SKYRIM
Utter Uniques Upgrade (formerly Unique Unique) - enchantment overhaul by hidconsp
Skyrim » Overhauls
Added: 06/02/2013 - 02:27PM
Updated: 10/05/2015 - 09:24PM

931 Endorsements

2.42 Latest version

21,123 Unique D/Ls

29,602 Total D/Ls

147,949 Total Views

Uploaded by hidconsp

Description

Last updated at 21:24, 10 May 2015 Uploaded at 14:27, 6 Feb 2013

Summary

-Unique items now have truly "Unique" enchantment. 
-Leveled items can be upgraded at smelter. 
-Requires SKSE, Dawnguard, Dragonborn.
-Move all your unique items into a container or drop them on ground, before installing/updating.
-Compatible with mods that do not modify unique items.

-Unique Uniques, Unique Weapons Redone compatibility patches are available.
-Skyrim Redone, Perkus Maximus, Requiem patches will be updated for every major update.
-You cannot wait/sleep to skip the cooldown (or negative after-effects, etc.). Even though it's not best solution, this is to prevent abusing wait system.
(ex. use a powerful spell with cooldown to clear a room > wait > use the spell again to clear next room > ...)
-Please leave comments for bug fix / balancing.







Update


v2.42 Hotfix released!
Unique Uniques compatibility patch fixed.


Next Update: v3.0

Sorry, finals week... Gonna take a while.

Dragonborn Major Uniques
Dawnguard Major Uniques









Description


In short : modifies the enchantment of unique items to be truly unique.
This mod DOESN'T change item models and names!

Skyrim's unique items are boring as hell.
When Nocturnal gave me +30% frost resistance, +30 stamina armor in exchange for my life-long service to her,
I was downright outrageous, and I am pretty sure that's against some labor law or some sh!t.
So I decided to make a mod that makes unique item unique not because they look a little more fancy, but because they DO something unique.
Full change is just a scroll away from here, so get your ass down there if you want to check them out.

Oh, I also made leveled unique items to be upgradable at smelters with some ingredients.
Just a small bonus. You don't need to thank me.







Installation / Removal

Latest version of SKSE required!
Dawnguard & Dragonborn required!

Utter Uniques Upgrade should be loaded as later as possible.

It is strongly recommended to put all your gear and weapon into another container(ex. chest) before installing, updating, or removing this mod.
Skyrim's engine is not so perfect, and sometimes it fails to attach, or remove, a script on whatever you are already holding.







Compatibility / Known Issue

-Deleted Navmesh warning is related to a testing hall that I made. The cell is not accessible by any usual means, and you should not be worried about it. As a matter of fact, I deleted the testing hall, and Unique Unique.esp does not change any map data. (You can check by yourself.) I don't know why BOSS keeps telling me there is a deleted Navmesh for a non-existing cell.
-This mod DO use a lot of script, but 95% of them are short, light, non-repeating scripts that would hardly ever blow up your save file. Scripts are NOT as bad as some people think; even vanilla Unrelenting Force use a script.

-This mod is compatible with aMidianborn's retexture.
-Some unique weapons won't be affected by Enchanted Arsenal. No problem! Use the CUSTOM tab in Enchanted Arsenal's MCM menu.
-German translation by M0nkyfish187: http://www.nexusmods.com/skyrim/mods/63677/?






Recommended Mods & Thanks

-Reloading Overhaul:
Now you decide when the heck you're going to reload your crossbow!
Also cycle through your arrows and bolts with a hot key!

-Conjure Atronach Scroll Fix:
simple esp that fixes scroll of conjure atronach. Yes, it is broken if you have Elemental Potency perk.

-Invisibility Glitch - Eyes Fix by KingsGambit

-Acquisivie Soul Gems by bluedanieru









Details

Ctrl + F to find what you want.

