Last updated at 17:46, 12 Nov 2012 Uploaded at 20:55, 23 Oct 2012
So this mod is far from over. I plan on putting in many of the powers from Bethesda's Dishonored, as well as the armor and some of the weapons (probably sourced from current mods such as the flintlock pistols). Currently I am working on the armor (using a place holder for the moment while the real armor mesh is being worked on) that is fully functional. This means a hotkey/power for a magnified zoom function for the mask (only when you wear it) and boots that make you darn near silent even while sprinting.
SO GET EXCITED PEOPLE! This mod is gonna be AWESOME!
And even though it doesn't fit the Dishonored bit, I might add a retracting wrist blade like that of Assassin's Creed just because it is awesome too.
Please guys, if you download it, give some feedback. It only takes a few minutes and it isn't difficult (constructive criticism and/or input on future updates are all welcome).
What it does right now:
Ok so I updated the file with more to come very soon. This mod actually teleports you. The file uploaded currently essentially makes it so that you teleport directly behind your target without alerting anyone (unless someone else sees you right behind that guy) allowing you to slit his throat with ease (have a weapon out and ready so you can do an instant sneak kill). You could also just teleport behind him and leave him be if you like, choice is yours.
The price of teleporting is 75 stamina for now (until I see fit that it might need more as it is fairly powerful).
NO LONGER REQUIRES DAWNGUARD! I rebuilt it from the ground up utilizing absolutely no DG material (didn't load it in the CK) so it is 100% compatible with any version of Skyrim you may have!
There is a book in the Riverwood Trader for those that wanted spoilers of where to find it. It is behind the counter and looks like a red leather bound journal.
*IMPORTANT*: if you are switching from voice-type plugin to spell-type plugin, you must delete the old esp or if you are using NMM, uninstall before installing the new one. Other wise you will still have a voice power that uses the script from the chosen spell-type plugin you installed.