Duel - Combat Realism by Gabriel Mailhot as LogRaam
Skyrim » Combat
Added: 05/12/2011 - 05:34AM
Updated: 25/07/2015 - 04:55PM

25,223 Endorsements

7.8 Latest version

566,100 Unique D/Ls

838,026 Total D/Ls

2,747,781 Total Views

Uploaded by LogRaam


Last updated at 16:55, 25 Jul 2015 Uploaded at 5:34, 5 Dec 2011

Version HARDCORE (v7)

Version 6 and 5 also available

Follow me on Sprked

Duel Combat Realism mod for Skyrim is a true warrior’s test (From

Plenty of gameplay-tweaking mods for Skyrim sparkle like Ayleid gems in our mod section, but LogRaam’s Duel Combat Realism overhaul somehow evaded our stealth detection. It’s one of the oldest mods around for Bethesda’s RPG, restructuring enemy and weapon behavior for a more realistic level of challenge above the game’s stock hack-and-slash design.

Duel Combat’s plethora of slight changes to stamina, block, and damage values add up to a rebalanced combat system. With the mod enabled, avoiding hits and waiting for a timely opportunity to strike becomes far more important than charging in screaming your lungs out. (Unless, of course, that’s your angle—Skyrim is a wacky role-player’s paradise, after all.) Shields reign supreme in saving your hide, but successfully blocking an attack drains stamina—in fact, nearly everything you do sucks up your green bar, so you’ll quickly run out of breath if you’re unaware.

Enemies won’t statically stand still during combat, either, preferring to circle around and hammer down with power attacks and bash combos. Don’t expect to shrug off an unblocked blow as easily, either, as your health will plummet dramatically if something sharp or blunt connects with you.

For the sneaky types, dropping a foe from long range or from behind still causes everyone nearby to start searching for you, but they’ll keep it up for a far longer period of time. Lightly armored enemies such as archers and mages will try and hide themselves behind objects or structures for an ambush if you get too near, and enhanced lines of sight means you’ll get spotted if you aren’t patient. That just means clearing an entire camp without a single detection becomes all the more sweet.


I'm currently using the "hardcore" version (v7) and I find it a lot more enjoyable. Weapons actually do much closer to the damage they would in real life, including arrows. [...] Initiate first and continue your attack and the enemy has a hard time retaliating. Makes for much quicker battles. The same will happen to you if you're not careful. Makes you more vulnerable as well, but it's more realistic, which is the point. Armor is still important, but don't rely on it to absorb all attacks. Makes you think a lot more during combat. You have to block, evade and time your attacks to regain the upper hand rather than "let yourself get hit because you know you can take it".
- MEC 77



Version 7 is by far the most challenging addition to skyrim ever added. I love it!

I've unearthed 41 nordic ruins since installing it and I must say, Draugr hate me and it shows. I've slaughter 667 undead creatures in search of words of power, also several dragons, and Duel made that very difficult and enjoyable.

Dying is lovely at times; it reminds you to keep your head down!

Tactics. Anyone who is thinking of trying this mod with a hack and slash approach, USE tactics or die.

- An enjoying Hardcore player (related to DCR v7)


haha pure awesomeness new version!!

My 1hander boromir died xD

keep it up sir

- An enjoying player (related to DCR v6)



Duel - Combat Realism HARDCORE (v7)
Welcome to the new combat experience!
DCRH (Duel - Combat Realism Hardcore) is the achievement of what I consider one of the most realistic combat experience from all DCR versions. BEWARE: intense, brutal and unforgiving combats await the greatest warriors who dare venture in the hostile land of Skyrim.

What have been done to Duel? Why going Hardcore?
This new version is specially designed for the ones who ask for a greater challenge. Mixing mods to create challenging combats is not needed anymore; DCRH should do the job by itself. Well, mixing them will work, but it's pure suicide :)


Duel v7 represent a more realistic way to fight where initiative is a key component for victory; if you hit first and keep striking keeping the initiative, your opponent will have but a few chances to survive. If, in the other hand you lose the initiative of the fight, you'll have a hard time trying to regain it. This is based on my own experience in fighting with swords, and its part of the teaching I do to the military school.

