Riverwood Improvement
Skyrim » Cities, towns, villages and hamlets
Skyrim » Cities, towns, villages and hamlets
Added: 27/11/2012 - 04:54PM
Updated: 11/12/2012 - 05:06PM
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Description
Last updated at 17:06, 11 Dec 2012 Uploaded at 16:54, 27 Nov 2012
This is an improvement of Riverwood adding lots of details like trees, Gates walls on the Lumbermill and such.
and even a treehut-Player house :D
I have added More trees and also just stuffed some pines over the old stumps and moved the furniture markers accordingly .
The gates have JUUUUST enough space to open without clipping into walls or anything :)
I changed the path of the Guard by the West gate from the campfire... he now stands for a few seconds by the Lumbermill instead... unless he would have kept opening the city gate.
I have also added walls to the lumbermill to make it look just THAT much better... and doors with nough space for hod to use the mill without having to open the doors to load a log :) The Lumbermill saw room now has an acoustic space :).
i have also added a little extra bonus... a friggin treehut :D
It contains navmesh too and can be acsessed from a ladder.
it has close/open able windows, everything in there is player owned and Non-Respawning.
The treehut contains an acoustic space :D
to exit the treehut just enter the top of the ladder :)
There is an emty room underneath the lumbermill wich will be put to use whenever i find out what to do with it :)
Video BY: JJstudios. :D
http://www.youtube.com/watch?feature=player_detailpage&v=kV2JVRuz6Ecfeature=player_embed
and even a treehut-Player house :D
I have added More trees and also just stuffed some pines over the old stumps and moved the furniture markers accordingly .
The gates have JUUUUST enough space to open without clipping into walls or anything :)
I changed the path of the Guard by the West gate from the campfire... he now stands for a few seconds by the Lumbermill instead... unless he would have kept opening the city gate.
I have also added walls to the lumbermill to make it look just THAT much better... and doors with nough space for hod to use the mill without having to open the doors to load a log :) The Lumbermill saw room now has an acoustic space :).
i have also added a little extra bonus... a friggin treehut :D
It contains navmesh too and can be acsessed from a ladder.
it has close/open able windows, everything in there is player owned and Non-Respawning.
The treehut contains an acoustic space :D
to exit the treehut just enter the top of the ladder :)
There is an emty room underneath the lumbermill wich will be put to use whenever i find out what to do with it :)
Video BY: JJstudios. :D
http://www.youtube.com/watch?feature=player_detailpage&v=kV2JVRuz6Ecfeature=player_embed
