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SEO - Skyrim Economy Overhaul - better prices and useful money by EnigManic
Skyrim » Overhauls
Added: 14/01/2013 - 08:39PM
Updated: 29/04/2015 - 06:34PM

490 Endorsements

5.5 Latest version

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Uploaded by EnigManic

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Last updated at 18:34, 29 Apr 2015 Uploaded at 20:39, 14 Jan 2013

Skyrim Economy Overhaul
Ensuring that money is actually worth something!


Dawnguard and Dragonborn required.


I wanna thank everyone who took the time to endorse this.
Your support is greatly appreciated.

I am greatly annoyed by the broken economies in most RPGs these days. Perform quests, sell loot and soon
you have tons of gold but nothing to spend it on. Prices don't even make sense, there's no balance!
For example, why do three enchanted robes cost as much as the Riften home?

I have painstakingly edited almost every item in the game, doing calculations and adjusting prices
so that things seem properly balanced. Prices have been adjusted by certain fractions, some quest
rewards have been modestly reduced and player homes now cost right. Meaning if you wanna buy
a house, you may need to actually save up for it.

In addition, merchants now have more money and their inventories are more region-specific.
For example, fewer non-human armors for sale in Solitude and Windhelm, plus fewer Orcish armors
for sale outside of Orc settlements. Lastly, training costs have been reduced and you can now
train 7 times per level instead of 5.

If there's a problem or you have a suggestion, your feedback is welcome. If you enjoy it, please endorse.


Bonus
Seven new craftable and enchantable amulets available for sale by jewelry merchants.

Dovahkiin Amulet - Unique amulet that reduces shout cooldown by 33%. You can find it on
top of the Throat of the World when you meet Paarthunax. Look next to the Word Wall.

White Phial - Enchantments for the phial are now actually worth the trouble you went through to repair the damn thing!

Necromancer's Amulet - Penalties against healing and stamina regen have been reduced.

Recommendation
Check out Inns and Taverns. It sets different prices for the various Inns.
It is MCM compatible, so you can configure the room rates to balance with SEO.


Updates - Please consult the change log.


Potions have heal-over-time effect.
Thanks to Gromit84.
Potions Heal Over Time

Certain merchants may sell bolts:
the blacksmiths in Windhelm and Markarth
the fletcher in Solitude
Syndus at the Ragged Flagon (after completing special jobs for the Thieves Guild)
Riverwood Trader (ver. 5.3.1 and above.)

Improved variety in merchant inventories', factoring for profession and region.
The fletcher sells more arrows.
Non-mage merchants sell fewer enchanted items.
Restorative potions don't stack. (ver. 5.3.1 and above.)


Please check out my other mods:
Dark Assassin Armor
Hjerim Deluxe
UDO