Hiatus - Monster Hunter - Kokoto Village
Skyrim » Cities, towns, villages and hamlets
Skyrim » Cities, towns, villages and hamlets
Added: 26/12/2012 - 06:14PM
Updated: 28/01/2014 - 10:56AM
Description
Last updated at 10:56, 28 Jan 2014 Uploaded at 18:14, 26 Dec 2012
Hell yeah :) Link
Being a big fan of the Monster Hunter series made by CAPCOM and
seeing others make Mods such as Monster Hunter Weapons, Armors and Monsters
i got the inspiration to start my own mod, so after talking with the other modders i came to the conclusion that a village was needed to get all the Monster Hunter mods together
and so Kokoto Village was Born :)
Make a backup save file before using this mod, as it's not yet finished
To get to the village use the Dwemer gate in Helgen Keep or "coc KokotoVillage01"
Note: The way getting there will be changed, I'm thinking of placing a ship in the Solitude Docks, what do you guys think about this? should i place it elsewhere?
Use the Nexus Mod Manager !
Or If you're installing this manually, then extract all files into Skyrim's Data folder ( "C:Program Files (x86)SteamSteamappscommonSkyrimData").
Once you've extracted all the files, double check that the mod is activated by selecting "Data Files" from the Skyrim Launcher's screen, ensuring that "Monster Hunter - Kokoto Village 1.4Beta.esp" is checked.
Willy4x4 & Mitsarugi (this mod)
Merilia (AKA Deandra) & Yughues (AKA Nobiax) Halloween In Solitude - Lots of Pumpkins &
Tamira New Plants 1_1 (for Pumpkins)
Bethesda Softworks (for making Skyrim)
CAPCOM (for the Monster Hunter series)
THIS PROJECT IS PAUSED UNTIL I'M FINISHED WITH MY OTHER MOD AS THIS PROJECT HAS BEEN RESTARTED FROM SCRATCH FAR TO MANY TIMES AND MY OTHER MOD IS MORE FUN TO MAKE. PM ME FOR ANY QUESTIONS
Wanted Posters
Please let me know any issues found in or with this mod
Wanted Posters
Please let me know any issues found in or with this mod
Introduction
Being a big fan of the Monster Hunter series made by CAPCOM and
seeing others make Mods such as Monster Hunter Weapons, Armors and Monsters
i got the inspiration to start my own mod, so after talking with the other modders i came to the conclusion that a village was needed to get all the Monster Hunter mods together
and so Kokoto Village was Born :)
Updates
- 1.6 BETA (will replace the not uploaded 1.5 instead) - Felyne Kitchen
- Pre 1.6 BETA (Pre-release of 1.6Beta) - Felyne Kitchen (half finished)
- 1.5 BETA - Bug freezing the game after playing for a minute FIXED!
- 1.4 BETA - mod released
- Monster Info Books
- Kokoto Docks
- Better traveling to the town
- Monster Info Books (not all of them yet)
- Kokoto Docks (don't mind the mess it's far from finished)
How to get there
Make a backup save file before using this mod, as it's not yet finished
To get to the village use the Dwemer gate in Helgen Keep or "coc KokotoVillage01"
Note: The way getting there will be changed, I'm thinking of placing a ship in the Solitude Docks, what do you guys think about this? should i place it elsewhere?
Features
- Kokoto Village
- Kokoto Farm
- Hunter's Home
Planned Features
- Felyne Kitchen
- Quests
- Traveling
- Pokke Village (maybe)
- etc...
Installation Instructions
Use the Nexus Mod Manager !
Or If you're installing this manually, then extract all files into Skyrim's Data folder ( "C:Program Files (x86)SteamSteamappscommonSkyrimData").
Once you've extracted all the files, double check that the mod is activated by selecting "Data Files" from the Skyrim Launcher's screen, ensuring that "Monster Hunter - Kokoto Village 1.4Beta.esp" is checked.
Credits
Willy4x4 & Mitsarugi (this mod)
Merilia (AKA Deandra) & Yughues (AKA Nobiax) Halloween In Solitude - Lots of Pumpkins &
Tamira New Plants 1_1 (for Pumpkins)
Bethesda Softworks (for making Skyrim)
CAPCOM (for the Monster Hunter series)

