Skyrim
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Corrupti0n

Uploaded by

corruptivesilence

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About this mod

Adds 6 new variations to each existing non-unique weapon in vanilla Skyrim.

I found myself not paying any attention to weapons enemies were carrying unless they were shiny (enchanted) or if they were of the next tier (roughly every 6 levels). This mod aims to add some more weapon variety so looting is made a little more interesting whe

Permissions and credits
Adds 6 new variations to each existing non-unique weapon in vanilla Skyrim.

I found myself not paying any attention to weapons enemies were carrying unless they were shiny (enchanted) or if they were of the next tier (roughly every 6 levels). This mod aims to add some more weapon variety so looting is made a little more interesting when you are always looking for that better weapon.

Adds the following weapon grades into the Item Leveled List:

Cracked (-15% atk speed)
Crude (-10% atk speed)
Damaged (-5% atk speed)
Solid (+5% atk speed)
Balanced (+10% atk speed)
Masterwork (+15% atk speed)

Examples...
Cracked Dwarven Dagger
Crude Glass Mace
Masterwork Iron Warhammer

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All Unenchanted vanilla weapons have variants added..
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Iron
Steel
Orcish
Dwarven
Glass
Elven
Ebony
Daedric
Skyforge Steel
Draugr* -- NEW
Nord Hero --NEW
Forsworn --NEW
Imperial --NEW
Falmer*
Silver

* -Honed weapons are currently being considered as another variant, therefore won't get variants of their own.
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Battleaxes
Bows
Daggers
Greatswords
Maces
Swords
Waraxes
Warhammers
Scimitars -- NEW

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Compatibilities
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Compatible with anything that doesn't alter the Leveled Lists. If you want this to be compatible with another mod that uses the Leveled Lists, take a look into Wyre Bash or TES5edit.


End Notes
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-Variants can be sharpened at the grinding stone, but they are not yet craftable at the forge.
-The further away from the base item, the rarer it is. (1 in 15 chance to be Masterwork)
-No plans currently for unique models/textures.

Be sure to let me know what you think and leave a comment below; good or bad I don't care.

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NOTICE: I am no longer working on this mod. I have uploaded the SkyProc java project (google for further information), which helped me create this mod. The version I uploaded is the version I use for myself, and is quite different in some ways from the existing mod.

It features the following mods to weapons:

"Balanced":  +10% attack speed
"Damaged": -10% attack speed
"Hardened": +1 damage
"Weak": -1 damage
"Unwieldy": +20% weight
"Weightless": -20% weight
"Solid": +10% stagger
"Crude": -10% stagger
"Wicked": +2 Crit Damage
"Dull": -2 Crit Damage
"High Quality": +1 Damage, +10% attack speed
"Low Quality": -1 Damage, -10% attack speed
"Slender": -1 Damage, +20% attack speed
"Elongated": -10% attack speed, +10% reach
"Compact": +10% attack speed, -10% reach
"Masterwork": +1 damage, +10% attack speed, +1 crit damage, +10% stagger, -10% weight
"Ruined": -1 damage, -10% attack speed, -10% stagger, +10% weight, 

I don't entirely remember how to run SkyProc, (Sorry!). I remember it would import a list of mods (possibly from whatever mods are in the same folder as the base project folder?) - and the SkyProcStarter.java file is where the majority(all?) of the code went - in the "runChangesToPatch()" method. You could customize or add to this if you wished.

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Credits
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SkyUI is the mod I use to change my inventory layout like in the screenshot. It can be found on the workshop or nexus but it also requires a 3rd party tool called Skyrim Script Extender. (SKse)