SKYRIM
No stretching by langley
Skyrim » Bug fixes
Added: 28/10/2012 - 03:54PM
Updated: 14/08/2015 - 07:35AM

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Uploaded by langley02

Description

Last updated at 7:35, 14 Aug 2015 Uploaded at 15:54, 28 Oct 2012

This fix corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, cliffs, rocks, stables (wood detail). There are awfully stretched indistinct textures. The fix does textures of 100 % scale.
This mod can be used with vanilla textures and/or ANY re-texture mods . It only replaces the buggy meshes which make some scenes look awful in game.

On screenshots three options:
1. Original game without changes.
2. Replacement only meshes.
3. Replacement of models and textures. Textures not included.

Attention. With these mods limited compatibility:
Static Mesh Improvement Mod - SMIM by Brumbek
WATER - Water And Terrain Enhancement Redux by SparrowPrince
Glowing Ore Veins 300 by Baratan

If you use one or several these mods, place No_stretching.esp above in list of mods. Or do nothing - loose files these mods will have priority.

UPDATE 09.06.14
Added files for imperial stables (wood detail; look at new screenshots) and rubble piles in Sky Haven Temple. Removed files for big mountains.
Now only .bsa version. No stretching or No stretching + Distant Decal Fix. And version compatible with Unofficial Skyrim Patch.

UPDATE 14.05.15
Add-on for Markarth. Minor changes and fixes to UV rocks, mountains and stones. Unlike the main mod is not just a change of scale. I tried to manually fix and change some places and objects to make UV more accurate. Highly recommended to use the texture of the rocks and the mountains from aMidianBorn Landscape by CaBaL (this textures on latest screenshots)

Distant Decal Fix - mod from SparrowPrince, added with permission: http://skyrim.nexusmods.com/mods/31982/?
I united these two mods because I use them together.

Excuse for bad English. It is not my native language.