SKYRIM
New Animation for Magic Casting by xp32
Skyrim » Animation
Added: 16/12/2012 - 07:28PM
Updated: 28/01/2014 - 12:37AM

4,102 Endorsements

0.8 Latest version

159,673 Unique D/Ls

276,551 Total D/Ls

847,976 Total Views

Uploaded by xp32

Description

Last updated at 0:37, 28 Jan 2014 Uploaded at 19:28, 16 Dec 2012



NEWS
=====
Included in New Animation Package - Nexus Exclusive
If you want the motion only apply to you PC (NPC won't use it) then you need to visit PC Exclusive Animation Path

I've thinking to make one since longtime ago since vanilla animation for magic are the reason why I'm not playing as a mage character. Also, there are lot ppl asking whether I made one. If you don't like it then you already prefer vanilla or others (maybe).

IF YOU :
"....hate? animations that make your character look like you are relaxing while holding a sword or casting a spell. "
"...It looks very stupid to go directly from being relaxed to chopping a person's head off or burning them to a crisp".
"..movement makes the mage seem like its not taking the fight seriously"

THIS MOD IS NOT FOR YOU!

If you love this mod, It'll be great if you vote me XD

I don't mind with "japanese high school girls when they think something is Kawaii". In my mind, female mages shouldn't looks hulky-bulky. They should act that they actually a beautiful being and move elegantly. Well, we have different view of perspective of "cool". If you want keep some then you read the lowest section.

Btw, Animations for male are added


by CaptainShack


You can see previous updates changes in "change logs"

v0.8
- Minor fix for idle, right hand casting, etc and etc (don't remember)
- New animation for Staff
- Sprint for male
- NMM installer for easier life
- Add some feature from mirap left over mod - for Ritual/Master type spell
- Add basic movement to fit male character by default
- Minor fix to magic right handed (mrh) ready loop (fix wrist problem)
- Magic sprint isn\'t added for male motions ( so it will use vanilla or from other mod)
- All motions are calibrated to match sneaking stances angle (this will reduce lean back problem while sneaking)
- Add New Movement for Turning while casting magic
- Fix \"ping-pong\" issues with release target motions like \"fireball\" spell
- Revert magic idle turning movement (non casting) to previous version
- The video sample from previous version (v0.1 - v0.4) might not represent this version anymore.



OPTIONAL
============

Female version of the movement with exclusive path already added in v0.7. To activate female motions so it will distinct with male, it require
1. FNIS installation
2. tick "gender specific Animations" patch in "GenerateFNISforUsers.exe" application



PLANNED
========
- Magic sprint stance to fit male
- motion for Ritual spell type animation
- Motions for Movement with staff

"THERE ARE THAT WE LIKE BUT THERE IS THAT WE DON"T"
====================================================
I made this section just in case you want to keep some motion still looks vanilla. Look it inside
data\meshes\actors\character\animations\
just delete any file that you don't want to have

- for animation like e.g healing
mrh/mlh_preselfcon.hkx
mrh/mlh_selfconcentration.hkx

- for animation like e.g ward
mrh/mlh_preward.hkx
mrh/mlh_wardloop.hkx

- e.g flames, lightning
mrh/mlh_preready.hkx
mrh/mlh_preaimedcon.hkx
mrh/mlh_aimedconcentration.hkx

- e.g fireball
mrh/mlh_precharge
mrh/mlh_preready.hkx
mrh/mlh_readyloop.hkx
mrh/mlh_release.hkx

- telekinesis
any files that has a word "telekinesis" on the file name

- idle
any files that has a word "idle" on the file name

- Movement
any files that has word "run, walk, turn and sprint"

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