Inns and Taverns
Skyrim » Mercantiles (shops, stores, inns, taverns, etc)
Skyrim » Mercantiles (shops, stores, inns, taverns, etc)
Added: 13/12/2012 - 11:44PM
Updated: 14/08/2016 - 09:50AM
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Description
Last updated at 9:50, 14 Aug 2016 Uploaded at 23:44, 13 Dec 2012

You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sup of mead...
Now there is!
Search no longer, weary traveller, this is the resting place you've been looking for. For now you will find small inns and taverns outside of the towns and villages, perfectly placed for when you need to get off the beaten path for a well-deserved rest, or when the hour is late and you are in need of a bed for the night.
Translations: Currently there are Czech, Polish, Italian, German, and Turkish translations available. Please note that I do not own or manage the translations of this mod, and therefore they might be out-of-date.


Large inn located on the northern coast, near to Northwatch Keep
New NPCs: Valdis, Eyfrodr, Ranaeen, Erlisande, and a hunter who lives nearby

Large ship/inn on the north Skyrim coast, north of High Gate Ruins
New NPCs: Ahaeeva, Birina, Rissola, Menathradiel, Groga Wind-Lute, a hunter, three sailors and Captain Cidintus

All inns are fully functional with a rentable room, map marker, and non-respawning chest for player use.
Unlike other innkeepers in Skyrim, the NPCs that come with this mod will wander the inn doing jobs and cooking food. They even sleep at night! Making them much more realistic. Innkeepers will sleep between the hours of 23:00 and 06:00, either in their own bed or on a bedroll behind the counter - if you arrive at the inn during this time simply wake them to rent the room, they will show you there and then return to sleeping.









Along with innkeepers, this mod also adds merchants, farmers, and other NPCs. They can be found at various locations in and around the new inns.





15 inns planned throughout Skyrim. See here for map of locations*
Wintersmith Inn -- Done
The Thirsty Mammoth -- Done
Heartwood Inn -- Done
The Pick & Shovel -- Done
The Ghostly View -- Done
The Frosty Tankard -- Done
Velothi View Inn -- Done
The Icy Mammoth -- Done
Stoney Hill Tavern -- Done
Old Windmill Inn -- Done
Hunter's Rest -- Done
Lighthouse Tavern -- Done
The Tilted Rigging -- Done
Mixwater Tavern
Mead & Magic Inn
*New inn locations subject to change if location proves unworkable in CK.
----
--Improve textures/normalmaps for inn signs; make HD version available
--Add provision for player horses outside inns (in progress)
--Inns & Taverns for Solstheim (future project)
--Fix exterior window lights
--Inns & Taverns Modular (When I have finished the last two inns)

Will Inns and Taverns work with X,Y,Z mod?
Inns and Taverns should work with any mod that does not change the same area of the game.
Known incompatible mods:
-Hroldan Nightgate and Sawmill Villages
-Anga's Mill Enhanced
-Become A Bard (Will not conflict, but new inns do not give options for singing)
-Tes Arena - Skyrim Frontier Fortress
-Immersive Settlements (Immersive Shors stone.esp)
-Blackthorn
I use X,Y,Z lighting mod and the interior of your inns are too dark.
There is little I can do about this without adding extra light sources within the inns. You are welcome to load the Inns and Taverns.esp in the CK and modify the lights yourself; if you want to release a patched version just send me the link so I can add it to the file description here.
I have an idea/suggestion for your mod.
You are welcome to suggest any ideas you might have in the comments section, or to PM me directly. I am always open to ideas. (NB: I am no longer taking suggestions for inn locations. Please see the map for inns that will be added, it is likely that your suggestion is already covered.)
I want to patch your mod for use with X,Y,Z mod. Is that okay?
You are welcome to patch for any mod that you would like, all I ask is that you send me a link to the patched version so I can add it in the description of this file. The same goes for translations into languages other than English.
X,Y,Z NPC added by your mod has died. What do I do?
NPCs who are not essential in this mod will respawn, just wait a while and they will be back. If you have an issue with them being constantly killed by spawning enemies, let me know where and I will try to fix it.
Why can't I upload your mod to Steam?
The short and only answer is because I have used a modding resource that the author has specified cannot be uploaded to Steam. Please do not disrespect that modder's work by uploading this mod to Steam when they have specified not to do so.
Travelling merchant is missing!
Usually, if the travelling merchant is missing, waiting for an hour will make them appear.
BOSS is telling me: "Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game."
The Navmesh issue has been fixed; BOSS information for this mod is out of date.

LilaMue for her Silver Cutlery resource.
runsbuns for the idea of custom wines/dishes for the inns.
Xubarku for help in making this mod compatible with Perseid's Inns and Taverns, and numerous other suggestions.
ZeroSaber39 for reminding me to put lights outside.
Prometheus for the excellent ship mesh that I used for The Tilted Rigging
The Gimp for existing.
Nifskope, also for existing.
Multiple online sources for patterns/images/tutorials used in making the various inn signs and other textures used in this mod.
Bethesda for making Skyrim and the Creation Kit, without which this mod would not be possible.

Installation
Extract all files/folders to your /skyrim/data folder
Uninstall
See readme for list of files to delete
Compatibility
Will conflict with any mod that changes the same locations.
Known Issues
See F.A.Q. If you encounter any other problems whilst using this mod please let me know in the comments section. I will do my best to resolve.
Changelog
12/12/12 -- Initial release
-- Wintersmith Inn
13/01/13 -- Update
-- Heartwood Inn
-- The Thirsty Mammoth
-- Changes to file structure for textures/meshes
-- Innkeepers will now sleep at night
03/02/14 -- Update
-- TES5Edit cleaned version (fix for navmesh issue)
07/02/14 -- Update
-- The Pick & Shovel
11/02/14 -- Update
-- The Ghostly View
-- Fixed doors of Heartwood Inn
-- Added steps to exterior of The Pick & Shovel
-- Now compatible with Perseid's Inns and Taverns
-- Inns will now give sleep bonuses
-- Fix for NPC grey faces
16/02/14 -- Update
-- The Frosty Tankard
-- Added lights to the exterior of inns
-- Fixed player chest in The Ghostly View
-- New travelling merchant, Ri'ngil
26/02/14 -- Update
-- Velothi View Inn
03/03/14 -- Update
-- The Icy Mammoth
-- Added missing folder for NPC grey faces fix
26/03/14 -- Update
-- Stoney Hills Tavern
-- Updated map of inn locations
-- New travelling merchant, Kivi
-- General bugfixes
28/03/14 -- Update
-- Old Windmill Inn
13/04/14 -- Update
-- Hunter's Rest
-- Provision for horses added outside: Hunter's Rest
-- New travelling merchant, Ra'leena
12/08/16 -- Update
-- Lighthouse Tavern
-- The Tilted Rigging
-- Added horse provisions outside some of the inns
-- Fixed the inn signs broken by accidentally using a SMIM mesh
