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AKFrost

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AKFrost

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About this mod

Mostly Random Spells for my amusement. Check it out if you want to.

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AKFrost's Random Spells
This is mostly for my own amusement, and I figured I'd use the nexus so I don't accidentally lose this again. Nevertheless if you downloaded it, I hope you enjoy.
IMPORTANT: 3.00 Update requires the old version to be uninstalled first, as there are numerous conflicts.
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Spells:
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Shatter
School: Alteration
Level: Novice
Base Magicka Cost: 2/s
Description: Destroys an opposing ward and deals 1 damage per second to health and magicka.
Note:
*Magnitude scales with Alteration Power.
Materialize
School:Ateration
Level: Apprentice
Base Magicka Cost: 137/s
Description: Increases Alteration spell power and reduces Alteration spell cost by 25% as long as maintained.
Note:
*Magnitude scales with Alteration Power.
Magicka Burn
School: Alteration
Level: Adept
Base Magicka Cost: 300
Description: Burns all of (Ateration Level/4)% of target's Magicka and deals (Alteration Level/4)% of it as health damage.
Note:
*Magnitude scales with Alteration Power.
*Cannot burn more magicka than the target has and the amount burned is used as base damage.
*The health damage multiplier can exceed 100% and works fully.
Rend Flesh
School: Alteration
Level: Expert
Base Magicka Cost: 500
Description: Kills the target if it has 25% HP or less.
Note:
*Magnitude scales with Alteration Power.
Gravity Barrier
School: Alteration
Level: Master
Base Magicka Cost: 2475
Description: Increases Magic Resistance by 50%, nullifies fall damage, reduce incoming physical damage by 50 points. Increase Carryweight by 10000 points for 30 seconds.
Iron Curtain
School:Alteration
Level: Master
Base Magicka Cost: 10045
Description: Nullifies all incoming physical damage and stagger for 30 seconds.
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Conjure Spectral Rabbit - Shock
School: Conjuration
Level: Novice
Base Magicka Cost: 143
Description: Summons a mountable shock Spectral Rabbit for 60 seconds.
Conjure Spectral Rabbit - Flame
School: Conjuration
Level: Novice
Base Magicka Cost: 143
Description: Summons a mountable flame Spectral Rabbit for 60 seconds.
Conjure Spectral Rabbit - Frost
School: Conjuration
Level: Novice
Base Magicka Cost: 143
Description: Summons a mountable frost Spectral Rabbit for 60 seconds.
Condense
School: Conjuration
Level: Apprentice
Base Magicka Cost: 137/s
Description: Maintain to increase Conjuration spell power and reduce Conjuration spell cost by 25%.
Note:
*Magnitude scales with Conjuration Power.
Rampage
School: Conjuration
Level: Adept
Base Magicka Cost: 167
Description: Target summon deals and receives 60% additonal damage for 30 seconds.
Detonate
Level: Expert
Base Magicka Cost: 500
Description: Detonates the target summon, dealing physical damage to health in a 30-foot radius to all allies and enemies equal to 100% of its remaining HP (rounded up to the nearest 100).
Note:
*Magnitude scales with Conjuration Power.
Conjure Giant Frostbite Spider
School: Conjuration
Level: Master
Base Magicka Cost: 4262
Description: Summons a permanent Giant Frostbite Spider.
Conjure Enormous Frostbite Spider
School: Conjuration
Level: Master
Base Magicka Cost: 8525
Description: Summons a permanent Enormous Frostbite Spider.
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Stunning Strike
School: Destruction
Level: Novice
Base Magicka Cost: 18
Description: A bolt of lightning that does <mag> points of shock damage to Health and half that to Magicka. Knocks enemy back.
Charge
School: Destruction
Level: Apprentice
Base Magicka Cost: 137/s
Description: Maintain to increase Destruction spell power and reduce Destruction spell cost by 25%.
Icy Grip
School: Destruction
Level: Adept
Base Magicka Cost: 262
Description: Grabs onto the target for 3 seconds, dealing 50 frost damage to health and stamina.
Ballista
School: Destruction
Level: Expert
Base Magicka Cost: 451
Description: Throws a Ballista Bolt at the Enemy, dealing 60 Damage to health and knocks enemy backwards.
Notes:
*The projectile is subject to gravity.
Trebuchet
School: Destruction
Level: Master
Base Magicka Cost: 1592
Description: A fiery explosion for 300 points of damage in a 96 foot radius. Targets on fire take extra damage.