Duel v5 is a more balanced fighting experience where fights get longer and where strategy rely to timing block and strike.
If you installed Duel Hardcore and don't like it, you can revert to Duel v5 without breaking your save game.

Duel Hardcore v7 = fast paced combat where initiative is a key component.
Duel v5 = longer fights where timing block and attack opportunities are key components.

HARDCORE changelog:
- New scripted algorithm for Archery;
- New scripted algorithm for Melee;
- Combat system rely no more on keywords, meaning it will have full support for custom armors or weapons;
- This version support Armor Rating up to 1000+ and level up to 100.
- Damage to Stamina when staggered;
- Critical damages when staggered in Melee;
- Fast paced fights;
- Surviving is way more rewarding!

HARDCORE features overview:
- Enhanced A.I.;
- Best NPC team work for Skyrim;
- Modified Melee combat, focusing on realism;
- Modified Archery, making archers worth it.. pure archers are now fun to play with;
- Sneak system modified (same as v5), NPC A.I. enhanced when it comes to sneaking;
- This mod rely on Global Variables and Scripts. It will be compatible with altered perks mod.

Note: If you don't want to go Hardcore, keep on Duel v5.
Note 2: For better balance at higher levels, use a mod that will uncap NPCs, like the Enemy Scaling Module from SkyRe, or High Level Enemies.
Note 3: For a challenge, use this mod along with ASIS.



Duel-Combat Realism overall Description (common features between v5 to v7):
Changes combat for better gameplay.

Here's a quick overview:

Duel's Changes:
- Blocking is more effective, but costs stamina;
- Overall damage has been raised a bit;
- NPCs know how to defend themselves and will block more often;
- NPC's have enhanced teamwork A.I. They will flank you, hide from you and co-operate with one another;
- Perks are not altered however the effectiveness of Armsman, Barbarian and shieldwall are reduced when low on stamina. This feature can be overriden without concerns by other Perks mods;
- There are many other small tweaks and side effects that I can't remember!

Duel is optimized to avoid exploit, script lags, and should be compatible with most mods out there. Duel is free of bugs, BUT the brawl bug.. you need to have the brawl bug patch to complete some quest, or disable/enable Duel before such brawls (there is only few quested brawls out there).

(**May have some dirty edits, but they'll be fixed when I'll have time. If you want to contribute and clean Duel for the Community, do it and send me the file, I'll post it in the download section.)

What has been done?
Experience it and feel the changes by yourself. :)
For specific questions, write me in PM.

What is NOT implemented in Duel and why...
- New moves and combos. WHY: I don't want to add an "arcade" feeling to the game and prefer to stick on the RPG style;
- Localization Damage. WHY: NPC have fixed animations and can't target their attacks like the player do, making the gameplay unbalanced;
- Changing NPC A.I. Packages WHY: Duel respects the NPC base behavior template that Bethesda designed. But Duel support other mods that does;
- Magic tweaks. WHY: I don't have enough time to start this feature, sorry;
- NPCs Healing Themselves, drinking potions WHY: There are good mods that do that already;

Duel's User Experience Goals:
- Keep the vanilla feel;
- Enhance close combat, hence the name "Duel";
- Implement random NPC combat patterns to reduce exploitative tactics and increase the "playability" of Skyrim;
- Avoid Script lag;
- Keep as compatible as possible with most mods out there;
- Make stealth, ranged and melee combat more challenging and enjoyable;
- Enhance NPC teamwork against the player;
- Support players on Nexus;

Note from the author:
Beyond the abstract layer of Statistics, there is a world of interaction where the feedback forms a whole that is greater than all the elements that compose it.

Although in a unitary manner the components of this mod do not seem to do anything, the fact is that the user experience is there and proves, at least, that a certain reviewer still has(changed from "Have")much to learn before he actually understands what made this mod.

When someone says that Duel is a lie, he in fact says that all the players who have appreciated this mod are liars.

For all the supporters, I hope you'll enjoy this new version of Duel.

**Special thanks to GrandBulwark for typo..

- LogRaam

Duel is not working for you? Try debugging it using Verbose...

DCR 6.1 Verbose
If you want to know what is going on under the hood of this mod, you can install the Verbose version, enable Trace log, and play. During a fight, Duel will record each algorithm steps into the Trace log. This way you'll have the real stuff.

