Skyrim

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Bert

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bertsinger

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About this mod

Adds 3 cloak spells to Conjuration that instead of harming nearby enemies cast Soul Trap on them.

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Are you tired of casting Soul Trap all the time or spending a valuable Enchantment slot on your weapon for it? Then search no longer. I have the perfect solution for you. Why not cast a cloak spell on your self that automatically casts Soul Trap on nearby enemies?

It affects all NPCs (except Essentials and Immunes, same as the original spell)
Neither casting the cloak, nor affecting someone will make anyone hostile towards you (that isn't already)
Unlike Soul Trap you gain no experience from casting or affecting because you'd max out way too fast.

New Version: 2
3 spells (tomes at every vanilla Merch that sells Soul Trap, like Farengar) that cast a cloak with a x feet range and y second duration on you, that cast a z second Soul Trap on NPCs in range.
Soul Trap Cloak: Adept spell, 214 Magicka, x=10, y=60, z=60
Long Duration ST Cloak: Master spell, 1070 Magicka, x=20, y=600, z=120
Wide Range ST Cloak: Master spell, 1070 Magicka, x=100, y=120, z=120
You can Dual cast the Adept spell for double Magicka and double duration.
The Master spells are two-handed.

Regarding the pictures:
Buying prices shown are with ZERO Speech perks, Magicka costs with ZERO Conjuration.
The picture with the guard is to show that you can affect friendlies without any problems.
So you can cast it anywhere and affect anyone without provoking anyone.

Bugs:
There is one nasty bug that makes the spells sometimes cost twice as much or show twice the cost in the menu.
This is not a bug of the Mod, the vanilla cloak spells behave the same way (at least on my PC)
If you know a way to get rid of this or find any other Bugs, please PM me!

Compatibility:
Soul Trap Cloaks uses two vanilla scripts and some vanilla resources also used by Soul Trap, only those are really needed for the spells to work. (Even Soul Trap itself can be deleted or changed without any effect on the cloak spells)
But it also CHANGES 2 files regarding Merchants concerning Adept-Lvl Conjuration spells, if another Mod also changes those, there could be a conflict. (if there is, lower the priority of my Mod and get the tomes with the console)

Old Version: 1.0 (really just a BETA)
One spell (without tome) that casts a cloak with a 10 feet range and 60 second duration on you, that casts a 60 second Soul Trap on NPCs in range.
With a crappy cloak-shader that drove me nuts and the wrong spell symbol.