About this mod
Zelda Rupees coming to Skyrim/Hyrule! Collectable by simply walking through them.
- Permissions and credits
How-To-Use:
#1 The .esm is the main file.
#2 The Demo.esp only works with the .esm activated
Requirements:
- none -
Info:
#1 Only the player can collect rupees.
#2 Horse ridden by player can collect rupees too (Epona collectable rupees).
#3 This mod can be used for many more purposes, not only rupees.
Usage for modders:
#1 To place a rupee in the CK use the _NoxyGame_Item_Spawner.
#2 Where do I find the spawner? And where the collectable items?
- In the CreationKit->WorldObjects->Activator->CLUTTER->_NoxyGame->ItemSpawner
- In the CreationKit->WorldObjects->Activator->CLUTTER->_NoxyGame->Rupees
#3 Why use a spawner instead of directly placing objects/items?
- Because the spawner creates the objects ingame which can then be deleted ingame upon cell change or item collecting to avoid savegame bloating.
- The spawner only creates items on cellAttach and only if the cooldown time has elapsed - so items are never spawned when the Player is nearby.
- The items destroy themselves on cellDetach if not collected.
- The spawner will also be unloaded if no item instance is pointing at the spawner anymore.
#4 With the spawner script properties you can change the behaviour of the spawned items.
- For example: Cooldown Time, Despawn Time, Item to be spawned (Rupees/Bombs/Arrows/etc.)
- With the collectable item script properties you can change what is put in your inventory, which sound will be played and the amount of the item to be added.
#5 The triggering (PhantomShape) version of the item is not added to the inventory - instead a havoked version with working collision is added.
- The havoked version can be placed everywhere in the worldspace without a spawner just like regular gold coins.
FAQ:
#1 Where do I find the ingame placed rupees (Demo/Location)?
- Eldergleam Sanctuary.
Credits to:
#1 Shigeru Miyamoto
#2 Nintendo
#3 Credits to Bethesda Game Studios for The Elder Scroll Series
Note:
If you're thinking about using parts of this mod (Script for example), don't forget to name us (NoxyGame and DOSMaster) in your "Credits to:" section.
In other words, feel free to use/enhance the script/nif/mod, but give credits to the author!