Skyrim

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Talrin

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HighlordTalrin

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About this mod

This mod in an overhaul for many of the animals, creatures , undead and other such monstrosities in the game. This mod rebalances them, and in some cases changes their A.I. The starting level of some of the really hard creatures is a bit less, like trolls, but the level cap on everything has been increased, some by a bit, and some, like spriggans,

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WHAT DOES THIS MOD DO?

This mod in an overhaul for many of the animals, creatures , undead and other such monstrosities in the game. This mod rebalances them, and in some cases changes their A.I. The starting level of some of the really hard creatures is a bit less, like trolls, but the level cap on everything has been increased, some by a bit, and some, like spriggans, massively.

This was done as most things in the vanilla game are stuck at one level, such as a Draugr who is always stuck at level 1, and a restless Draugr at level 7 for example. This mod changes this so things keep leveling and are more lore friendly as well.


This mod works perfectly with my better factions mod, which can be found in my workshop, but this mod does not require it.
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PLEASE NOTE THE SCREENSHOTS ARE JUST FOR DECORATION, AND ARE FROM TESTING. THIS MOD DOES NOT ALTER SPAWN RATES.
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THE LIST OF CHANGES

ANIMALS:

BEARS: Now level with the player. They start at level 6 and end at 24. Other variants of bear such as snow and cave bears can go up to level 26. They also give you more of a warning if you want to avoid a fight.

WOLVES: Now level with the player, between levels 2 and stop at 12. They give you more of a warning now, so it is more difficult to provoke them by accident.

SABERCATS: Start at lvl 4, and go up to 17. The snowy sabercat's go up to lvl 24

FROSTBITE SPIDERS: Now level with the player from levels 2-12. The bigger varieties are a bit more varied, but can go up to lvl 32

CREATURES:

TROLLS: Trolls now start at lvl 7, and end at 30. Frost trolls can level up to lvl 35

SPRIGGAN: Spriggans now lvl from lvl's 8 all the way to 32, Matron's go up to lvl 37.

UNDEAD:

DRAUGR: basic Draugr level up to lvl 10 now, restless go up to 17 and wights up to 24.

SKELETONS: Skeletons now go up to lvl 20 (like their oblivion buddies)

DREMORA:

DREMORA: now level with the player, starting at lvl 7 and go up to 45. The highest end Dremora spawns are replaced with a Dremora warlord, who is lvl 50 and has daedric weaponry.

NEW DREMORA ITEM: Dremora now have their own weapons, with steel stats but with the appearance of deadric weaponry.

DWEMER AND FALMER FORCES:

FALMER: All Falmer level with you now to lvl 35. They start at lvl 5. Each variety of them has a different perks though
1.Falmer: No perks
2.Falmer Skulker: 20% boost to 1 handed damage
3.Famler Gloomlurker: 20% Boost to 1 handed damage, 20% for light armour.
4.Falmer Nightprowler: 40% Boost for 1 handed damage, 20% boost for light armour.
5.Falmer shadowmaster: 40% boost for 1 handed, 40% boost for light armour.
The "boss" ones in each dungeon also have modest boosts to health and stamina.

DWEMER AUTOMATONS

DWEMER SPIDERS: Now lvl between 2-10

DWEMER SPHERES: These guys start at lvl 7 and lvl up to 24

DWEMER CENTURIONS: Now lvl from 24-50. The high levels ones have large boosts to health for a lasting boss battle.
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MY OTHER SKYRIM OVERHAUL MODS (steam links, also here on nexus)
Overhaul: Factions (formally known as better factions complete)
http://steamcommunity.com/sharedfiles/filedetails/?id=88123555
Better Archmage's roof
http://steamcommunity.com/sharedfiles/filedetails/?id=82211063
Better blackreach
http://steamcommunity.com/sharedfiles/filedetails/?id=92296448

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NEXT MOD TO BE RELEASED
Overhaul:Followers= This mod will diversify and improve many followers and guild members to rebalance them to this and my other mods.

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F&Q
Q:This mod crashes my game!:
A: As with my factions mod, this only alters npc's, and is very unlikely to cause a crash. check for conflicts.
Q: Does it add new npc's?
A: No, it rebalances existing ones.
Q: What is this mod called in the load order?
A: Better animals
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