SKYRIM
Reinforced Adjustment of Magic by omanmanZ
Skyrim » Magic - Gameplay
Added: 05/01/2013 - 10:07AM
Updated: 10/07/2013 - 06:57AM

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2.6 Latest version

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Uploaded by kzreffi

Description

Last updated at 6:57, 10 Jul 2013 Uploaded at 10:07, 5 Jan 2013

Adjust balance of system of all spell.
This effect can be obtained Player only.
This has been set Keyword and Skill of Vanilla, be compatible with MOD of magic adding and magic adjustment.

[Verified compatibility]
Apocalypse Spell Package by Enai Siaion
http://skyrim.nexusmods.com/mods/16225
Balanced Magic by mysty
http://skyrim.nexusmods.com/mods/2275
Empowered Magic by leasm
http://skyrim.nexusmods.com/mods/11139
Forgotten Magic by 3JIou
http://skyrim.nexusmods.com/mods/23625
Midas Magic - Spells in Skyrim by Xilver
http://skyrim.nexusmods.com/mods/3413
Mighty Magick Skyrim by Damar Stiehl
http://skyrim.nexusmods.com/mods/13166

[Alteration]
Extends the duration of Alteration(non-paralyze), and Strengthen Protection Spell.

[Conjuration]
By getting Perk that specializes in bound weapon, will increase weapon damage.
By getting Perk that specializes in Reanimate, elevated level of resuscitation, extended duration.

[Destruction]
By getting Perk that specialize in one attribute, Increase power of magic, reduce cost.

[Illusion]
Increase target level of Influence, increases duration.

[Restoration]
Strengthen of Turn Undead and Ward.

[Magicka Regenarate]
This effect is increased by combination of equipment.
Example:
Heavy
[Reflect Spell]
When you blocked spell with Ward, can reflect same spell to enemy.
But when shield is equipped, it does not Invocation.

[Magic Chain]
When you cast elemental spell, can do two chains of it.
There are several spells of no effect.(Rune, Cloak etc)
Concentration Spell is automatically cast.(Flames, Wall of Flames etc)
To stop the cast, please change the equipment or take defensive action.

[Anti-Magic Field]
Increases the probability of magic absorption, magic and elemental resistance of nearby enemies is reduced.

[Arch-Summoner]
In combat, greatly increase ability of Summon Creature.
It is effective also to that of allies.
In addition, base duration of Summon Spells become 999 days.

[Lost Mana Field]
Disappear Magicka of surroundings.
While this effect is activated, you are not possible to equip spell.

[Aegis]
If you fall below 10% health, activate Aegis automatically with a low probability.

[Wizard's Fury]
Spell the Wizard's Fury cast automatically to targets.

*Update Ver 2.6
Fix Wizard's Fury Script.

*Update Ver 2.5
Changed Arch-Summoner shader.
Fix Anti-Magic Field effect.
Fix Lost Mana Field.
Fix Aegis effect.
Fix Wizard's Fury effect.

*Update Ver 2.4
Added Wizard's Fury

*Update Ver 2.3
Added new Destruction synergies.

*Update Ver 2.2
Added Aegis.

*Update Ver 2.1
Added Lost Mana Field.

*Update Ver 2.0
When make standing power attack in bound weapon,
synergies effect that added elemental damage was introduced.

*Update Ver 1.9
Added Arch-Summoner.

*Update Ver 1.8
Enhanced Ritual Elemental Spells of Destruction.

*Update Ver 1.7
Added Anti-Magic Field.

*Update Ver 1.6
Added Lesser Power.
Show Active Effects of this MOD.

*Update Ver 1.5
Added Magic Chain.

*Update Ver 1.4
Adjusted the synergies of Conjuration, Illusion and Restoration.
When you meet the conditions triggering the Reflect Spell, it is displayed in the item of Active Effects.

*Update Ver 1.3
When equipped a shield, was adjusted so as not to trigger of Reflect Spell.

*Update Ver 1.2
Have added the Reflect Spell synergies.
The synergy effect of Restoration was changed along with it.

