The Gauldur Amulet
Magicka +40 / Magicka regeneration +40% / Infinite Magicka +15
Theives Guild Boots
Muffle 50% / Movement speed +20% when the wearer is in combat, but not drawing weapon or casting magic
Theives Guild Boots (improved)
Muffle 75% / Movement speed +30% when the wearer is in combat, but not drawing weapon or casting magic
Thieves Guild Armor
Carry +20 / Critical chance + 10%
Thieves Guild Armor (improved)
Carry +35 / Critical chance + 20%
Thieves Guild Gloves
Resist fire -30% / Pickpocket +20% / 10% chance to halve damage from one-handed weapon with blade when the wearer is blocking without shield
Thieves Guild Gloves (improved)
Resist fire -30% / Pickpocket +35% / 20% chance to halve damage from one-handed weapon with blade when the wearer is blocking without shield
Thieves Guild Hood
Barter -30% / Sneak +20% / non-violent bounty -10 every 30s
Thieves Guild Hood (improved)
Barter -30% / Sneak +35% / non-violent bounty -20 every 30s / violent bounty -10 every 30s
+75% attack speed when the wearer is wielding only dagger / 20% chace to be knocked down when the wearer fail to block.
5. Known Issues
-Sometimes, speed modification won't be applied immediately. This is not a problem from coding; the game itself doesn't seem to update the speed when you do nothing. If you have a problem, just jump, sprint, or swing your weapon once.
7. Update Log
-Thieves Guild Armorset, Improved Thieves Guild Armorset, Guild Master Armor set added
-Volendrung: effect requires 50 stamina.
-Volsung: speed fortification is not applied also when you are casting magic.
-Targe of the Blooded: power bash now fortifies the effect
-Masque of Clavicus Vile: visual effect position fixed
-Gauldur Blackblade, Gauldur Blackbow added
-The Rueful Axe: functions properly now
-Volendrung: no bug when there is Volendrung already before adding mod
-Nightingale Armor set added
-Amulet of Articulation: fixed to have 20% barter instead of random value
-Gauldur Blackblade: cannot be disenchanted
-Gauldur Blackbow: cannot be disenchanted
-Nightingale Bow: no hit effect shader
-Armor of the Old Gods set added
-Silver-Blood Family Ring added
-Ancient Helmet of the Unburned added
-Wuuthrad: weight reduced from 70 to 50
-Linwe's Armor set added
-Mage Guild jewelries added
-Dark Brotherhood armor set added
-Drainheart Sword, Drainspell Bow, Drainblood Battleaxe added
[/size=0.5]-Shrouded Cowl (Ancient): invisibility has cooldown of 20, 15s
-Shrouded Boots (Shoes, Ancient): Shadow Chaser ability require 100, 80, 50 stamina
-Krosis: effect is apply when evoked, not equipped
-Savior's Hide: effect time increased from 12 to 20[/size]
Blade of Woe
-reduced script load
-rebalanced dragon priest masks
Red Eagle's Bane
Staff of Magnus Winterhold College quest bug
Nightingale boots horse riding bug
quest manager node bug
Staff of Jyrik Gauldurson
Archmage's Robes: increased cooldown of spells
The Rueful Axe: reduced damage to both wielder and target
New) Bow of the Hunt
New) Cicero armor set: new power “madness”
New) Diadem of the Savant
New) Eye of Melka
New) Helm of Yngol
Bug Fix) Drainspell bow: proper ghost arrow removal, magicka cost fixed, script optimized
Bug Fix) Froki’s Bow: unnecessary sound effect removed
Bug Fix) Gauldur blackbow: fixed effect not fading
Bug Fix) Masque of Clavicus Vile: ownership problem fixed. Weapons description fixed. Uncooked food cooked.
Bug Fix) Nightingale Bow[V] now have proper chance
Bug Fix) Windshear: accelerate speed also activated when the wielder bashes power-attacking target
Bug Fix) Windshear: explanation fixed
Rebalance) Archmage’s Robe - Revive substituted by Essence of Life
Rebalance) Archmage’s Robes – Disintegrate spell (small buff), new effect
Rebalance) Archmage’s Robes: Alter Egos spell (small buff)
Rebalance) Archmage’s Robes: Magicka will be returned upon using spells during cooltime.
Rebalance) Blade of Woe (small buff)
Rebalance) Chillrend’s weight fixed to 16 for every level
Rebalance) Cicero’s Clothes and Jester’s Clothes (buff): now perform a roll instead of being thrown away into air
Rebalance) Dragonbane: Upgrade requirement reduced from 10 to 5.
Rebalance) Drainspell Bow (small buff)
Rebalance) Gauldur Blackbow and Gauldur Blackblade’s weight will not increase as they are upgraded.
Rebalance) Jester’s Clothes, Cicero’s Clothes (buff) Knocked up effect changed to simple jumping.
Rebalance) Masque of Clavicus Vile: Chance increase, Interval randomized. Summoning is held during combat.
Rebalance) Nettlebane: can extract essence from dead spriggans (buff)
Rebalance) Nightingale Blade: damage, weight, speed, critical chance fixed
Rebalance) Nightingale Bow: Knock down chance depends on archery skill level.
Rebalance) Nightingale Gloves: if player’s inventory is full, drops weapon on the ground
Rebalance) Nightweaver’s band (small buff)
Rebalance) Old Gods Armor – Sacrifice of Heart (buff)
Rebalance) Old Gods set: added cast time
Rebalance) Red Eagle’s bane (nerf)
Rebalance) Shiv (small buff) Bleeding damage ignore armor. Crafting requirement reduced
Rebalance) Shrouded Cowl Maskeless armor rating fixed
Rebalance) Wuuthrad: attack speed increased, damage decreased
Misc) Ancient Shrouded Cowl, Shrouded Cowl, Shrouded Cowl Maskless description fixed
Misc) Archmage’s Robes now gives expert spells permanently. Spell acquirement is more immersive.
Misc) Archmage’s Robes: Incarnation explanation fixed
Misc) Archmage’s Robes: Skill level will be notified properly on SkyUI
Misc) Instruction book use better font
Misc) Linwe’s Boots: cooltime added (nerf)
Misc) Linwe’s Boots: dust effect changed. Visible in first person view.
Misc) Nettlebane: description fixed. Visual effect added
Misc) Nightingale Blade: description changes when you equip Nightingale Gloves
Misc) Nightingale Gloves: description fixed
Misc) Old Gods set: explanation fixed
Misc) Shiv: Crafting knowledge acquirement is more immersive.
Misc) Ring of Hircine: change deleted for compatibility.
2.01 Hot Fix
Bug Fix) Masque of Clavicus Vile: special effect fixed
Bug Fix) Cicero’s Clothes, Jester’s Clothes effect fixed