[05/26/2013 - 10:26:17PM] Duel _____ OnHit: Hit occur and an NPC is the target
[05/26/2013 - 10:26:17PM] Duel _____ OnHit: The target is Hit by a projectile
[05/26/2013 - 10:26:17PM] Duel _____ Projectile: The target use a shield. Raising impact resistance.
[05/26/2013 - 10:26:17PM] Duel _____ OnHit: Hit occur and the Player is the target
[05/26/2013 - 10:26:17PM] Duel _____ Projectile: Parts of target's armor is made of Iron. Raising impact resistance.
[05/26/2013 - 10:26:17PM] Duel _____ Projectile: Considering the health percentage of the target, resistance of an arrow impact is: 57.206211.
[05/26/2013 - 10:26:18PM] Duel _____ Projectile: Impact strength is 99.089233.
[05/26/2013 - 10:26:18PM] Duel _____ Projectile: Good Hit! This arrow is gonna be painful.
[05/26/2013 - 10:26:18PM] Duel _____ Projectile: Hit Magnitude is 41.883022. Duel stagger the target with the normal strength. End of processing.
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Calculating random number between 25 and 332.899994
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: random = 293.740540 > 90.0: We got a good hit here!
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Target staggered by a hit from a sword.
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Defender have Heavy armor.
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Defender worn an helmet
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Defender worn a cuirass
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Duel will damage the stamina of the target.
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: Damaging the stamina of Defender for 65.046204 points
[05/26/2013 - 10:26:18PM] Duel _____ OnHit: End of processing.
[05/26/2013 - 10:26:21PM] Duel _____ OnHit: Hit occur and the Player is the target
[05/26/2013 - 10:26:21PM] Duel _____ OnHit: The attack is blocked by the defender. End of processing.
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Hit occur and an NPC is the target
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: context was smaller than 100. Duel will set context = 101 (minimum required).
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Calculating random number between 25 and 101.000000
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: random = 97.388985 > 90.0: We got a good hit here!
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Target staggered by a hit from a sword.
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Defender have Light armor.
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Defender worn an helmet
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Defender worn a cuirass
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Duel will damage the stamina of the target.
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Damaging the stamina of Defender for 97.066948 points
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: End of processing.
[05/26/2013 - 10:26:22PM] Duel _____ OnHit: Hit occur and an NPC is the target
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: New hit occur but a hit is already in processing. Duel will cancel this one to avoid lags. End of processing.
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: New hit occur but a hit is already in processing. Duel will cancel this one to avoid lags. End of processing.
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: context was smaller than 100. Duel will set context = 101 (minimum required).
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Calculating random number between 25 and 101.000000
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: random = 91.933319 > 90.0: We got a good hit here!
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Target staggered by a hit from a sword.
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Defender have Light armor.
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Defender worn an helmet
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Defender worn a cuirass
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Duel will damage the stamina of the target.
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: Damaging the stamina of Defender for 47.538338 points
[05/26/2013 - 10:26:23PM] Duel _____ OnHit: End of processing.
[05/26/2013 - 10:26:24PM] Duel _____ OnHit: Hit occur and the Player is the target
[05/26/2013 - 10:26:24PM] Duel _____ OnHit: The attack is blocked by the defender. End of processing.

and so on...

Player Testimonies who actually have tested Duel in their game

With ASIS, Skyre, and Duel Combat Realism on Master difficulty I've had my butt handed to me wicked more than with any other combat mod!
At times I forget I'm playing a single-player game and worry that the Draugers are secretly children in ***** paid to make me go insane by using intelligent tactics to nuke me!
Eighteen and 1/2 stars, twenty-eight thumbs up, and so much critical acclaim! I found my new Skyrim setup!

- An enjoying player

i just want to throw in that duel is the most amazing combat mod there is. If you're a dancer; use ultimate combat so your character can make pretty flourishes and needless pseudo-combat moves. Warriors of Scandinavia (Vikings) who provide the base template for the nords, fought from a straight forward crush 'em or cut 'em to pieces standpoint. Warriors use duel because it stays true to that.

