DC - Treva's Watch Reclaimed by Scythe
Skyrim » Cities, towns, villages and hamlets
Added: 05/02/2013 - 03:30AM
Updated: 30/01/2016 - 04:09PM

50 Endorsements

2.9 Latest version

654 Unique D/Ls

907 Total D/Ls

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Uploaded by biulding3015


Last updated at 16:09, 30 Jan 2016 Uploaded at 3:30, 5 Feb 2013

Name: Treva's Watch Reclaimed
Version: 2.9
Date: 1/30/2016
Category: Dungeons and Locations
Author: Scythe with tweaks by Zach
Forum Link

The Lord of Treva's Watch, a battle mage in the war, has fallen on hard times. He has returned and found that his family and fortress are held captive by his nemesis. Enlisting the help of a wandering adventurer, he may retake his home.

Behold as the fortress is returned to Stalleo and becomes a breathing community.

Main features of this mod:
1. Stalleo will now live in his fortress, his home. Complete with tower lookout behavior

2. Fort overhaul, new rooms, new crafting stations, a full range of new NPCs, much of the bandit clutter has been removed including the traps. All of this is only available after you help Stalleo. 

3. Stalleo rewards the player with an exclusive spell that Bethesda intended for the reward, but cut. You want this spell and cannot get it anywhere else. 

4. A General Goods Store. You will find the store in the lower tower room. The Redguard store keeper opens during the day.

5. The front gate and lever system has been overhauled as well. The lever is now animated and has a gatekeeper. The gatekeeper will make his way to the lever to open or close the gate at 7am and 7pm. After clearing the fort, if the gate is not in the correct position it will take the Orc gatekeeper up to 45 seconds to open or close it.

See Details below for additional information.

Treva's Watch in the South of the Province

ONCE the vanilla quest has been completed this mod goes through and adds a number of new NPCs, Vassals and Guards to the fortress/keep of Treva's Watch. This truly is an overhaul of the Watch. There are so many changes. We are working on a list of all the changes introduced by the mod. For now, know that the fortress is now populated with guards, women, two children, a functioning Orc Gate keeper( he will open the gate in the morning and shut it at night, Stalleo has a full AI package upto and including a schedule to go up once a day to the top of his tower and look out into the horizon. He is WATCHING on top of his Watch Tower. It's cool. I believe all the NPCs have functioning AI packages. Many parts of the interior have been totally and artfully redone. Entire rooms have been added. Many more tweaks. A more complete list is on its way. Further edits should be expected. More exciting updates are planned. 

 I am working on ways to remove it from the 'random destination' for the miscellaneous quests. This shouldn't be seen as a major issue as the radiant quest system has a bias towards undiscovered locations. The rewards chest has been left untouched so that it can still be used as a pick up for any quest requiring you to retrieve artifacts from the place or other radiant quests. 

You can now use the mod from the beginning of the game.

Feedback is appreciated. Expect further development and support. 

Use the Nexus installer or

1. Extract the files to skyrimData
2. Start skyrim Launcher, click 'Data Files', place a checkmark beside the .esp file.

Just replace old esp with this new one.  Or you can "upgrade" if using the NMM. It will handle everything for you. You may want to afterwards delete the old version.

No known incompatibilities. Mods that edit Treva's Watch may conflict. There are very few. Cutting Room Floor adds the same spell that we do. The mods are fully compatible.

Known Issues or Bugs
FIXED: One of the hallways tends to disappear, not sure exactly why this is.
Solution: Room/Portal Settings were not adjusted.

1.0 Initial Release
1.9 Reboot: Completely rebuilt mod, with many more features
2.0 Added the necessary scripts so that the location will properly update.
2.1 Further development
2.2 Stalleo AI fix
2.3 Continued bug fixing and development
2.5 A new exclusive spell reward, as well as numerous bug fixes.
2.7 Introduced the store more completely and fixed some bugs.
2.8 Some small immersion tweaks, also fixed quite a few bugs from 2.5 and 2.7
2.9 Navmesh fix and a female nord child, also bugfixes. 


biulding3015 here on nexus, or Beths forums
Scythe on the DC forums
Also contact kcaz25 here on the Nexus via pm. I will be checking the comments section every day for the next several months as well.

Thanks to Bethesda for creating Skyrim.
kcaz25 (Zach) for helping revitalize the mod and for numerous bug fixes.

Tools Used
Creation Kit
Readme Generator -

You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.