SKYRIM
Grimoas 3rd person friendly Candlelight Spell by Grimoa
Skyrim » Magic - Spells & enchantments
Added: 16/11/2012 - 06:49PM
Updated: 17/11/2012 - 12:05PM

46 Endorsements

1.0 Latest version

494 Unique D/Ls

890 Total D/Ls

7,654 Total Views

Uploaded by Grimoa

Description

Last updated at 12:05, 17 Nov 2012 Uploaded at 18:49, 16 Nov 2012

Grimoa's 3rd person friendly Candlelight Spell


>> What does it do?
This file gives several options to get floating light ball from the candlelight spell out of the way when playing int third person. All options come in one download with a scripted NMM installer to make it as easy as possible to choose and change your mind!
The mod only changes a mesh, so it is compatible with anything that changes duration, casting cost, light radius, (you name it) through an esp file.


>> Installation
Use NMM to install and easily choose the option of you choice!

To manually install unpack the archive, locate the option you want and manually move the contents of that folder to Steam\SteamApps\common\skyrim\Data
To uninstall remove Steam\SteamApps\common\skyrim\Data\meshs\magic\lightspellactorfx.nif


>> Options
Please see the image section!

01 blue hue removal only
Did you ever notice that everything gets a blueish hue when using the candlelight in 3rd person but not when in 1st person? I think that blue is a tad bit much... I removed it in all options of the mod. If you want to keep it, this mod is not for you. ;)

02 moved to left
The glowing light orb is moved to the left. This works very nicley if you have your camera set off to the right. (As in my pictures.)

03 moved to right
The glowing light orb is moved to the right. Probably a better option if you have your camera set off to the left side.

04 - 06 less rainbow
I removed the rainbow rays, which are quite annoying in 3rd person. Comes in centered, left and right versions.

07 - 08 no rainbow
I removed every trace of rainbow colors! Comes in centered, left and right versions.


>> Issues
The options that move the light orb move the point where it materializes when cast by the same amount. To change that I would have to edit the animation (I think) but that's beyond me atm.


>> Legal stuff
Do what you want. Credit would be nice.
(But really, anyone could redo the same edits in nifskope so what's the point?)


>> Credits
Nifskope for letting my edit nifs.
Bethesda for Skyrim