WEAPONS


Aegisbane
20% chance to stagger the target if the target is blocking without shield
30% chance to stagger the target if the target is blocking with shield
20% chance for power-attacks to knock down the target if the target is blocking with shield

Blade of Woe
Irresistible damage +20
Irresistible damage +40 to fleeing targets
Absorb stamina +10 from fleeing targets

Bow of the Hunt
Damage +30 to animals
Archery +10%, movement speed +5% for 10 min when the wielder kills an animal 

Chilrend
Frost damage +11, 20, 29, 37, 46, 55
Slow target’s attack speed by 20, 24, 28, 32, 36, 40% for 4, 4, 4, 4, 5, 5,s
Slow target's movement speed by 15, 18, 21, 24, 27, 30% for 7, 8, 8, 9, 9, 10s

Dawnbreaker
Fire damage +55 to undead
10% change of explosion that does 30 fire damage, stagger 1pt, lvl 35 fear effect for 20s to the target and 15 fire damage, stagger 0.5pt, lvl 20 fear effect for 10s to undeads in 40ft when the wielder attacks an undead

Dragonbane
Damage +10, 20, 30, 40, 50 to dragon
Killing every 5 dragons fortifies the enchantment by 10% (max 100%)

Drainblood Battleaxe
Absorb health +15
Damage +12
Sweep attack
Damage wielder’s health 3/s
Tempering is 50% effective

Drainheart Sword
Damage +36
Absorb stamina +45
Damage wielder’s stamina 5/s (or health 10/s)
Tempering is 50% effective

Drainspell Bow
Damage +42
Absorb Magicka +50
Use ghost arrows (Damage +10) at cost of 20 Magicka (or 20 health)
Tempering is 50% effective

Ebony Blade
Absorb Health +4, 9, 16, 25, 36, 49
When fully upgraded, restore wielder’s health by 50 when the wielder attacks a friendly target
Ebony Blade now requires soul charges

Eduj
Frost damage +20
Slow target’s movement speed by 30% for 7s
10% chance to freeze the target for 5s if the target is affected by Okin

Firiniel's End
Damage +100 when the wielder does not move for 8s and fully draws Firiniel’s End

Froki's Bow
Damage stamina +30
Second arrow takes shorter time to draw

Gauldur Blackblade
Absorb health +5, 10, 15, 20, 25
Absorb health +1, 2, 3, 4, 5/s from previous targets for 7, 8, 9, 9, 10s at cost of stamina 2, 3, 3, 4, 4/s when the wielder is blocking without shield

Gauldur Blackbow
Absorb Magicka +6, 12, 18, 24, 30
Magicka regeneration -50, 63, 75, 88, 100% for 140, 155, 170, 185, 200s on 5th consecutive hit

Grimsever
Changed to two-handed greatsword
Frost damage +30
Cast an ice spike of damage 20 at cost of 20 charge when the wielder performs a power-attack
After blocking more than 3 hits, cast an ice storm of damage 40 at cost of 50 charge when the wielder performs a power-attack
After blocking more than 8 hits, cast an ice storm of damage 80 at cost of 100 charge that freezes targets for 5s when the wielder performs a power-attack.

Keening
Damage +1000 (Require 10000 charge)

Longhammer
20% chance for power-attacks to knock the target unconscious when the target is not blocking with shield, and is barely in the reach of the Longhammer

Mace of Molag Bal
Absorb health +10
Absorb Magicka +13
Absorb stamina +13
Soul trap 1s
Armor rating +(0.03 * current bounty)
Enchantment is amplified if the wielder is a vampire
(Absorb health +15 / Absorb Magicka +20 / Absorb stamina +20 / Armor rating +(0.05 * current bounty))

Mehrunes' Razor
no change

Nettlebane
Damage +50 to spriggans
Spriggans killed with Nettlebane will give "Spriggan Essence" alchemy ingredient (Regenerate health, resist poison, lingering poison damage, ravage Magicka)

Nightingale Blade
Poison damage +2, 4, 6, 8, 10/s for 21, 23, 26, 28, 30s

Nightingale Bow
Shock damage +7, 14, 21, 28, 35
(10, 12.5, 15, 17.5, 20 + 0.18, 0.21, 0.24, 0.27, 0.3 * [Archery lvl])% chance to knock down the target when the wielder is undetected

