Less Artifiicial ReScaled Difficulty by hideinlight
Skyrim » Gameplay effects and changes
Added: 08/10/2012 - 11:28PM
Updated: 10/10/2012 - 02:26PM

20 Endorsements

1.1 Latest version

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Uploaded by HideInLight


Last updated at 14:26, 10 Oct 2012 Uploaded at 23:28, 8 Oct 2012

Solves the main causes of Skyrim's balance and Scaling problems. Each increase in rank of difficulty is a tradeoff. You gain 20% damage for each rank, while the enemy gains 50%.
Master Vanilla: Player 50%, Enemy 200%
Master ReScaled: Player 140%, Enemy 200%

Increasing the Enemies Health and the Damage they deal is probably the laziest and worse way possible to increase the difficulty of the game. It makes it impossible to balance the game around both Adept and Master (you can only pick one). Destruction and Two handed weapons which requires you to kill enemies fast becomes so weak it's no longer viable in vanilla. People end up making mods to compensate like making destruction scale 2x or 3x.

All of that is actually unnecessary if you make the difficulty settings scale in favor of both player and enemy (just more in favor of one than the other), instead of creating this wide artificial gap between damage given and taken.

fDiffMultHPByPCVE 0.5
fDiffMultHPByPCE 0.75
fDiffMultHPbyPCN 1
fDiffMultHPbyPCH 1.2
fDiffMultHPByPCVH 1.4

fDiffMultHPToPCVE 0.75
fDiffMultHPToPCE 0.85
fDiffMultHPToPCN 1
fDiffMultHPToPH 1.5
fDiffMultHPtoPCVH 2

fDiffMultXPE 1.0
fDiffMultXPH 1.1
fDiffMultXPN 1.2
fDiffMultPVE 1.3
fDiffMultXPVH 1.4

fLeveledActorMultEasy 1.1
fLeveledActorMedium 1.15
fLeveledActorMultHard 1.20
fLeveledActorVeryHard 1.25