Burning Skies - Flyable Dragon Races 3 by ElSte17 and UbuntuFreakDragon
Skyrim » Animals, creatures, mounts & horses
Added: 09/10/2012 - 07:47PM
Updated: 08/01/2015 - 10:25PM

2,866 Endorsements

3.1.3c Latest version

66,521 Unique D/Ls

101,241 Total D/Ls

389,728 Total Views

Uploaded by ElSte17


Last updated at 22:25, 8 Jan 2015 Uploaded at 19:47, 9 Oct 2012

By ElSte17 (Diabloblanco) and recoded by UbuntuFreakDragon
Revisions by Ceruulean

You must have the Skyrim Script Extender (SKSE) and own a legitimate copy of Skyrim.
No complaints, it’s essential for the mod to work properly!

The MCM menu is optional, but to use it you need SkyUI.

SKSE website

Please backup your saves before installing this mod!

- Please follow all instructions for updating and uninstallation, found on this description page and in the Readme file.
* The creators are not responsible for any save malfunctions caused by failure to read!

> "Burning Skies" is a script-intensive mod! For optimal performance, limit the amount of scripted mods in your load order!


(Below showcases older versions of this mod)

Are you ready to see the world as only a dovah can? Gain the power to transform into a dragon, raid villages, snack on bandits and fly around Skyrim!

Customize your experience with the MCM menu from SkyUI:
  • Become any species of dragon from the game, including DLC added dragons.
  • Set dragon faction relations: become friends with them or continue being their worst enemy.
  • Map controls to your personal preference.
  • Set killmove chance, enable headtracking and more.

If you installed any of the following mods:

Any dragons added from these mods you can transform into!


* Compatibility Information *

Use a mod manager like Nexus Mod Manager if you have one. Manual installation is the same as for every mod: Drag and drop into your Skyrim directory, replacing the “Data” folder.

If you install manually, enable the mod by launching Skyrim via Steam, going to “Data Files” and checking the box next to Burning Skies.esp. However, always launch this mod using the SKSE Loader!

If you can’t access one of these methods, e.g. because Skyrim is running under Linux via wine, you would have to manually edit your plugins.txt
- Win 7: C:UsersAppDataLocalSkyrimplugin.txt
- XP: C:Documents and SettingsLocal SettingsApplicationsPlugin.txt
- Linux: /home//.wine/dosdevices/C:/users//AppData/Local/Skyrim/plugin.txt
(if running Skyrim with Wine compatibility to Win7 or else if the compatibility settings are for Win XP change to Win 7 or use the Win XP path)

Add a new line: Burning Skies.esp

Updating / Uninstallation

You must make a clean save.
Clean save instructions:

1. Load your save, transform back into normal form if you haven’t and wait a few seconds to let the scripts run to completion.
2. If you have the MCM menu, press "Uninstall" under the "Settings" page.
If you don't, open the console (~ key) and type,

(for version 3.1.0 onwards)
----------------stopquest FDR

(for version 3.0.2 and below)
----------------stopquest blubquestinstalldragonmod

3. Wait a few minutes, then save your game in a NEW slot. Don’t overwrite an existing save.
4. Exit the game and deactivate the .esp file.
5. Return to that new save and let your game idle for a couple minutes.
6. Make another save in a new slot.
7. Delete the .esp and .bsa file, preferably using your mod manager to uninstall.

If you have done manual installation -
---------Go to "Sounds > Voice" and delete the folder named "Burning Skies.esp," this is where the shout voices are stored.
AND IF you're uninstalling version 3.0.2 -
---------Go to "Data > Scripts" folder and remove


At this point you've uninstalled Burning Skies. You can now use the newest update, and please use the newest save from there.

Default Controls

[W] [A] [S] [D] to move
[E] to fly or land
Steer with the mouse
[Spacebar] to increase altitude
[X] to decrease altitude
[V] to roar ([R] in previous versions)

[G] to fly forward without awkward animation (Old Flying Method only)
[L-Shift] to reduce speed (Does not actually work)

------Note: the following controls are mapped to default actions so they will change if you change the associated action in the vanilla menu, displayed in parentheses.

[M1] - Left Click to bite (Right hand attack)
[M2] - Right Click to tail smash (Left hand attack)
[M1] + [M2] Simultaneous Click while moving left or right to wing bash (Dual attack)
[Ctrl] when grounded to rest, or when flying to perch (Sneak)
[CapsLock] to toggle speed (Toggle Always Run)


Q: The mod doesn't work at all, I’m not getting any spells, no working hotkeys, etc.
A: Make sure you have the .esp enabled. If you don’t know what this means, search for various modding guides on the Nexus.
Also, if you installed the mod in the middle of a game, make a save and reload.

Q: Why can’t I fly?
A: You need the latest SKSE for flying, since the Skyrim 1.6 patch became final, SKSE Papyrus support became final, too.

Q: I have SKSE installed, but the mod still doesn't work.
A: Make sure you have launched the game using the "SKSE Loader". Type “getskseversion” into the console if you are receiving errors.
If you still have problems, clearly you haven't installed it correctly because it works for the majority of people. I know this answer is frustrating, but you will have to go back and retrace your steps. Do you have the version of SKSE downloaded from the link? Did you launch the game with the SKSE loader? Do you have a mod conflict? Did you install the mod correctly in the first place?

Q: Why is my dragon tangled up and/or floating above the ground?
A: If you chose a scale other than “Normal,” there are collision detection issues with unusually sized dragons and in cramped spaces. Choose “Normal” to avoid this issue.