*Update Ver 1.1
When you master of each magic skills, Magicka is increased by 20 points.

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Details

[Alteration]
*Apprentice Alteration
15% strengthen Protection Spell

*Adept Alteration
30% enhance duration of Alteration (not Paralyze).

*Expert Alteration
30% strengthen Protection Spell.

*Master Alteration
30% enhance duration of Alteration (not Paralyze).
Increases Magicka by 20 points.

*Adept Alteration + Mage Armor(1)
10% decrease cost of Alteration.

*Expert Alteration + Mage Armor(2)
10% decrease cost of Alteration.

*Master Alteration + Mage Armor(3)
20% decrease cost of Alteration.

[Conjuration]
*Apprentice Conjuration
10% enhance duration of Conjuration.

*Adept Conjuration
10% enhance duration of Conjuration.

*Expert Conjuration
15% enhance duration of Conjuration.

*Master Conjuration
15% enhance duration of Conjuration.
Increases Magicka by 20 points.

*Adept Conjuration + Atromancy (not Mystic Binding)
100% enhance duration of Reanimate Spell.

*Adept Conjuration + Necromancy (not Mystic Binding)
20% strengthen Conjuration.

*Expert Conjuration + Dark Souls (not Mystic Binding)
20% strengthen Conjuration.

*Master Conjuration + Elemental Potency (not Mystic Binding)
20% strengthen Conjuration.

*Master Conjuration + Elemental Potency + Dark Souls + Player Level 60 (not Mystic Binding)
20% strengthen Conjuration.

*Apprentice Conjuration + Mystic Binding (not Atromancy + Necromancy)
50% enhance duration of Bound Weapon Spell.

*Adept Conjuration + Soul Stealer (not Atromancy + Necromancy)
25% strengthen damage of Bound Weapon.

*Expert Conjuration + Oblivion Binding (not Atromancy + Necromancy)
30% strengthen damage of Bound Weapon.

*Adept Conjuration + Soul Stealer + Adept Destruction + Augmented Flames(1) (not Atromancy + Necromancy)
10 points add fire damage, when standing power attack with bound weapon.

*Expert Conjuration + Oblivion Binding + Expert Destruction + Augmented Flames(2) (not Atromancy + Necromancy)
10 points add fire damage, when standing power attack with bound weapon.

*Adept Conjuration + Soul Stealer + Adept Destruction + Augmented Frost(1) (not Atromancy + Necromancy)
10 points add frost damage, when standing power attack with bound weapon.

*Expert Conjuration + Oblivion Binding + Expert Destruction + Augmented Frost(2) (not Atromancy + Necromancy)
10 points add frost damage, when standing power attack with bound weapon.

*Adept Conjuration + Soul Stealer + Adept Destruction + Augmented Shock(1) (not Atromancy + Necromancy)
10 points add shock damage, when standing power attack with bound weapon.

*Expert Conjuration + Oblivion Binding + Expert Destruction + Augmented Shock(2) (not Atromancy + Necromancy)
10 points add shock damage, when standing power attack with bound weapon.

[Destruction]
*Apprentice Destruction
5% strengthen damage of Elemental Spell.

*Adept Destruction
5% strengthen damage of Elemental Spell.

*Expert Destruction
10% strengthen damage of Elemental Spell.

*Master Destruction
10% strengthen damage of Elemental Spell.
Increases Magicka by 20 points.

*Adept Destruction + Augmented Flames(1) + Intense Flames (not Augmented Frost(1) + Augmented Shock(1) + Deep Freeze + Disintegrate)
15% strengthen damage of Fire Spell.

*Expert Destruction + Augmented Flames(2) + Intense Flames (not Augmented Frost(1) + Augmented Shock(1) + Deep Freeze + Disintegrate)
20% strengthen damage of Fire Spell.

*Adept Destruction + Augmented Flames(1) (not Augmented Frost(1) + Augmented Shock(1))
25% decrease cost of Fire Spell.

*Expert Destruction + Augmented Flames(2) (not Augmented Frost(1) + Augmented Shock(1))
25% decrease cost of Fire Spell.