Okin
Frost damage +20
Armor rating -20 for 7s (accumulative)
Cause frost explosion of damage 100 and radius 30ft when the wielder power-attacks a target frozen by Eduj

Red Eagle's Bane
Fire damage +40
Cast a fire ball of damage 20, radius 10ft at cost of 40 charge when the wielder perform a forward power-attack
Fire ball is 50% stronger when sprinting and costs 50% more charge
Fire ball is 100% stronger when your health is below 20% and costs 100% more charge

Shiv
Stab unaware target by bashing without shield. 30% chance to break
When sneaking : Bleeding damage +5/s for 20s, slow movement 30% for 30s
When standing : Bleeding damage +10/s for 20s, Stagger for 5s
Can be crafted at forge after first acquirement with smithing skill level 25

The Rueful Axe
Damage +(5*sqrt(Kill#))
Damage the wielder +sqrt(Kill#) when the wielder attacks a target
Damage the wielder +(20+1.5*sqrt(Kill#)) when the wielder kills a target

Trollsbane
Fire Damage +45 to troll
Use 3 troll fat to set Trollsbane on fire for 180s (Fire damage +5/s, Stagger 0.3/5s for 18s)

Valdr's Lucky Dagger
no change

Volendrung
Damage stamina +70
Knock away the target at cost of 35 stamina and 80 charge when the wielder power-attacks the target
Targets that are blocking with a shield has (60 + 0.7*[target stamina %] - 0.3*[wielder Twohanded lvl])% chance to resist (cost 20 stamina, 40 charge)

Windshear
10% chance to knock down the target when the target is bashed while performing a power-attack
Accelerate wielder’s attack speed by 100% for 3s when the wielder bashes an attacking target

Wuuthrad
Forward power-attacks sweep through targets
x1.5 Damage on Mer
Slow wielder’s movement speed by 15%
Cannot be enchanted




STAFF

Eye of Melka
Casting the staff on the target charges the target with fire spell
Fire explosion of damage 30 and radius 15 cast when the casting stops
Fire damage +15 for every 3s of casting
Casting more than 6s makes a fire explosion of damage 30 and radius 30
Casting more than 10s makes a fire explosion of damage 60 and radius 50

Sanguine Rose
Summon a dremora for 90s
For 15s after drinking an alcohol, Summon a dremora for 120s
For 15s after drinking a skooma, Summon 3 dremoras

Skull of Corruption
Damage +10
Damage +(40+Dream#) when dream is charged
Dreams overflow after 50

Staff of Jyrik Gauldurso
Damage magicka +50
Contaminate target's Magicka inducing miscast of spells for 60s at 20*sqrt(Stack #)
Does not draw attention

Staff of Magnus
Absorb Magicka +50/s
Absorb health +10/s if the target has no Magicka
Stall Magicka regeneration for 10s

Wabbajack
New Effect : "Rise and Shine" "Life is Short" "Better Alive than Rich" / "Ghost Friend" (originally in the game, but not used. If buggy, I will delete it again.)





ARMOR

Ancient Helmet of the Unburned
Resist fire +50%
Restore stamina when the wearer is hit by fire attack

Ancient Shrouded Armor
Resist Poison +100%
Does x5 damage with a dagger to a humanoid target after tracking within 10ft for 9s without being detected
Set Effect: dagger damage bonus is applied immediately to a Shadow Chaser target / Ancient Shrouded Cowl invisibility cooldown reduced to 10s

Ancient Shrouded Boots
Muffle 100%
Shadow Chaser: Teleport to the back of the target in 70ft using 50 stamina (cooldown 40s)

Ancient Shrouded Cowl
Archery +40%
Invisibility for 5s when the wearer fires an arrow at full power (cooldown 15s)

