Last updated at 12:38, 12 Jan 2014 Uploaded at 0:36, 26 Nov 2012
***THANK YOU ALL FOR THE 1,500+ ENDORSEMENTS!!!***
(It means more to me than I can put into words! I'm glad everyone likes it and I'm excited to continue the project! Cheers everyone!)
-V 1.0 (11/25/12)
-New Gnisis Cornerclub (Windhelm)
-Sadri's Used Wares (Windhelm)
-Bits and Pieces (Solitude)
-Radiant Raiment (Solitude)
-V 2.0 (1/20/13)
-The White Phial (Windhelm)
-Brylings House (Solitude)
-Goldenrock Mine (Darkwater Crossing)
-Solitude Catacombs (Wolf Queen Awakened Quest, Throne Room)
-Solitude Hall of the Dead (Solitude)
-Proudspire Manor (Solitude)
-Labyrinthian (Chamber with Ancient Nord Helmet of the Unburned)
-Labyrinthian (Dragon Priest Mask Sanctuary-Past)
-Fellglow Keep (Bedroom Antechamber)
-Mara's Eye Den (Mara's Eye Pond)
-Alftand (Area Before Door to Alftand Cathedral)
-Hillgrund's Tomb (Chamber Behind Throne)
-Thalmor Embassy (Interrogation Room)
-Nightgate Inn (Main Hall)
-Knifepoint Mine (Knifepoint Ridge)
-Silver Blood Inn (Markarth)
-V 2.1 (1/02/14)
-Jorrvaskr - Kodlak's Room (Whiterun)
-Whiterun Hall of the Dead - Andurs' Room (Whiterun)
-Pavo's House (The Reach)
-Understone Keep (Markarth)
-Arnleif and Sons Trading Company (Markarth)
-Temple of Dibella - Inner Sanctum (Markarth)
-Solitude Fletcher (Solitude)
-Katla's Farm (Solitude)
-Solitude Stables (Solitude)
-Solitude Lighthouse (Solitude)
-Temple of Talos (Windhelm)
-Dark Brotherhood Sanctuary (Falkreath Hold)
-Skybound Watch Pass (North Skybound Watch)
*Keep in mind this is a WIP until I've got them all, but I can't do that without your help! Let me know of any areas you find with shadow striping and I will fix them immediately! Also if any areas have been overlooked, sometimes there are multiple light sources in one location but I try my best to find them all, let me know immediately, as well as if any areas need to be adjusted more or less due to any issues! Cheers!
This mod is a collection of multiple fixes across Skyrim Interior locations to correct the light sources causing the shadow striping effect. Very ugly, this will make them nice again! This is currently a work in progress mod, since I am unfortunately unaware of every single location this problem can be found or else I would fix them all at once! I will continually update as often as I locate a new area or upon users, like you, pointing them out to me either through the comments section or a PM.
-Latest version of Skyrim (1.9)
-No DLC required. (When I do I will be sure to release as separate plugins for maximum user friendliness)
-NONE. (At worst my mod would be overwritten by anything that could possibly conflict, but never a CTD or Save File Bloat or any other common Skyrim nightmare scenario lol)
As of now, not a single user or myself have had a conflict, and unlikely. I keep it as simple as possible so to avoid any conflicts. Since my mod only changes a single setting of the already existing light source, there should be no conflicts. The setting I adjust already exists without this I just fine tune it properly, so it literally is almost conflict free. Unless a mod deletes rather than disables, or renames(very rare) a light that I tuned, then there should be no problems, and most modders know better than to delete a vanilla asset. Tools like TES5edit and BOSS make it almost impossible nowadays. Worst case scenario, your lighting mod edits a light source to be very dim (and somehow forgot to fix the striping lol), if my mod is loaded before that mod then it would overwrite mine and you'd see no change or striping fix ONLY ON THAT LIGHT. All the other lights I fix would still be fixed unless that same situation occurs with them too, which is why it's typically best to load mine after then the striping would be gone and at worst the light may be a bit brighter or normal radius back again, because I leave all the Vanilla attributes of the light intact except the depth bias. Which is why you might notice some areas look a wee bit brighter or different after installing my mod, than the look you were used too from your lighting mod, not always though and not with every lighting mod!
-Just to be safe it's best to load after any lighting mods or their optional plugins (.esp's) or if you'd like, as close to last as possible.