Q: Why is the dragon's head pointing the wrong direction? I can't aim!
A: If you enable headtracking in the MCM menu, then sometimes the dragon will be looking at far objects. It is disabled by default, so go into your MCM and disable. If you don’t have SkyUI, then look at the list of Global Variables to change the settings manually. Or, if you really want headtracking, try Player Headtracking by Maegfaer.

Q: Why aren't you using the actual hover and land animations? That seems obvious to do...
A: It's much easier said than done. For some reason, certain animations teleport you as a dragon to random positions on the map and the screen turns blue, likely causing CTDs. I think it’s because AI behaviour is hardcoded into the animations and was not designed for player control. The only workaround is to go into first-person, enable AI behaviour for the player, play the animation, then restore control to the player. It works swimmingly most of the time.

Q: Why are NPCs pushing me around like I'm weightless? I'm a dragon, for goodness sake!
A: Because you're the player. Noticed how followers and dogs will push you aside, but you can't displace them, much to your chagrin? The rules are no different when you're a dragon, and it's just a part of the game engine's mechanics. If you ever want payback, ride a horse into a dragon. It's pretty funny.

Q: Why am I slower than NPC dragons?
A: When you fly as the player, your computer is forced to load the vast scenery that surrounds you quickly. This takes a lot of processing power, and since most of us don't use supercomputers, we have to fly slowly to give the game time to load the surroundings and prevent CTDs. The AI dragons don't have to load surroundings for them to see, so they can fly as fast as they please.

Q: Why do I get a CTD everytime I try to start flying?
A: It’s likely your computer is unable to process the script fast enough, or you haven’t uninstalled an old version cleanly.
You can try a small workaround, requiring the CK and code digging.
- Run in CK the Papyrus Script Manager, found under “Gameplay” tab.
- Open FDRscriptflying in Papyrus
- Find “OnEffectStart”
- Find “wait(1)” and increase the number to 2
- Save the script, then return to the Script Manager. Right click the script and click “Compile.”
What this does is give the script more time to execute the commands. Hopefully it works.

Q: Does this mod support controllers?
A: I've recoded some parts with newer SKSE input functions that work with controllers, and the mod is playable with controllers. Most features like "Roar" can be remapped with the MCM to controller buttons. I would appreciate people to simply test it out and report back their results to me!

Q: Why is my body invisible when I transform back?
A: Somehow the script is not running to completion. Normally this is due to improper installation/uninstallation. The instructions are available on the description page and in the Readme. This is all I can offer, as I test the mod on a new savegame, and modding your own game is your responsibility.

Q: Why is the camera zoomed out even though I'm not in dragon form?
A: There's an issue where if you're currently a dragon and you load another save that never had Burning Skies installed, the camera does not revert properly. Sometimes data from the last save will transfer over in the same gaming session. I'm not sure if there's a fix for this because camera settings are .ini settings that apply universally to all saves, and loading a new save without the mod means the proper scripts have not initialized, and thus they can't fix the camera. If you want to play on the clean save, you'll have to quit the game and reload.

Q: Which mods are compatible/incompatible?
A: Most mods are compatible with FDR. Instead of asking me to test it, you will have to test it yourself. If you find any incompatibilities, please post it in the thread: Incompatibilities Thread

Q: I don't have an MCM menu!
A: It's possible you just got unlucky. You can look at this post and see if it helps:

Q: Can I change controls?
A: Yes you can! Actually, you can change more than just controls. If you have SkyUI version 2 or higher, there’s an MCM menu for ease of use.

Changing Controls

If you don’t have SkyUI, the controls are stored as globals and you can change them ingame via console, preferably while untransformed. The basic command is:

set GlobalVariable to #

GlobalVariable must be one of the following:

FDRdragonracenumber (The # ranges 0 - 8, each number a different species)
FDRdragonscalesize (0 is small, 1 is normal and 2 is large)
FDRdragonshouttype (0 is fire, 1 is frost)

For the keys, the # has to be a two or three digit number which represents a key. Here is the list of corresponding key and numerical values:

FDRkeyFly (Start and stop flying)
FDRkeyTransform (Hotkey for transformation; can be disabled)
FDRkeyConstant (Old Flying Method only)
FDRkeySlow (Does not work)

FDRflyingmethod (0 is old, 1 is new)
FDRenableTransformKey (0 is disabled, 1 is enabled)
FDRenableCamera (0 is disabled, 1 is enabled)
FDRenableVoices (0 is disabled, 1 is enabled)
FDRenableHeadtracking (you get the point)

Save and reload if you want all the changes to take effect.
For older versions, these are the keyglobals:

blubbecomedragonhumanfastkey ;hotkey become a dragon
blubconstantflyingforwardkey ;hotkey flying constantly forward
blubflyingforwardkey ;hotkey flying forward
blubflyingstartstopkey ;hotkey to start/stop flying
blubflyingupkey ;hotkey flying up
blubroarkey ;hotkey to roar ^^
I hope this helps.

Useful Mods

Dragon Third Person Camera Correction
- A nice skeleton camera fix for dragons (will be tested soon)
Savegame Script Scalpel
- As this mod is script intensive, a nice tool to remove old scripts from a save.
Burn Freeze Shock Effects
- A graphical mod, with it your victims look nice and toasty.
Player Headtracking
- Adds to immersion and works in dragon form.


Thanks to Bethesda for Skyrim.

Mods used in images on this description page:
Climates of Tamriel by jjc71
Bethesda Performance Textures by Gamwich