Ancient Shrouded Gloves
Sneak attack damage multiplier +1
Poison crafting +30%

Archmage's Robes
Original Enchantment / Acquire one expert spell in each school permanently / Enable one mater spell in each school
Destruction Expert Spell - Elemental Burst : Fire damage +30, Frost damage +30, Shock damage +30 (Magicka cost 400, cast time 0.8s)
Destruction Master Spell - Elemental Incarnation : Cloak spell of elemental damage +20, 40, 60/s in 36, 24, 12ft for 20s, Elemental resistance +50%, Elemental spell of same type is 25% stronger, Elemental spell of different type is 50% weaker, Each elemental type has special effect (Health Regeneration +200%, Incarnation damage x1.5 / Armor Rating +100, Incarnation duration x1.5 / Movement Speed +20%, Incarnation area x1.5) (Magicka cost 2000, cast time 3s, cooldown 300s)
Restoration Expert Spell - Aegis: Ward 60, Armor rating +60, Heal +20/s, Resist fire, frost, shock, poison +20% (Magicka cost 30/s)
Restoration Master Spell - Essence of Life: Do (200 + 5*(Health%) + 3*(Stamina%)) damage to an undead target. Heal target’s health and stamina by (100+3*(Health%)+(Stamina%)) and increase target’s health/stamina regeneration rate by (100+3*(Health%)+(Stamina%))% and melee attack damage by (30+(Health%)+0.5*(Stamina%))% for 45s to non-undead target. Cost half health and stamina. Effect is reversed, and costs 20% more health and stamina when the caster is undead (Magicka cost 500, cast time 2s, cooldown 240s)
Conjuration Master Spell - Oblivion Crisis: Summon 3 of each atronarch, 3 dremora for 30s, Magicka cost 2000, cast time 5s, cooldown 600s
Alteration Expert Spell - Disintegrate Weapon: disintegrate target's weapon in 7s. time varies (2s~30s) according to Alteration level, weapon material and weapon type (Magicka cost 200/s, cast time 1s)
Alteration Master Spell - Juggernaut: Health +500, Health Regenerate +300%, Stamina +500, Stamina regenerate +300%, ignore 50% physical damage, melee weapon damage x5 for 40s at cost of Magicka 10/s (Magicka cost 800, cast time 3s, cooldown 600s)
Illusion Expert Spell - Warp: 30% chance to ignore 50% of incoming damage for 40s (Magicka cost 500, cast time 2s)
Illusion Master Spell - Alter Egos: summon 3 of your illusional double for 45s with health (100+3*[Illusion lvl]*[Illusion power]) (Magicka cost 1500, cast time 2.5s, cooldown 480s)

Blades Armor (improved)
Physical attack from Dragons does 25% less damage
Set Effect: Shout cooldown -10%, Do 20% more damage to dragons when the wearer has the Dragonslayer’s Blessing

Blades Boots (improved)
25% chance for movement speed +15% for 20s when there wearer blocks a physical attack from Dragon (accumulative)

Blades Gauntlets (improved)
Weapon attacks have chance to stagger dragon (5% for dagger, 8% for one-handed and bow, 10% for two-handed)

Blades Helmet (improved)
Weapon attacks against dragons have chance to slow time 20% for 5s (5% for dagger, 8% for one-handed and bow, 10% for two-handed)

Blades Shield (improved)
Successfully blocking melee attacks from dragons increase the next melee damage by 80% for one tIme
Holding shields up while getting hit by a breathe increase the next melee damage by 15% per tick

Cicero's Boots
Reduce Attack Damage -10%
Speechcraft +8
Slow down target’s movement speed by 75% when the wearer is moving backward

Cicero's Clothes
Reduce Attack Damage -20%
Speechcraft +15
30% chance to ignore 90% of incoming melee damage by rolling while the wearer is not blocking
Set Effect : Barter +30%, Harmony spells affects 15 more levels
Maddness: randomly activated. All previous effects from the Cicero set are diabled. Attack damage +100%, stamina regeneration +500%, can’t use spell, randomly swing weapon for 30~180s

Cicero's Gloves
Reduce Attack Damage -10%
Speechcraft +8
Jester’s Trick: (90-5*(level difference))% chance to change target’s armor into ragged jester set for 20s (cooldown 35s)

Cicero's Hat
Reduce Attack Damage -10%
Speechcraft +8
8% chance to summon a vorpal bunny for 20s when the wearer is hit

