SKYRIM
HearthFire Enhanced by LukeH
Skyrim » Abodes - Player homes
Added: 08/01/2013 - 11:22PM
Updated: 11/02/2014 - 08:18AM

94 Endorsements

1.22 Latest version

2,523 Unique D/Ls

3,945 Total D/Ls

37,407 Total Views

Uploaded by LukeH

Description

Last updated at 8:18, 11 Feb 2014 Uploaded at 23:22, 8 Jan 2013

Requires HearthFire, obviously!
IMPORTANT:
Latest version makes my "Hire Your Own Housecarl" obsolete, this mod implements now that feature and on the first run with the update will get the housecarls you assigned with the other mod. DO NOT INSTALL THE OTHER MOD AFTER UPDATING TO 1.22
This mod will require SKSE in the near future (not yet). All STEAM subscribers not using SKSE are advised to unsubscribe and use the nexus version that with will be marked when the time comes with "Last NON SKSE" in the file short description, till then you can still use steam or update on nexus. A message will be also shown in game when you first load with the new version if using STEAM subscribe.
For important troubleshoot information see the sticky topic on nexus mod's comments.

This mod will provide various feature modifications and additions to HearthFire. Some of them will make the life easier for the player but some of them may complicate things to make them more realistic (eg: no more instant resources from the steward)
All I plan to add will include minimum to none cell editing in CK and, if it will be needed, runtime changes (using placeAtMe, disable/enable) will be always preferred vs cell editing in CK.
Will try to not touch vanilla scripts but will relay on them to work as intended by Beth (will call their functions, access their variables, etc)
The mod will be updated as features will be added and at some point may include individual feature enable/disable via MCM.
I'm open to suggestions as long they won't involve cell editing as I sayed (for compatibility reasons and cause I'm not skilled at that)

Features:
- Dismiss and assign new housecarls
This implements the dismiss and hire of other housecarls that was previously in my "Hire Your Own Housecarl" mod, including for non HF vanilla houses. I did this because future plans require better collaboration between all the NPCs around HF houses and that would have been hard to make with two mods. Upon first load with version >1.22 it will recover the housecarls from the other mod and stop that one's managing quest if you used it previously. DO NOT UNINSTALL THE OTHER MOD BEFORE UPDATE AND DO NOT INSTALL IT AFTERWARDS.
You can assign as housecarl various vanilla followers like the hirelings from inns, most orc followers, a handful of other followers with simple/no quest or after completing their quests including Uthgerd, Trovar, Ria, Eola, Addelaisa, Mjoll and others. Some of them will be voiced for housecarl dialogues if that was recorded in vanilla game, test for yourself if you want to choose only those.
You can make other NPCs including modded ones potential followers from console. Type: "help assignablehousecarls"; "addtofaction XX011b25 1" where XX is from the result of help command; "getrelationshiprank player"; if the rank is <1 also do "setrelationshiprank player 1" but if is already >1 it will only reduce the rank of a better friend so don't do it. This seems to work if the NPCs already have at last one line of possible dialogue and WON'T make them followers but only housecarls without follow feature.

- Dismiss default horse and park your own
Get rid of the horse the steward got you via dialogue so you can park your own without killing it.
Tell the steward to take care of your own horse at the house. Riding the parked horse again will stop the parked behavior.
It will park the last horse you rode before reaching the house, if you jump on another horse that was at location it will still work for the last one you approached with in order to make swapping the parked horse possible.
(Compatible with horse mods like Convenient Horses - the horse won't follow even on FT but the horn can still get it to you)

- Replace Bards
You can get the College Students (Aia Arria, Ataf, Illdi, Jorn) to sing at your place after finishing the College's quest line. Voices and song request working.
Includes fix for default bard dismiss.
(next feature dismiss horse, hire guard from the vanilla hirelings in the Inns)

- Explicit bed assignment
There is a new dialogue option added to the Wife/Husband, Steward, Housecarl and other people you hire on houses that will allow you to specify a specific bed where they should sleep.
The mechanism is similar to commanding followers and clicking on bed will show a dialogue, clicking on doors will open them, on anything else to cancel. Since not all those people are followers you can get them inside the house while in this command mode but only trough the main door.
TODO: names for the beds to reflect the owner once new SKSE will be out, partially implemented a mechanism that will allow to define 10 other beds to work with this beside the ones in HF houses and to add other NPC to the mechanism too.

