SKYRIM
CS Tag and Track NPCs by CS aka Mush
Skyrim » Miscellaneous
Added: 15/10/2012 - 11:43AM
Updated: 18/11/2015 - 03:01AM

1,810 Endorsements

2.3 Latest version

18,440 Unique D/Ls

36,257 Total D/Ls

113,296 Total Views

Uploaded by T-Mush-S

Description

Last updated at 3:01, 18 Nov 2015 Uploaded at 11:43, 15 Oct 2012

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CS Tag & Track NPC
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===============
DESCRIPTION
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This will allow the player to tag up to 80 NPC's, including animals, that can be tracked with objective markers. I think of this as more of a utility feature. There were so many moments when my followers would vanish or not be where they were supposed to be. Trekking in the woods, you see a traveling merchant only to want to find them again later but can't. Maybe that horse of yours took off during the fight and is nowhere to be found. That's why I made this mod. 

Featured in:
*Note* These are old versions being showcased in the videos, but the concept is the same.

Skyrim Mod Spotlight by Brodual


Skyrim Mod of the Day by LiveStyleGaming



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REQUIREMENTS
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1.) Skyrim version 1.9 or later
2.)
3.) SkyUI 4.1


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INSTALLING
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Updating to 2.3

You must start a new game or at your own risk, make as 'clean' a save as possible.

My recommendation is to do the following:
As with any Skyrim scripted mod, it's best to start a new game.  If you don't want to do that, then I take no blame
if the mod doesn't work as it should. 

If you choose to continue, here are the steps needed to update in mid-playthrough.

Steps for an almost clean save. (This goes for any scripted mod)
a.) save the game, then quit to desktop
b.) uninstall old mod completely
c.) reload the last saved game, then save again, quit back to desktop
d.) use PDTWrapper/Script Scalpel or script utility of your choice to remove any orphaned scripts still baked in the save file from the mod. save it.
e.) re-load the game and the hopefully cleaned save and re-save again, quit to desktop.
f.) install the new mod and run the game, load up the latest save and play. 

Version 2.0 and above isn't compatible with previous versions. New esp + bsa name. All new scripts.

If not updating, just install and play in an existing game.
- Use Whichever Mod manager of your choice - install.
  or
  copy CS_TagNTrack.esp, CS_TagNTrack.bsa into your data folder.  Don't forget to tick it on in the launcher.
- Play the game

*Note* The readme file for this mod is located under your 'Data/readmes/' subfolder and is identical to this description page.

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UNINSTALLING
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- Mod manager of your choice: Uninstall
  or
  Manually remove CS_TagNTrack.esp, CS_TagNTrack.bsa from your data folder.

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Starting The Quest
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Use the "CS Tag & Track NPC's" Lesser Power or the Hotkey on any npc within crosshair range. Use it again on that same NPC and they will be immediately removed.  Your objectives will display the NPC's being tracked.

There's a maximum of 80 tracking slots.

Use the MCM menu to check status, summon, teleport to, track a single npc, and remove.


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Compatibility & Issues
=========================
-Your horse will appear as "Horse" in the objective journal but will show its name correctly in the MCM menu.

-When tagging more than 16 npc's, only the first 16 will have quest markers Above their heads (While in game 3D viewing). This is a Skyrim limitation and not this mod. When searching npc's on the map though, all 80 will show to have quest markers.

**WARNING** SUMMON NPC's AT YOUR OWN RISK! - Although you are able to pick which NPCs get teleported, the summoned npc's could potentially break the game as any npc that's tagged could be transported to the player; This includes npc's that should be in a specific spot in the game. If an NPC isn't flagged as being essential they could end up getting killed in the wilderness when they walk back to where they are supposed to be. I use it for followers who get stuck or aren't where they are supposed to be.

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Change Log
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v.2.3
-(Bugfix) log errors due to glow effect script. Removed script and fixed glow errors in log file. glow effect still works without the script now.

v. 2.2
-(Added) 40 extra slots, bringing the total to 80.
-(Changed) clicking on the various sections are virtually instant. No menu lag on the tabs.
-(Changed) The NPC display list now shows them on the left while their class/job are displayed on the right. Status is always shown now in addition to class/job, if they are a hireling, follower, potential follower, marriageable, housecarl etc. Clicking on job/class will display short information: name, level, health, magicka, stamina, and their location.
-(Added) Spell to summon those in the priority group, used as an alternative to the hotkeys.
-(Added) Hotkey for summoning priority group.
-(Changed) Minor MCM menu tweaks.

v.2.1.1 (Quick Hotfix)
(Bugfix) - During the tracking of priority groups, if clearing the group from the main page, the objectives were still showing
markers even though the npc's were no longer in the group. (Fixed)

v. 2.1
-(Changed) Tracking a single NPC has been replaced with priority grouping. Assign from 1 to 40 NPC's in this group to segregate them from tracking all at once.  
-(Added) Option to enable priority grouping automatically when tagging. It's a toggle and can be turned off at any time.
-(Added) The ability to summon all NPC's that are assigned the priority group.
-(Changed) Can continue to tag and remove NPC's regardless of which mode (All or Priority). Previously, if in single tracking mode, one could not tag nor remove. This has been changed.
-(Changed) Minor MCM menu tweaks.

