SKYRIM
IcicleValley by Qaxe Qaixaci
Skyrim » Cities, towns, villages and hamlets
Added: 01/12/2012 - 04:50PM
Updated: 06/02/2015 - 06:16PM

371 Endorsements

28 Latest version

7,788 Unique D/Ls

10,528 Total D/Ls

57,417 Total Views

Uploaded by Ahondara

Description

Last updated at 18:16, 6 Feb 2015 Uploaded at 16:50, 1 Dec 2012

ICICLE VALLEY is a small town in the eastern mountains of Skyrim, due east of Ft. Greenwall. The lord of Icicle Valley has become unusually reclusive and quite terrifying of late. He no longer cares about the needs of his people and many of his household staff have met an untimely end. Icicle Valley is ripe for the taking -- IF you can take it.

README! The README tab above contains info on quests, updates, troubleshooting, spells, spoilers, and known conflicts.

LEVEL: "Very hard". Icicle Valley is a town surrounded by conflict. The quests and dungeons will lead your character into serious...serious peril. Save your game often, and prepare to die. The standard game has many tools that allow you to become very powerful, invisible, and even slow time. Take full advantage of your gifts and battles won't be nearly as tough. Hacking and slashing your way through won't likely work.

CASTLE: Once you have taken the castle and had a look around, you will be able to upgrade the living quarters inside the grand hall and even expand them if you like. Some quests and certain sections of the castle cannot be accessed without becoming Lord of Icicle Valley. Furthermore, the castle is not a "dungeon" it is the home and property of the Lord of Icicle Valley. All loot items (except on corpses) will be marked in red until you become lord.

SPECIAL ITEMS: To make enemies more challenging and balance rewards with challenges presented, some of the weapon and armor enchantments are quite powerful. Use, sell or leave them. Just because there are cookies in the cookie jar doesn't mean that you have to eat them all. I just bake the cookies, don't complain if you get.

SPELLS: Head Mistress Cxynrn at the School of Spellcasting has some custom spells, others can be found throughout the mod. Some you may like, others you may not. They are available but it doesn't mean that you're forced to use or even learn them. Follow the rule of fudge: If you don't like fudge, don't eat fudge. If you tried a spell but you don't need/want it, use the tips in README to learn how to remove it with the console.

RESIDENTS: There are trainers, rich merchants and potential followers. Some however are only found in quest-locked areas.

INSTALLATION: I recommend NMM. This mod contains a lot of little pieces. For manual installation, I'd use the .bsa version.

THANKS! Thanks for trying out my mod. If you endorsed, thank you twice as much.

BE AWARE: Our ideas on immersion, lore and normalcy probably aren't the same. Don't complain if you don't like something you got for free.

For more hardcore adventure check out SMUGGLER'S HAVEN and MT. PERIL too!