Diffusion DOF for ENB by Ragnarok Lucifer
Skyrim » Visuals and graphics
Added: 02/02/2013 - 07:47AM
Updated: 03/04/2013 - 04:03AM

85 Endorsements

0.11 Latest version

1,338 Unique D/Ls

2,009 Total D/Ls

16,760 Total Views

Uploaded by ragnaroklucifer


Last updated at 4:03, 3 Apr 2013 Uploaded at 7:47, 2 Feb 2013

It uses anisotropic diffusion (see to blur area without affecting the edges. The image stored in the colour sample is preprocessed to soften edges for objects in front of focal point to allow blurring over them.

The result is not quite good due to insufficient amount of iterations, especially on higher resolution. Even though Increasing the radius sample can make the effect more dramatic, it can also lead to artifacts.

I may try downsampling later...

2 parameters can be modified in case you don't find it realistic. They are listed here:
BlurCoefficient //It changes the multiplier for the calculation of the circle of confusion (CoC) diameter. Keep in mind, though, the maximum value of the result is 1. You may not want to raise it too high.
SampleRaidusMultiplier //It changes the radius of sampled textures; increases it to increase the amount of blurring. But it can also cause artifacts