v. 2.0
-(Changed) Incompatible with previous versions of itself.
-(Added) 10 extra slots for a total of 40 available.
-(Added) The use of a customizable Hotkey.  Can be used in conjunction or as a replacement for the spell.
-(Changed) Tagging visuals that were bright blue are now a subtle dark red.
-(Added) Some audio cues to inform the player if trying to tag while in tracking a single npc mode, or if the tracking slots are filled.
-(Changed) MCM menu layout
-(Changed) Completely redid the scripts.  Cut out several thousand lines of non-essential code and streamlined it quite a bit. Shout out to Jaxonz for the help.

v. 1.5
-(Added) 10 extra slots for a total of 30 available.
-(Bug Fix) Rare occasion where the player will glow along with the other npc's. Fixed.
-(Changed) Internal scripting tweaks cut the lines of code by half.
-(Changed) MCM spellings / minor additional information; How many slots are filled/empty are now displayed in the MCM General Tab.
-(Removed) The extra [] lines of empty spots in the journal are gone. Now only tagged actors will show.  If no actors are tagged, the quest won't be displayed at all.

v. 1.2
-(Bug Fix) NPC1 through NPC20 in the MCM menu should now display the correct Tagged Actor. Wasn't picking up leveled actors correctly. Fixed.
-(Changed) Some Spelling Errors
-(Added) MCM option to remove/clear all tagged actors at once. *Note: this doesn't stop the quest.  It's just a quick way to remove all instead of going through one at a time.

v. 1.00
-(Changed) Incompatible with previous versions of itself.
-(Bug Fix) Log issues with scripts fixed.
-(Bug Fix) reworked Glow feature internally - streamlined script - should work as intended.
-(Changed) Tagging sounds and visuals tweaked. Sound is softer and new visuals when tagging and removing.
-(Changed) Notifications now show the actor's name when adding or removing instead of the generic "NPC Added".
-(Changed) Tagging requires the actor tagged to be within arms reach of the player.
-(Bug Fix) True friendly ghosts, (think Casper) are now able to be tagged.
-(Changed) Several scripts and internal quests have been rewritten, tweaked, removed.

v. 0.98
-(changed) Removed messagebox config menu spell and summon spell. Config, Summon, Remove NPC's now done fully through the MCM Menu.
-(Bug Fix) If tagging an un-named NPC, sometimes the name would appear blank in the menu(Due to other mods not giving them any name). Now they read 'NPC 1' through 'NPC 20'
-(Bug Fix) If glow option is ON. NPC's sometimes would lose the effect if traveling through load-doors. This should now work as intented and keep the glow effect on.
-(added) Toggle Option to have tagged NPC's that die, display a message box letting the player know.
-(added) Toggle Option of showing Essential, Invulnerable, or Dead in the MCM menu near the NPC's Name.
-(added) Travel to NPC. Now the player can choose to teleport to the NPC via MCM Menu.
-(changed) Slightly organized the MCM menu a bit and added some minor guide information.
-(changed) 'CS Tag & Track NPC' spell changed to 'Tag & Track NPC'.

V. 0.95
-(Added) MCM support menu

v. 0.9
-(changed) Removed dialogue dependency and switched to using a lesser power. One keystroke now removes and adds npcs to the list.
-(added) 10 extra slots for a total of 20.
-(changed) Streamlined the scripts, uniformed some naming of menus/spells.
-(added) "Config Menu" Lesser Power.
-(added) Tracked NPC's 'glow' slightly which may be toggled in the config menu.(off by default)
-(changed) Incompatible with previous versions of this mod.

v. 0.3.1
-(bug fix) Dialogue bug to save-reload-save again has been fixed. (Only applies to a game that never had this mod installed.)
-(changed) Repackaged using a BSA file. Keeps the files organized.

v. 0.3
-(added)A new spell "Tracking Summon Menu" to allow tracked NPC's to be summoned to the player. The player is able to choose which NPCs.

v. 0.2.2
-(bug fix) Some objectives will show as [ [] ] after using the Track One Mode, then clicking Tag & Track All button. This has been fixed.
- previous fixes and changes included in this version. v.0.2.1 hotfix not needed.

v. 0.2.1
-(bug fix) When all slots filled, sneaking and activating would show cancel on all. It now only works with horses to prevent accidental stealing as intended

v. 0.2
- (added) Included horses in the main esp. (removed optional esp)
- (added) Included ability to Track one NPC from the Tagged List of NPC's
- (changed) Uniformed the Menu Texts.
- (changed) Renamed Lesser Power from "Forget Someone" to "Tracking Menu"
- (bug fixed) The 10th slot would tag a person but not show an objective. This has been fixed.

v. 0.1.1
- (added) Optional Horse Add-on

v. 0.1
- Initial Release.

===========
CREDITS
===========
Jaxonz - Thank you for the permission and help concerning scripting.
Bethesda - Thank you for this wonderful game and mod tool.
Forum Modders who helped tweak and flesh out the scripting.
Commenters for their support and ideas.

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DISCLAIMER
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This software is provided 'as-is'. In no event shall the authors be held liable for any damages
arising from the use of this software.