Cutz Tweakz by Cutz
Skyrim » Overhauls
Added: 09/11/2012 - 05:12PM
Updated: 06/12/2016 - 03:54PM

16 Endorsements

1.90 Latest version

146 Unique D/Ls

352 Total D/Ls

6,830 Total Views

Uploaded by Cutz


Last updated at 15:54, 6 Dec 2016 Uploaded at 17:12, 9 Nov 2012

»»» What is this mod? «««

This mod improves many aspects of Skyrim. With an approach as simple, realistic and lore-friendly as possible. I'm sure you've run into many of these issues yourself and wondered why weren't they fixed or implemented in the first place.

»»» What does it do, exactly? «««

> Improves performance.
» Skips Bethesda intro sequence

> Improves gameplay and interface.
» Followers will react faster and move further away when bumped
» Better dialogue controls v1.2:
--> This prevents you from making accidental choices due to mouse and keyboard conflicts.
» Better messagebox controls v1.1:
--> Allows you to navigate popups with the keyboard, as well.
» Replaced default futuristic text font with Sovngarde 7:

> Improves audio.
» Replaced intro music with Malukah's v1.1 Louder:
» NPCs will be less annoying and greet you less repeatedly. This fix is a must if you want to prevent Serana from spamming you 24/7.
» Replaced horrible injured horse sound effects:
» Replaced spammy idle troll sound effects

> The following unique mounts and followers can no longer be killed by enemies and their level cap has been removed:
» College: Brelyna Maryon, J'zargo, Onmund.
» Companions: Aela, Athis, Farkas, Njada, Ria, Torvar, Vilkas.
» Housecarls: Argis, Calder, Iona, Jordis, Lydia.
» Dawnguard: Agmaer, Beleval, Celann, Durak, Ingjard, Serana.
» Mercenaries: Belrand, Jenassa, Marcurio, Stenvar, Vorstag.
» Quest: Erik, Faendal, Sven.
» Horses: Frost, Shadowmere.
» Hounds: Bran, CuSith, Garmr, Sceolang.

> Lore, realism, balance and other improvements.
» Traveling on horse was nearly as slow as traveling on foot. These horses are faster now.
--> Arvak, Frost, Shadowmere.
» Some greatswords were just as slow as battleaxes. This fixes:
--> Daedric, Dragonbone, Dwarven, Ebony, Elven, Glass, Nordic, Iron, Orcish, Silver, Skyforge Steel, Stalhrim, Steel, Stormfang.
» Smelting and tanning increase smithing skill.
» You can smelt steel from iron ingots and charcoal at the smelter. You can also burn firewood to get charcoal there.
» Blessings last much longer. Worshiping a shrine now provides a blessing for a fortnight instead of just 8 hours.
» Why can't you wear a circlet with other headgear? The Aetherial Crown may now be equipped with other headgear and is invisible to prevent clipping.

»»» What else does this mod aim to do? «««
(I do accept suggestions and even assistance)

> Add Skysteel forging to the Skyforge.

> Training dummies improve combat skills.

> Mining improves smithing.

»»» What has been phased out from development? «««

> Realistic needs system similar to this:

> Consider changing perk skill tree (Shoved into another mod project):
» Unify light armor and heavy armor constellations.
» Unify one-handed and two handed constellations.
» Integrate unarmed/dual wield constellation.
» Speechcraft will also improve Shouts.
» Alchemy will also affect cooking/food.
» Add Druidism constellation to perk skill tree:
--> Trapper perk allows you to set traps.
--> Animals and spriggans are no longer aggressive and will assist the Dragonborn in fights, just like villager NPCs.
--> Dragonlore perk coats your weapons with a strong debilitating poison for dragons. It allows you to weaken dragons and prevent them from flying. It also allows you to bring down dragons from the air, stunning them from the crash.

»»» Requirements «««

Skyrim, Dawnguard, Hearthfire & Dragonborn.