*Adept Destruction + Augmented Frost(1) + Deep Freeze (not Augmented Flames(1) + Augmented Shock(1) + Intense Flames + Disintegrate)
15% strengthen damage of Frost Spell.

*Expert Destruction + Augmented Frost(2) + Deep Freeze (not Augmented Flames(1) + Augmented Shock(1) + Intense Flames + Disintegrate)
20% strengthen damage of Frost Spell.

*Adept Destruction + Augmented Frost(1) (not Augmented Flames(1) + Augmented Shock(1))
25% decrease cost of Frost Spell.

*Expert Destruction + Augmented Frost(2) (not Augmented Flames(1) + Augmented Shock(1))
25% decrease cost of Frost Spell.

*Adept Destruction + Augmented Shock(1) + Disintegrate (not Augmented Flames(1) + Augmented Frost(1) + Intense Flames + Deep Freeze)
15% strengthen damage of Shock Spell.

*Expert Destruction + Augmented Shock(2) + Disintegrate (not Augmented Flames(1) + Augmented Frost(1) + Intense Flames + Deep Freeze)
20% strengthen damage of Shock Spell.

*Adept Destruction + Augmented Shock(1) (not Augmented Flames(1) + Augmented Frost(1))
25% decrease cost of Shock Spell.

*Expert Destruction + Augmented Shock(2) (not Augmented Flames(1) + Augmented Frost(1))
25% decrease cost of Shock Spell.

*Master Destruction + Player Level 50
20% strengthen damage of Ritual Elemental Spell.

*Master Destruction + Player Level 60
20% strengthen damage of Ritual Elemental Spell.

*Master Destruction + Player Level 70
30% strengthen damage of Ritual Elemental Spell.

*Adept Destruction + Augmented Flames(1) + Augmented Frost(1) + Augmented Shock(1)
5% strengthen damage of Elemental Spell.

*Expert Destruction + Augmented Flames(2) + Augmented Frost(1) + Augmented Shock(1)
10% strengthen damage of Fire Spell.

*Expert Destruction + Augmented Flames(2) + Augmented Frost(1) + Augmented Shock(1) + Intense Flames
20% decrease cost of Fire Spell.

*Expert Destruction + Augmented Flames(1) + Augmented Frost(2) + Augmented Shock(1)
10% strengthen damage of Frost Spell.

*Expert Destruction + Augmented Flames(1) + Augmented Frost(2) + Augmented Shock(1) + Deep Freeze
20% decrease cost of Frost Spell.

*Expert Destruction + Augmented Flames(1) + Augmented Frost(1) + Augmented Shock(2)
10% strengthen damage of Shock Spell.

*Expert Destruction + Augmented Flames(1) + Augmented Frost(1) + Augmented Shock(2) + Disintegrate
20% decrease cost of Shock Spell.

[Illusion]
*Apprentice Illusion
10% enhance duration manipulation of enemies' minds.

*Adept Illusion
10% enhance duration manipulation of enemies' minds.

*Expert Illusion
10% enhance duration manipulation of enemies' minds.

*Master Illusion
10% enhance duration manipulation of enemies' minds.
Increases Magicka by 20 points.

*Adept Illusion + Hypnotic Gaze
50% enhance duration of Calm Spell.

*Adept Illusion + Aspect of Terror
50% enhance duration of Fear Spell.

*Expert Illusion + Rage
50% enhance duration of Frenzy Spell.

*Expert Illusion + Quiet Casting
100% enhance duration of Invisibility Spell.

*Master Illusion + Master of The Mind
25% decrease cost of Illusion.

*Master Illusion + Master of The Mind + Player Level 43 (Only Ritual Spell)
45% strengthen manipulation of enemies' minds.

*Master Illusion + Master of The Mind + Player Level 53 (Only Ritual Spell)
25% strengthen manipulation of enemies' minds.

*Master Illusion + Master of The Mind + Player Level 62 (Only Ritual Spell)
20% strengthen manipulation of enemies' minds.