DM) Hevnoraak (Iron)
Resist disease 0.3% (max 180%), Resist poison 0.2% (max 120%), Armor rating +0.5/s (max 300), Health +0.5/s (max 300), Slow movement 0.06%/s (max 36%) untill unequipped

DM) Konahrik (Gold)
no change

DM) Krosis (Bronze)
Lockpicking, Archery, Alchemy, Pickpocket +15%
+50% skill experience for Lockpicking, Archery, Alchemy, Pickpocket for 1 day at cost of -20 health, -20 stamina when evoked

DM) Morokei (Moonstone)
Magicka regeneration +0%, 30%, 50%, 100%, 150%, 250%
Magicka +0, 30, 50, 100, 150, 250
Charges 1 level every 120s when Morokei is not unequipped
Uses 1 level every 20s when Morokei is equipped

DM) Nahkriin (Ebony)
Ebony Vibration every 6s (negate 60% of negative changes and 40% of positive changes in Health, Magicka, Stamina / damage Health, Magicka, Stamina 10)

DM) Otar (Glass)
Resist fire, frost, shock +20%
Cast Fire Storm, Blizzard, Lightning Storm(5s) when the wearer takes elemental damage repeatedly

DM) Rahgot (Orichalum)
Stamina +60
Stamina +200, Stamina regeneration +200%, power attacks does 50% more damage for 20s when evoked (cooldown 300s)
After evocation effect wears out, Damage health 50%, Damage stamina 100%

DM) Vokun (Steel)
Damage +20%, Destruction power +10%, Spell cost -25% when wearer's health goes below 25%
Health +5, Stamina +5, Magicka +5 for 3 days when wearer's health goes below 10% during combat (cooldown 60s)

DM) Volsung (Corundum)
Waterbreathing
Carry weight +30
Movement speed +15% when the wearer is not in combat
Movement speed +10% when the wearer is at full health
Movement speed +10% when the wearer is not drawing weapon or magic

Ebony Mail
Muffle when sneaking
Sneak +50%
Poison cloak +5/s in 10ft (x2 damage, x1.5 area when sneaking)
Poison cloak won't draw any attention

Gloves of Pugilist
no change

Guild Master's Armor
Carry weight +50
Critical Chance + 30%
Sneak, Pickpocket, Lockpicking +10%
Set bonus: Movement speed +35% while the wearer is sneaking, (25+0.25*[Pickpocket lvl])% chance to steal 10~100 gold from targets in 6ft every 10s

Guild Master's Boots
Muffle 100%
Movement Speed +10%
Movement Speed +40% when the wearer is in combat, but not drawing weapon nor casting magic

Guild Master's Gloves
Resist fire -20%
Pickpocket +50%
30% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shield
8% chance to disarm the target when the wearer bash without shield

Guild Master's Hood
Barter +50% in Riften
Sneak +50%
non-violent bounty -50 every 30s
Violent bounty -30 every 30s

Helm of Yngol
Wuuthrad damage bonus +40%
Frost resist +40%
When wearer's health is below 20%, cast a blizzard by performing a backward power-attack (cooldown 300s)

Ironhand Gauntlets
Two-handed +30%
Deflect 40% of incoming damage when the wearer is power-attacking

Jester's Boots
Reduce Attack Damage -10%
Speechcraft +5
Slow down target’s movement speed by 50% when the wearer is moving backward

Jester's Clothes
Reduce Attack Damage -20%
Speechcraft +10
30% chance to ignore 70% of incoming melee damage by rolling when the wearer is not blocking
Set Effect : Barter +20%, Harmony spells affects 10 more levels

Jester's Gloves
Reduce Attack Damage -10%
Speechcraft +5
(80 – 5*(level difference))% chance to change target’s armor into ragged jester clothes for 15s (cooldown 40s)

Jester's Hat
Reduce Attack Damage -10%
Speechcraft +5
5% chance to summon a vorpal bunny for 15s when the wearer is hit

Linwe's Armor
Stamina +50
Disarm a target at 10%(one-handed), 5%(two-handed) chance when the wearer takes an unblocked hit