Well i am a truly LOVER of this game. I have installed 98 mods, all cleaned with Tes5edit, Boss'ed, Bashed, and all is clean and run smooth.
I reinstalled the game 5 times in the past, and i have to say that the only mod's that are CONSTANTLY in my list (unofficial's patch are always on obviously) is DUEL.
This mod is AMAZING!!! I play in last difficulty range, and fight against a little group of enemies needs a ton of brainstorming.
In Vanilla game, you just enter into the enemy camp, armed and with right armor on and start to kill easy like knife into hot butter. That's not funny (at least for me). With DUEL installed, just have to FORGET those BANZAI run...
Enemies act for real as a well organized squad, they try to flank, archers stay back and try to sniper your face as you forget of them, while tanks will run forward to find some meat for their weapons, they dodge, they use their shields and they use their tactics.
Every fight is different, thrillseeking! You will start the fight and NEVER know how it will end (well if u act as a bull, try to place horns into their stomach with bruteforce, you will for sure know your end...eheheh). I just have to thanks you for your mod. It brings the game to another level.. Did i say i LOVE this mod?
Keep going mate, don't let them stop your work. It's AMAZING!!!!!!!

As a person who has replayed with fresh reinstalls of Skyrim over FOUR TIMES, I know the AI of the game intimately. In fact I have multiple monitors, and I have a new mod list on a fresh reinstalled Skyrim open in my other monitor right now. And the thing that's IMMEDIATELY noticeable is that vanilla Skyrim mobs are dumb. Dumb as a ton of bricks. They will not engage, they will stand and just WAIT for no reason while I wail on them. Their reactions are sporadic, sometimes insane, and mostly just poor. It's a marked difference with Duel installed. They are SMART when it is installed. They will actually use their numbers against me, they will react and move faster and better. They become actual threats to me. So anyone who claims this mod does nothing, I invite him/her to replay at vanilla level and then install Duel. And I want to know if they can tell me with a straight face that the enemies aren't markedly improved.

I like the changes you have made. Duel is very good about enhancing the game in such way as to make it more realistic. In real life, there is none of this bulls*** where people hit one another with swords for fifteen minutes. I like how you have made it in game! :-) Very good job.

I love your mod, my game isnt complete without it and after I took a couple months break from the game and went back without it installed the game felt weak, and kinda boring. Took me a while to discover what I'd forgotten and once it was installed again it was like old times.

As it stands LogRaam, we don't know one another...but I have seen/use and love your's effectiveness, size and design...I am more than assured of your is clearly evident... and see no reason or cause to distrust your skills or say are in my opinion one of the best Modders on Nexus and I will continue to follow your work and fully support whatever you choose to produce. Please don't let people such as *hidden identity* rattle your cage again...there will always be people with a bone to pick and they will always continue to attempt to unseat their betters in their chosen fields of interest and so you will unfortunately be a target to such people. Please don't let them get to you, you know your work is solid and that's what really matters....And us greedy, demanding little users continue to get to enjoy your fine work

LogRaam your work is simply amazing. I'm not in RL swordfighting, but was long years with the army including knife training etc. The fighting feels much less ´videogamey´ than vanilla and the improved AI forces you to actually power up some of the brain-areas you were used to .. well just powerdown & set to powersaving before ( even while playing vanilla´master´ diff.. ) ;) kudos.

I must say, as a martial arts practitioner, the fights with this mod are definitely refreshing and demanding of attention and initiative. I have never fought large groups of heavily armored foes in real life before, and this mod makes me thankful of that fact. Also, with my characters, i have learned NOT to recklessly attack foes without a backup plan, because large groups just KEEP COMING. Enemies are fierce and ruthless and keep trying to flank me. Thank you immensely for making combat in this game invigorating and demanding of focus and awareness of surroundings, weaknesses, etc. You have my gratitude.

D'oh, almost forgot to endorse. Combat is so much better with this mod, enemies can anticipate what you're gonna do and position themselves even before a fight begins. They won't just stand there waiting for your first move anymore. Also, sneaking around with this mod is the tits, no more staying in one place or hiding right under a guy's nose. You get that constant feeling you're about to be found.