*Master Illusion + Master of The Mind + Player Level 71 (Only Ritual Spell)
20% strengthen manipulation of enemies' minds.

[Restoration]
*Apprentice Restoration
5% strengthen Turn Undead Spell.
10% decrease cost of Ward Spell.

*Adept Restoration
5% strengthen Turn Undead Spell.
10% decrease cost of Ward Spell.

*Expert Restoration
10% strengthen Turn Undead Spell.
10% decrease cost of Ward Spell.

*Master Restoration
10% strengthen Turn Undead Spell.
10% decrease cost of Ward Spell.
Increases Magicka by 20 points.

*Expert Restoration + Ward Absorb
25% strengthen Ward Spell.

*Expert Restoration + Necromage
10% strengthen Turn Undead Spell.

*Master Restoration + Avoid Death (not Ritual Spell)
30% strengthen Restoration.

*Master Restoration + Avoid Death + Player Level 50
10% strengthen Turn Undead + Ritual Spell.

*Master Restoration + Avoid Death + Player Level 60
15% strengthen Turn Undead + Ritual Spell.

*Master Restoration + Avoid Death + Player Level 70
15% strengthen Turn Undead + Ritual Spell.

[Magicka Regenarate]
*Heavy Armor Boots + Cuirass + Gauntlets + Helmet (not Light Armor)
Magicka regenerates 25% faster.

*Light Armor Boots + Cuirass + Gauntlets + Helmet (not Heavy Armor)
Magicka regenerates 55% faster.

*Cloth Body + Feet + Hands (not Light Armor + Heavy Armor)
Magicka regenerates 150% faster.

*Expensive Necklace + Ring (2 parts only)
Magicka regenerates 20% faster.

*Expensive Circlet + Necklace + Ring (3 parts only)
Magicka regenerates 40% faster.

*Equipped Staff
Magicka regenerates 20% faster.

*Equipped Daedric Artifact
Magicka regenerates 25% faster.

*Unequipped Shield + Two-Handed Weapon
Magicka regenerates 10% faster.

*Nude
Magicka regenerates 500% faster.

[Reflect Spell]
*Master Destruction + Atronach + Ward Absorb
When you blocked spell with Ward, can reflect same spell to enemy.
But when shield is equipped, it does not Invocation.

[Magic Chain]
*Master Destruction + Twin Souls + Quiet Casting + Augmented Flames(2) + Intense Flames (not Augmented Frost(1) + Augmented Shock(1))
When you cast fire spell, can do two chains of it.

*Master Destruction + Twin Souls + Quiet Casting + Augmented Frost(2) + Deep Freeze (not Augmented Flames(1) + Augmented Shock(1))
When you cast frost spell, can do two chains of it.

*Master Destruction + Twin Souls + Quiet Casting + Augmented Shock(2) + Disintegrate (not Augmented Flames(1) + Augmented Frost(1))
When you cast shock spell, can do two chains of it.

[Anti-Magic Field]
*Master Alteration + Master Destruction + Master Restoration + Atronach
Increases the probability of magic absorption, magic and elemental resistance of nearby enemies is reduced.

[Arch-Summoner]
*Master Conjuration + Twin Souls + Elemental Potency + Dark Souls + Master of The Mind (not Mystic Binding)
In combat, greatly increase ability of Summon Creature.
It is effective also to that of allies.
In addition, base duration of Summon Spells become 999 days.

[Lost Mana Field]
*Master Illusion + Master Restoration + Illusion Dual Casting + Recovery(2)
Disappear Magicka of surroundings.
While this effect is activated, you are not possible to equip spell.

[Aegis]
*Master Alteration + Master Restoration + Magic Resistance(3) + Avoid Death (not Atromancy + Necromancy)
If you fall below 10% health, activate Aegis automatically with a low probability.

[Wizard's Fury]
*Master Destruction + Augmented Flames(2) + Augmented Frost(2) + Augmented Shock(2) + Intense Flames + Deep Freeze + Disintegrate + Mage Armor(3) + Quiet Casting + Necromage (not Atromancy + Necromancy)
Destruction spell cast automatically to targets.