Linwe's Boots
Sneak +30%
Sprinting casts dirt explosion at cost of 30 stamina (cooldown 10s)

Linwe's Gloves
One-handed +30%
Poison damage +5/s for 10s at 10% chance when the wearer blocks the target’s attack without a shield

Linwe's Hood
Archery +30%
Spit poison dart that paralyzes the target for 5s (cooldown 1min without combat)

Mage's Circlet
Magicka +25, 30, 35, 40, 45, 50
Magicka regeneration +5, 6, 7, 8, 9, 10% every 10s (max 50, 60, 70, 80, 90, 100) when the wearer is not in combat

Masque of Clavicus Vile
Barter +20%
Speechcraft +10
Gift of Clavicus Vile: Barbas gives the player a random item at random interval

Nightingale Armor
Sneak +25, 38, 50%
Resist Frost +25, 38, 50%
During the night, damage +10, 15, 20%, illusion cost -15, -23, -30%
Set Effect: fall damage reduced to 30%, 25%, 20% / movement speed +25%, 28%, 30% while sneaking / detect life in 40, 55, 70ft while sneaking

Nightingale Boots
Muffle 50, 75, 100%
During the night, cast invisibility while the wearer sprinting at cost of 20, 15, 10/s Magicka

Nightingale Gloves
One-handed +20, 30, 40%
(2, 4, 7+0.05*[Pickpocket lvl])% chance to steal weapons from targets in 5, 5.5, 6ft every 8s
Damage and duration of Nightingale Blade enchantment +20%

Nightingale Hood
Archery +20, 30, 40%
Attack speed +20, 25, 30% when the wearer is equipping Nightingale Bow

Nightweaver's Band
Sneak +30%
During the night, slow time 90% until the wearer draw any weapon or run for 60s (cooldown 360s)

OG) Armor of the Old Gods
Invincibility for a 9s using 1 Brair Heart (cooldown 60s)
Set Effect: Rituals cooldown -30% / Summon a powerful hagraven for every 7 rituals you offer (cooldown 600s)

OG) Boots of the Old Gods
Carry weight +200, Movement speed +15% for 10min using 1 Hagraven Feather (cooldown 20s)

OG) Gauntlets of the Old Gods
Restore health 10%, stamina 20%, Magicka 20% using 1 Giant’s Toe (cooldown 30s)

OG) Helmet of the Old Gods
Damage the wearer 50%, damage the target 50% (max 500) using 1 Hagraven Claw (cooldown 60s)

Ring of Hircine
no change

Ring of NamiraHealth +(50+5*Eaten#), Health regeneration +(50+5*Eaten#)%, for 10min when the wearer eats a corpse
Stamina -(30+3*Eaten#), Stamina regeneration -(30+3*Eaten#)%, stagger at (Eaten#-10)% chance every 6~10s for 1, 4, 9, 16, 25 when Namira's Blessing ends (side effect progresses every 10 corpses eaten)

Savior's Hide
Resist poison +50% / Damage +10%, armor rating -40 for 15s when the wearer kills anything. (accumulative)

Shield of Solitude
Block +15, 20, 25, 30, 35%
Critical chance +10, 12.5, 15, 17.5, 20%, Movement speed +5, 6.25, 7.5, 8.75, 10% for 4.2, 4.65, 5.1, 5.55, 6s when the wearer blocks an attack (accumulative)

Shield of Ysgramor
Health +70
Attacks from Elf does 20% less damage (40% less when the wearer is blocking)
Elves under level 20 will flee when bashed

Shrouded Armor
Resist poison +50%
Does x3 damage with a dagger to a humanoid target after tracking within 8ft for 15s without being detected
Set Effect: dagger damage bonus is applied immediately to a Shadow Chaser target

Shrouded Boots
Muffle 50%
Shadow Chaser: Move quickly to the back of the target in 50ft using 100 stamina (cooldown 60s)

Shrouded Cowl
Archery +30%
Invisibility for 3s when the wearer fires an arrow at full power (cooldown 20s)