Notes:
*The projectile is subject to gravity.
*Targets burn for 300 damage per second for 3 seconds. The caster does not.
*Creates an extra explosion, dealing 600 physical damage.
Cataclysm
School: Destruction
Level: Master
Base Magicka Cost: 10483
Description: A fiery explosion for 13500 points of damage to health, stamina and magicka in a 960 foot radius. Targets closer to the center take extra damage. Targets on fire take extra damage.
Notes:
*This spell ignores fire resistance and spell absorption.
*This spell will reduce all enemies killed within the 960 feet radius to dust.
*Targets burn for 13500 damage per second for 300 seconds. The caster does not.
*Creates 22 explosions with radii in increments of 24 feet, starting from 456 feet and ending at 960 feet.
*The explosions deal 22 * 13500 = 297000 physical damage. This value cannot be amplified by any means, although it is reduced by armor rating. The explosions have a slight delay.
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Psionic Storm
School: Illusion
Level: Novice
Base Magicka Cost: 5/s
Description: Target takes 100 points of magicka and stamina damage per second.
Channel
School: Illusion
Level: Apprentice
Base Magicka Cost: 137/s
Description: Maintain to increase Illusion spell power and reduce Illusion spell cost by 25%.
Wreck:
School: Illusion
Level: Adept
Base Magicka Cost: 226
Description: Reduces target's max stamina and magicka to 0 for 60 seconds.
Note:
*Duration scales with Illusion Power.
Rend Spirit:
School: Illusion
Level: Expert
Base Magicka Cost: 500
Description: Reduces target enemy's max HP by by 25%.
Terror
School: Illusion
Level: Master
Base Magicka Cost: 1002
Description: Terrorizes the enemy, causing it to flee for 30 seconds with a (illusion level/2)% chance of instant death.
Note:
*Aspect of Terror adds 10% chance of instant death.
Horrify
School: Illusion
Level: Master
Base Magicka Cost: 8192
Description: For 30 seconds, horrifies all enemies within a 96 feet radius, causing them to flee for 30 seconds with a (Illusion level/2)% chance of instant death.
Note:
*Aspect of Terror adds 10% chance of instant death.
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Immunize
School: Restoration
Level: Novice
Basic Magicka Cost: 79
Description: Immunizes against diseases, paralysis and poisons for 60 seconds.
Focus
School: Restoration
Level: Apprentice
Base Magicka Cost: 137/s
Description: Maintain to increase Restoration spell power and reduce Restoration spell cost by 25%.
Overload
School: Restoration
Level: Adept
Base Magicka Cost: 300
Description: Burns (Restoration Level/4)% of target's Stamina and deals (Restoration Level/4)% of it as health damage.
Notes:
*Cannot burn more stamina than the target has and the amount burned is used as base damage.
*The health damage multiplier can exceed 100% and works fully.
Defibrillate
School: Restoration
Level: Expert
Base Magicka Cost: 387
Description: Deals 120 shock damage to health and recovers stamina and magicka completely.
Invigoration
School: Restoration
Level: Master
Base Magicka Cost: 434
Description: At the cost of your spellcasting, double movement speed, negate all fall damage, double weapon damage dealt, immunizes, removes carryweight and regenerate 200 health per second for <8> hours.
Notes: 
*There is no way to turn it off before it wears off.
*If Respite is learned, also regenerate 200 Stamina per second.
Avatar
School: Restoration
Level: Master
Base Magicka Cost: 10817
Description: Increase Health and Stamina by 10000 points, and nullifies all incoming magical damage and knockback for 60 seconds.
Notes: 
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Equipment:
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Silver Archmage's Boots
Armor Rating: 0
Value: 4550
Weight: 1
Enchantment: Fortify Illusion Power and Sneak: 100 points.
Silver Archmage's Circlet
Armor Rating: 0
Value: 4300
Weight: 2
Enchantments: Fortify Alteration Power and Waterbreathing: 100 points.
Silver Archmage's Gloves
Armor Rating: 0
Value: 3950
Weight: 1
Enchantment: Fortify Destruction Power and Unarmed: 100 points.
Silver Archmage's Locket
Armor Rating: 0
Value: 3980
Weight: 0.5
Enchantments: Fortify Conjuration Power and Carry Weight: 100 points.
Silver Archmage's Robes
Armor Rating: 0
Value: 4150
Weight: 2
Enchantments: Fortify Restoration Power and Health Regeneration: 100 points
Silver Archmage's Signet
Armor Rating: 0
Value: 3800
Weight: 0.25
Enchantments: Fortify Magicka: 100 points, Fortify Magicka Regen: 100 points.