So I started a new game with this mod enabled. I chose a Wood Elf. My main goal is to get him to Dawnguard and to become a Vampire. Using a mod for Better Vampires, of course. So I was on my way when I came across three imperials and a stormcloak prisoner. And being an Elf that had literally just escaped death via the chopping block. I felt they deserved a big middle finger. So I cut the man loose.

He didn't make it 5 feet before he was cut down. Then they come at me. Me, imperial light armor and a war axe... A wood elf without a hope. I start backing up, expecting them to just blindly charge at me where I would precede to chop them down. Nope. One charged straight at me. Shield held high. The other two begin to flank me. One on each side... They were overwhelming in their attack.

Luckily I backed off a small cliff before they killed me. Giving me enough time to start Healing. And just as im about to finish up and fight back. An arrow hits me. Takes away almost all of my health. The buggers had flanked me, again, and pulled out their Bows. Not being one to give up. I turn on the heat. Unleashing my mighty fire spell, I manage to kill one of them.

I then climbed back up and fought the two left on the road. Using the obstacles and my opponent to shield me from the still incoming arrows. I barely kill another with my axe. I take the chance to start healing again before the final man comes at me. Once more, I manage to kill him...

I've never felt so proud of a victory in Skyrim since I first played the game. Amazing. My elf has killed a great deal of bandits since. And each time, i've never like I was overwhelmingly powerful. I was being forced to use everything I had to win. Even retreating to gain the upper hand against a mage and her battle axe wielding friend.

Basically. I love this mod.

Just ONE more person throwing their ridiculous fan-boy, drool on floor hat in the ring about your mod(s). GOMG!! What a difference this thing makes. Geez. It's like an entirely new game. Thank you so much. Oh, and that other mod from mod(s)?? The Eyes of Beauty. That mod is as beautiful as this one is essential for combat. Top notch work !! Seriously people, go get that mod now. :) Fully Endorsed.

I have to thank you for the amazing work you did. You are one of the best modders on the Nexus, no doubt.

Just leaving my praise for this great mod. Really enhances the combat and makes it much more challenging and varied. It does so much without changing things like perks or values, so it's also pretty compatible with most of the mods out there. My main guy is a battlemage, meaning I'm not really taking advantage of the new blocking mechanics, but even without them, I feel as though this is a must have for Skyrim if you think the vanilla combat is lacking. Very much worth my endorsement. Also, I'm an EBT user, and staggering seems to work fine as of 1.8+. I'm staggered by opponents at times, and I'm able to stagger opponents as well.

Been using duel for some time now, I'm not sure if I've posted before to both credit and compliment you on your exemplary work!! I thoroughly enjoy the much needed and appropriate enhancement Duel delivers to Skyrim combat!! Compared with most other combat mods, and I've yet to find one that surpasses your work, many gratitudes for sharing!

It works very well with bow playstyle now too, I was especially suprised how great dungeon bow sneaking playstyle worked, it felt pretty close to ideal and was much better balanced than vanilla but definitely not too punishing now either. Great job! Can't wait for locational damage update, used to love that kinda mod for Oblivion. :P
EDIT: Wow, tested following how some Draugr reacted and tested by escaping from the room they were at and then retreated backkwards and went into free cam mode in a safe spot to check what they did and one of the draugr didn't attempt to go straight forward into the obvious path straight towards me but instead went to search for an alternative route from behind me, I was fascinated exactly how far it attempted to go, the dungeon was very complex tho and in the end he couldn't find an alternative path so he went back to the same room after a while of searching but yea he went like really far away from its original place which I thought was nice.

I just wanted to come back and comment I love this mod to death, I've been using it since v4 and been totally impressed and V5 improves it even further, don't know how I have stood using the vanilla battle mechanics (but then again I've mostly been modtesting anyway)

Brilliant mod! Version 5 is superbly implemented! I haven't have a chance to try it in-game yet but having a look at it in the CK it seems like it should work wonderfully with any other mod out there! Well done LogRaam! :) Each version you make is much better than the previous, that's a standard other mod authors should strive for! And congratulations on joining the WIS team, can't wait to see what it has to offer!

