SKYRIM
Swift Potion Reborn by Sandman53
Skyrim » Gameplay effects and changes
Added: 06/01/2013 - 01:40AM
Updated: 20/01/2014 - 07:32AM

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Uploaded by Sandman53

Description

Last updated at 7:32, 20 Jan 2014 Uploaded at 1:40, 6 Jan 2013






Thanks for the video Brodual




Skyrim 1.8.151.0.*
Skyrim Script Extender 1.6.5 - http://skse.silverlock.org/
SkyUI 3.0 - http://skyrim.nexusmods.com/mods/3863



Swift Potion was created by Chesko (http://skyrim.nexusmods.com/mods/18027) and is a great alternative to Script Dragon potion systems, and is just a great auto potion system overall. I was happy to get permission from him to release the mod with my changes under my name. thank you Chesko :)

Swift Potion Reborn is a re-release of Swift Potion with many enhancements that have been created by myself.
This biggest change of which includes the use of crafted potions in the auto system. So along with that big change here a list of changes I have made:

- Crafted potions will now be used!
The system will keep track of up to 128 potions per potion type (health, magicka, stamina) and use crafted potions when necessary. The option to use crafted potions before standard potions or after is configurable.
*Note - Potions with two or more restore effects can fall under multiple categories.

- Configurable interface via SkyUI
A new configuration system has been designed for SkyUI 3.0. This configuration system makes it extremely easy to set all configurable settings of this mod. This does mean I got rid of the configuration spell because I hate those things.

- Potion hotkeys
You can now use potions via a hotkey. One key for each potion type. These hotkeys will also use crafted potions as well, and are configurable.

- Potion Delay
You can now set a delay time in between potion use. This will help make sure that you don't use multiple potions one after the other. The default delay is set to ~3 seconds.



Simply activate the mod and run the game! It's still pretty seamless and the potion system will start working right away.

In order for the system to recognize any crafted potions you currently have you will need to drop them and pick them back up. Going forward the system will monitor all crafted potions that get added/removed from your inventory.



If you have Chesko's SwiftPotion installed you must remove that mod and make a clean save before using my mod.

Load order positioning does not matter as I do not alter anything. Just make sure it's active and get to drinking potions!



To access the configuration menu Open up the Main Menu (esc) and go to Mod Configuration.

Swift Potion will be listed on the left side. Select it and click Options.

The right side contains specifics for each potion type (Health, Magicka, Stamina). The left side contains general configuration and hotkey options.



Chesko - Without Swift Potion I wouldn't have known where to start.
Thanks to Bethesda for creating Skyrim.
Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on.