About this mod
This mod adds multiple variants of the Time Bending spell. Which will slow down time to where it\'s almost frozen and conjures the Time Benders Bow. Fully lore friendly, non-overpowered and custom voiced!
- Permissions and credits
This mod adds a various amount of new spells that aim to help
the player to tactically fight his or her foes. Check out the descriptions
below for each spell to find out what they do.
Features:
* non overpowered spells when used properly
Find the spell books near the entrance of High Hrothgar (See screenshot).
SPELLS:
Bend time: 20 seconds variant
Concentrated: Bend time: 40 seconds variant
Willpower: Bend time: 60 seconds variant
Godlike: Bend time: toggle variant
POWERS:
Mindstate: Bend time: 20 seconds variant - Without Bound bow
Synapse: Bend time: 40 seconds variant - Without Bound bow
Envy: Bend time: 60 seconds variant - Without Bound bow
THESE ARE FOUND OR CRAFTED:
(Check out the pictures to see the requirements)
Mindstate: Freeze Entities: 20 seconds variant
Synapse: Freeze Entities: 40 seconds variant
Envy: Freeze Entities: 60 seconds variant
NOTE: This might slightly hit FPS when shooting a lot of arrows.
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Skype: Dyramisty
Facebook: Dylan de Heer
Skyrim Nexus: Dyramisty
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CHANGELOG:
V1.0:
* Release
V2.0:
* Changed the balance of the basic spells
* Added a toggle version (For the cheaters among us, unequip the bound bow to disspell)
* Added three "power" versions of the spell for use with own weapons
* Added custom voice!
* Left a little something at the books :)
V2.1
* Fixed minor toggle bug
V2.2
* Fixed crash to desktop bug (When entering spells inv.)
V3.0
* Fixed minor bugs
* All powers are now "minor powers" for unlimited use
* Added a new power (Freeze Entities)
- Books are either found or crafted at a forge using their
"Time Bend" equal + X amount of frost salts.
* Added a new custom voice for the new power
V3.8
* The strength of both the arrow and the bow are now determined by your archery skill
* Fixed a bug that slowed down time permanently after opening a container or starting a conversation
* Freeze Entities should now work no matter what object is between the caster and the target
* Killcames should not occur while using the "bound" versions of the spell anymore (Please confirm)