Installed it, loved it, endorsed

Hi all. Great mod, first time I understood what I was dealing with was in the escape section from Helgen, when I got my ass kicked by the first two imperials encountered XD.

incredible mod definitely one that i will never play with out thank you for making combat fun again,good to see that it makes the enemys smarter and not down the route of just pumping insane hp into enemys as i had a few of them for oblivion and it wasnt fun just fustrating.

Superb. Subtle, elegantly designed, and FUN.

This is the best combat mod I've seen till this moment. Good job.

As of yesterday, you can chalk me up as another "Heard good things... Didn't see anything too interesting happening in the videos *yawn*... Gave it try anyway just in case... Whoops, my bad, looks like I'll never again play Skyrim without it!" Nice work; thanks! I'm using it with the suggested Flee mod and the combo is pretty awesome.

Oh .. My .. God ! I installed this mod because it sounded cool. But I didn't know it would add this much feel to the combat. I am in bleak falls barrow fighting draugrs. The every beginning of the game. And these are the funnest fights I have ever had in skyrim with this mod. Thank you so much. Endorsed.

I want you to know that I've been playing with this for awhile now, across two different melee characters (one char focused on 2hander with the occasional sword and board, and the second and current character a dual wield focus) and I love this mod. It's made every fight an engaging and dangerous one that required me to feel out both my own character and my opponent(s). Multiple enemies required a more loose style on my part with equal parts blocking, swinging, and footwork while single fights proved to be about timing and the balance of aggression and patience. Additionally, I'd like to commend LogRaam on his outstanding Description here, and the inclusion of such graphic technical information. Other Authors should take note! I highly recommend this mod to anybody that enjoys melee and wants to FEEL like their character has devoted much of his life to battle, because with Duel, every fight can test you. I've endorsed this mod, and Voted for it. Thanks for the hard work in developing this. I've set this mod to Essential ;)

After a couple of days testing both mds, I prefer Duel over Deadly Combat: more balanced, no lags, nothing that let you cheat.. Duel feels more natural to me. ENDORSED!!!

This changed my skyrim combat experience forever, for the better!

Been using this mod for a month or so now and consider it a must have.

Tried combat brutality.. Decided to come back to this one again :)

This is AMAZING!!! Magic was ALWAYS my first choice but now, magic is more useful (cause shields dont block magic) and combat is more fun and challenging! Origionally i would change the difficulty to make it harder but whats the fun in that? Its just the same combat for longer, this improves AND hardens the combat without a constant change in difficulty, in one word, PERFECT!!!

Just came here to say thanks for the great mod.
I was reinstalling mods today, and was surprised to come across this one! I'd completely forgotten I even had it installed. After coming back to Skyrim after a month and a half or so, I didn't even realize it wasn't standard combat. That says something for how perfectly seamlessly this mod integrates with vanilla Skyrim.
It's rare to find a mod like that, and you've done an awesome job. Keep up the good work!

I hope this mod once gets as much popularity as Deadly Reflex for Oblivion. It truly deserves it! I have been playing with this mod since its early beginnings and I see a tangible, amazing progress LogRaam has made with it while always listening carefully to the massive feedback in the process. Thanks again for an extremely well thought-out, painstakingly crafted mod without which skyrim would have felt so incomplete.

"Top 5 essential mod for me. The feel of combat now is completely unique and non-repetitive. Excellent work!"

"Very nice mod, Gabriel! The changes are there yet subtle enough that one could almost forget that the game did not ship this way. Opponents are definitely much more intelligent about blocking! I'm quite pleased to endorse."

"For those looking for vids, trust me: You won't *see* anything dramatic. The changes are seamless and subtle. But when you play with the mod installed, you will definitely *feel* the difference. Enemies block far more intelligently, you can't stun-lock opponents with bashing, and stamina management is a meaningful issue. In general, it just gives some welcome love and polish to the defensive melee mechanic, encouraging you to actually watch your opponent and *think* about your shield or other block (and/or theirs) as an active part of your tactical scheme. But I don't want to make it sound overly cerebral, either. After a few hours of play it might no longer even cross your mind that this isn't the way the game originally shipped. Big thumbs up here for an elegant mod."

"[...] right after I installed it I was jumped by a group of shield-wielding Thalmor in the Ratway and they fought much more intelligently than before."