*Check your favorite/current lighting mod does not already address striping, as some advertise that they do though I've not personally tried them so I can't confirm. If your seeing striping in your game, with or without a lighting mod installed then you already know, and your in the right place!
*ENB Users - ENB's typically have very nice/smooth shadows so you shouldn't need this.
I am currently using this with:
Project Reality: Climates of Tamriel v3.1* - http://skyrim.nexusmods.com/mods/17802
*(Optional's: Dungeons-Hazardous.esp, Interiors-Cold.esp, and both DLC compatibility patches)
-Wearable Lanterns - http://skyrim.nexusmods.com/mods/17416
Previously Used These On Past Character(s):
-Realistic Lighting w/ Customization v3.5 - http://skyrim.nexusmods.com/mods/7654
-Claralux (used v2A, v4a is experimental a.t.m) - http://skyrim.nexusmods.com/mods/17605
-Enhanced Light and FX - Confirmed by User.
-RCRN - Confirmed by User.
(Lighting Overhauls/Mods or other mods that add in new light sources may cause shadow striping, so if it's not a Vanilla or Official DLC light source it is up to the author of the particular mod to fix, unless there is enough demand for me to create a patch)
-Download with NMM and activate. Place .esp after any lighting mods to guarantee all my fixes or before if you notice too drastic a change in a cells lighting theme/scheme; i.e Brightness increase!
(OR RUN BOSS; See Load Order Instructions Below!)
-Manual installation is a simple move .esp file to Data folder and activate with your favorite plugin manager!
(OR RUN BOSS; See Load Order Instructions Below!)
-Deactivate previous version with NMM and Activate new version.
(Place the .esp where you had previous version in your load order. Or run BOSS but remember BOSS is still placing it above some lighting mods .esp's so you'll have to move it below them manually after, create a "user rule" for it in BOSS, or note the load order before upgrade and manually move it after. Sorry, still trying to sort out with BOSS Team!)
-Manual Installers Delete Previous Version .esp, Place New Version .esp in Data Folder and Activate In Launcher.
-Deactivate with NMM!
-Manual Installers Simply Delete .esp from Data folder.
LOAD ORDER: After Any Lighting Overhauls/Mods; Run BOSS.
A.) Put this after any lighting overhauls/mods and you guarantee to get all my fixes, but may notice a small change in brightness ONLY in the cells I fix and ONLY around the 1 or 2 light sources I edit. SHOULDN'T though as I put a lot of time into keeping the attributes as low as possible to specifically avoid this issue!
B.) Put it before lighting overhauls/mods if you notice any unwanted change to a cells lighting theme/scheme; specifically brightness increase only around the sources I edit, though striping would still remain. (Unless said lighting overhaul/mod fixed it, in which case you wouldn't even be here at all! I just like to "have all my bases covered", so to speak!)
*BOSS Users: Currently BOSS is placing my mod near the middle, so double check to be sure it's after all your lighting mod .esp's and their optional .esp's if any! I've submitted the update to BOSS and will update here when it's sorted!
-Just to be safe, in some of the images assets from these mods are visible, but in no way required:
-Open Dragon Priest Masks - http://skyrim.nexusmods.com/mods/17707
-Dragon Priests Masks and Hoods Retexture - http://skyrim.nexusmods.com/mods/4420
-Nightingale Prime - by Zerofrost, finally back on Nexus uploaded by AncientVampire - http://www.skyrim.nexusmods.com/mods/28899/
-Background Image features Ebony Helmets using aMidianborn Ebony Armor retex by CaBaL - http://www.skyrim.nexusmods.com/mods/37487/
-Background Image features Deathbell retex by Benjamin318, no longer on Nexus.
-Background Image by Jay4csa (http://skyrim.nexusmods.com/users/4512923/) - cheers mate! :)
-Bethesda Game Studios for Game Development
-Bethesda Softworks for Game Publishing
-Nexus For Fantastic Community/Hosting
-If for some reason you want to include this in your own mod, or other project, please PM me for permission first.
-Translations - PM me for permission please!
-Re-Upload - Please do not re-upload this anywhere else, this is Nexus exclusive! If somebody does want to re-upload for any reason PM me first and we'll talk about it :)
**This mod features no copyrighted material or assets, or assets taken from other mod author's work.**
*Thank you for taking the time to read, and I hope you enjoy my work! Cheers!*