- Trophy removal and replace
To enable the feature (perk) activate a trophy base you can build upon; if non available go in front of one open console select it and type "setdestroyed 0"
To remove a trophy click on the base which already has a trophy built, if you used console before to rebuild trophy (disable) you'll be notified to remove again
Small issue: no text is shown on mouse over the base with trophy to remove, but click it and it will work

- Additional trophies: Snow Sabre Cat, Foxes, Atronachs, Wispmother, IceWraith, SprigganMatron
I will make them the way mannequins are made, looking for modders who wish to contribute with models and textures the way HF implemented trophies.
They are added without changing the form lists from the addon so other mods won't override the change, but by what I saw even bashed patches can't help with those lists if two mods try to change them
Small issue: no preview while in the building menu
PS: damn wandering mannequin issue, looks like I nailed them, please report if it happens

- Steward dismiss and replace
Seems working fine but I recommend to save before dismiss and checking the dialogues on both the dismissed and the new steward before loosing that save

- Lumber, Stone, Clay resources for each house
Lumber pile quantity is now per house and stone and clay work the same way, no longer carried in your inventory.
Clicking on the log pile will open a message showing how much of those three resources you have at that particular house.
When buying logs from mills you can tell where they should be sent.
When gathering resources at a location which is not a house location those will appear at the next house you visit. I would like to improve this to be more realistic yet practical, suggestions are wellcome.

- Stewards can take care of pets
If you bring home a pet you can tell the steward to take care of it making the house the new pet's home, he also has the dialog to let the pet go. You need to dismiss the pet yourself after assigning it so it stops follow.
If a child sees you with such pet he will comment that he wants a pet too and won't ask to have your pet for the same ammount of time it takes when you reject that, even if you bring another pet.

Planned (not in this order):
- More plants to plant. OK, I got that you want this yet it won't be a priority, please stop asking.
- Hirelings replace or choose race/sex (eg: bard) or add (eg: cook)
- Monthly wage for hirelings
- Explicit bed assignment for wife/children/hirelings
- Adoption system enhancements (more, relocate, follow, etc)
- No more instant logs/stone/clay buying: steward or other hired npc will work for it at request and/or a small number per day.
- Sell surplus of logs/stone/clay in towns via radiant quests probably to jarl stewards
- Add the HF basement to the vanilla player houses in the cities (if the cell will prove easy to duplicate without much manual redoing)
- Build again the small house near the main one after the conversion to entry (when I'll accumulate experience and if the interior can be reused after the conversion)
- Winterhold house HF style (it may never happen but when I'll really get full understanding of HF mechanics I may try it with the condition that I can reuse/extend scripts, easy duplicate interiors)
- anything else I will come up with or from suggestions

Looking for help from other modders for:
- model and textures for "huge trophy base" should be similar with existing ones but with wider surface and not that tall
- models and textures for other trophies in interesting poses so I can add them HF style
- models and textures for stone/clay pile to make a functionality similar to the wood pile
- personal request: Dunmer children, any adoption changes may happend only when such becomes available so I can happily involve it in my game play and test.
Thanks

Open for suggestions for features.
If you made some mod adding feature(s) with the same spirit as the ones I plan and you wish me to add it to this mod (for compatibility or whatever reason) please contact me and full credit will be provided if I do that. No major cell editing is still a rule, only original authors for this please, players don't contact me for a mod you just use or know about (yet I may consider independently implement similar feature).