"I made a mod and tested it 1000 times, today i checked it with the new duel and i have to say that the enemies are a lot smarter, the possibility to hack and smash the way to victory reduced significantly. I'm using your mod from version 2 and ver 4.1 is defiantly one of the best mods iv'e seen. For me dual for skyrim == deadly reflex for oblivion. Thank you again for making it."

"Great work! Endorsed big time. I really enjoy this mod. It creates some real strategy in the Skyrim combat. It reminds me more of the 'demon souls / dark souls' combat flavor, of which I'm a big fan. It's rewarding patience, strategy and timing in combat, and creating a more realistic response to blocking. I'm always looking for an opening now. The AI is 100% more fun to fight. You've done a great job. Thanks for sharing this. Skyrim combat just improved dramatically for me. Crushing someone hiding behind a shield and their resulting stagger feels great. No FPS loss! (using v4.0.1)"

"Once again great mod, combat is now so much more fun, more tactical and less hack n' slash!"

"I am enjoying the new challenges brought about by this mod. Combat truly has a strategic aspect now, instead of simply clicking to win."

"In my opinion the harder the combat the better the mod is. There is an exelent combat mod in this site that i will never download because it give an unfair advantage to the player over the NPC. combat in my opinion should be a mind game, the player need to think, form a strategy, react and adapt in order to win.
Duel 4.1 create a condition that force me to do this in order to see my toon alive at the end of a combat. yesterday i done one of the collage quest (the dungeon south of Windhelm) and to my surprise my lvl 30 toon had to use healing spells, potions and poisons and i had to use some brain power. a Falmer shield bashed me (by the way my toon staggered) while a caster used lightning spells on me, i finished the combat with 10% HP. and this is awesome."

"It was better on expert difficulty. I tried a bunch of different mods and liked this one the best since it didn't overdo staggering - and it didn't lag."

"Deleted my old comment about changing stuff or seperating the mod into two mods for player and npc. This works so much better than vanilla as is, and has cauzed no issues. Great work"

"This mod has entirely changed melee combat for the better, in my opinion, and in a believable way! It's frikkin' sweeeeet!"

Great mod. I had to get used to it at first, but now i can't play without it. I will be the 600th person to Endorse this . Sweet xD.

Awesome. Looks like it makes it more like Dark Souls! Now there's a game that gets hand to hand combat down to a science. This mod definitely helps get closer to that goal. Thanks!

This...pretty much does what it says. It makes the combat fun again, I have to say. The vanilla combat, as we all know, just gets a little...meh...after a certain level. Now I have to think when I fight again. Thanks!

wow. i entered a cave where i was supposed to kill the bandit leader. it was 3 v 1. it took me a few tries to learn the new combat system, but it was sooooo much more fun! the enemy would block constantly unless either i let my block down or him. i had to figure out their movement patterns and which one would come first. i did a sneaking approach mad some noise in the right area to attract the mages attention so that she wouldnt be blasting me as i was handling 2 two battle-axe weilding orcs. i have done this cave before on a previous account, and this time around i had to use tactics, instead of just running up and smashing everything in sight. thank you :DDDDDD

I gotta say, this mod combined with Mighty Dragons, ASIS (for increased spawns -, Warzones, Occupy Skyrim, the PISE AI Tweaks (soon to be replaced by Customized AI -, and SkyTEST has made Skyrim such a more dangerous place, lol! I play on the "normal" difficulty and holy must I say that I NEVER have had to spam-heal via potions AND magic to not get rocked against a small group (3+ is deadly O_O). Getting ganked is such a bad thing now, when before I could take on like 5 mobs and never drop below 75% health. Now I run away a lot more :). Also, for those who are curious, I compared the global variables settings from Customized AI to LogRaam's chart of his global vars he changed, and I did not see any conflicting entries. By and large with this logic, I can't see any conflicts. BTW, Customized AI is the "successor" (so to say) to PISE AI Tweaks. Also must note that I use Athyra's ACE - Comprehensive Enhancements perk mod which reduces armor effectiveness so that might another reason why I get beat up so badly.
Sorry for the long post...LogRaam, keep up the awesome work! Looking forward to your updates!

Thanks all for these great feedbacks!