Shrouded Gloves
Sneak attack damage multiplier with one-handed +0.5
Poison crafting +20%

Shrouded Hand Wraps
Sneak attack damage multiplier with magic x2

Shrouded Hood
Sneak +30%
Invisibility for 20s at 10% chance when the wearer is hit

Shrouded Robe
Resist Poison +35%
Rune damage x2
Set Effect: Rune spells do 50% more damage when the wearer is undetected by the target. Shrouded Hood invisibility chance increased to 20%

Shrouded Shoes
Muffle 50%
Shadow Chaser: Move quickly to the back of the target in 60ft using 80 stamina (cooldown 50s)

Spellbreaker
Ward +80 when the wearer is blocking
Bashing does 15 damage for every 15 Magicka the target has (up to 75 damage)

Targe of the Blooded
Damage +1, 2, 3, 4/s for 3, 5, 6, 7s (when the target is blocking with a shield, when the target is neutral, when the target is attacking, when the target is power-attacking)
Power bashing multiplies 1.5 to  damage and time

Theives Guild Boots
Muffle 50%
Movement speed +20% when the wearer is in combat, but not drawing weapon nor casting magic

Theives Guild Boots (improved)
Muffle 75%
Movement speed +30% when the wearer is in combat, but not drawing weapon nor casting magic

Thieves Guild Armor
Carry weight +20
Critical chance + 10%
Set bonus: movement speed +25% while sneaking

Thieves Guild Armor (improved)
Carry weight +35
Critical chance + 20%
Set bonus: movement speed +25% while sneaking

Thieves Guild Gloves
Resist fire -30%
Pickpocket +20%
20% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shield

Thieves Guild Gloves (improved)
Resist fire -30% 
Pickpocket +35%
40% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shield

Thieves Guild Hood
Barter -30% outside Riften
Sneak +20%
Non-violent bounty -10 every 30s

Thieves Guild Hood (improved)
Barter -30% outside Riften
Sneak +35%
non-violent bounty -20 every 30s
Violent bounty -10 every 30s

Tumblerbane Gloves
+75% attack speed when the wearer is wielding only dagger
20% chace to be knocked down when the wearer fail to block

Wolf Armor (improved)
Deflect 50% of incoming damage by spell and arrow while the wearer is sprinting
Set Effect: Movement speed +15% while in combat, targets in 5 ft will stagger while the wearer is sprinting. Sprint longer for larger stagger

Wolf Boots (improved)
Melee damage increases by 10% (max 50%) for every 2s the wearer keeps sprinting

Wolf Gauntlets (improved)
Power attacks do 25% more damage and cost 25% less stamina while the wearer is sprinting
Draw a bow 30% faster wihle moving forward

Wolf Helmet (improved)
Howling of Wolf: movement speed +30% for 10s / Health +100, stamina +100, movement speed +30%, weapon damage +20% to friendly in 20ft for 10s (cooldown 30s)





JEWELRY

Amulet ofArticulation
Fortifypersuation
Barter +6, 10, 14, 18, 22, 26, 30%

Diadem of the Savant
Write a scholarlypaper of a magic school to gain (1000+10*(skill level)) experience,
spell cost -20%, spell power +20% for 6 hours (cooldown 300s)

Necromancer Armulet
Conjuration cost-0.1/s (max 60%), Conjuration power +0.15/s (max 90%), Health regneration -0.2%/s (max 120%), Stamina regeneration -0.3%/s (max
180%), Resist fire -0.2%/s (max 120%), Resist frost +0.1%/s (max 60%), Slow movement speed 0.05%/s (max 30%) untill unequipped

Saarthal Amulet
Spell cost -5% for 10min when evoked

Savos Aren's Amulet
Magicka +60
For 40s, movement speed -30%, spell cost +50%, spell power +100%, slow time 25%, the wearer take double damage when evoked

Silver-Blood FamilyRing
Smithing +15%
Barter +30% in Markarth
quadruple silver ingot crafting
double silver jewelry crafting
Cannot be disenchanted

The Gauldur Amulet
Magicka +40
Magicka regeneration +40%
Infinite Magicka +15