Silver Archmage's Alteration Signet
Armor Rating: 0
Value: 5300
Weight: 0.25
Enchantment: Alteration spells costs no magicka.
Note: Cannot be disenchanted.
Silver Archmage's Conjuration Signet
Armor Rating: 0
Value: 4980
Weight: 0.25
Enchantment: Conjuration spells costs no magicka.
Note: Cannot be disenchanted.
Silver Archmage's Destruction Signet
Armor Rating: 0
Value: 4950
Weight: 0.25
Enchantment: Destruction spells costs no magicka.
Note: Cannot be disenchanted.
Silver Archmage's Illusion Signet
Armor Rating: 0
Value: 5550
Weight: 0.25
Enchantment: Illusion spells costs no magicka.
Note: Cannot be disenchanted.
Silver Archmage's Restoration Signet
Armor Rating: 0
Value: 5150
Weight: 0.25
Enchantment: Restoration spells costs no magicka.
Note: Cannot be disenchanted.
Silver Archmage's Master Signet
Armor Rating: 0
Value: 11000
Weight: 0.25
Enchantment: All spells costs no magicka.
Note: Cannot be disenchanted.
Staff of Eruption
Damage: 0
Value: 5700
Weight: 8
Enchantment: Deals 100 damage in targeted area with radius 100 feet. Targets on fire take extra damage.
Note: The projectile will rise up as it travels.
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Additional Equipment Effects:
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*Any signet adds the Catapult lesser power.
*Any piece + Robes adds the Reverse Meridians Spell
*Any 2 pieces + Boots adds the Inhibit Spell
*Any 3 pieces + Gloves adds the Night Thunder Spell
*Any 4 pieces + Locket adds the Doom Spell
*Wearing the full set adds the Annihilate Spell
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Added Spells:
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Catapult
School: Lesser Power
Description: Launches the caster.
Reverse Meridians
School: Restoration
Level: Novice
Basic Magicka Cost: 0
Description: Converts 50 points of Stamina to Health.
Notes:
*This is a 2-handed spell.
*This spell is not affected by Respite (you do not heal back stamina.)
Inhibit
School: Alteration
Level: Apprentice
Base Magicka Cost: 73
Description: Reduces the enemy's Magic Resistance by 50% for 10 seconds.
Night Thunder
School: Destruction
Level: Adept
Base Magicka Cost: 1358
Description: A strike of thunder that does 200 points of shock damage to Health and Magicka. At night it deals an additional 200 points of shock damage to Health and Magick and knocks enemy back.
Doom
School: Conjuration
Level: Expert
Base Magicka Cost: 1000
Description: Deals 10 damage per second to target enemy. If an enemy is dealt more than 300 damage by this spell and killed, summon a permanent Dremora Lord. Cannot be cast on summons.
Annihilate
School: Illusion
Level: Master
Base Magicka Cost: 2864
Description: Breaks the targets' mind, calming and disarming them, reduces targets' armor by 1000. Magic resistance by 100%, and stamina and magicka to 0 for 60 seconds.
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Summon Stats:
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Enormous Frostbite Spider
Level: PC x 3 (Max 1000)
Health: 2240 + 10/level
Magicka: 50
Stamina: 245 + 5/level
Attack Damage: 1400
Attack Range: 192
Movement Speed: 200
Spells:
*Spider Charge (Teleports to an enemy, dealing 100 frost damage in an area with radius 24 feet.)
*Spider Force (Unrelenting Force, 3 words).
*Spider Grip (Grabs the enemy, rendering it immobile and absorbing 25 health and magicka per second for 10 seconds)
*Spider Spawn (Consumes an enemy, and summons 10 Frostbite Spiderlings for 60 seconds).
*Spider Storm (Freezes enemies within an area with radius 96 feet in ice, dealing 100 damage per second to stamina and magicka for 10 seconds.)
*Spider Tornado (Ice Storm, 400 damage.)
Perks:
*Spider Armor (Armor Rating: +667)
*Spider Barrier (Gravity Barrier, Permanent)
*Spider Metabolism (20x Health Regeneration and Stamina Regeneration)
*Spider Vengeance (When health is below 20%, increase crit and absorb by 20%).
*Waterwalking
Attributes:
*Mountable
Frostbite Spiderling
Level: 1
Health: 250
Magicka: 4
Stamina: 50
Attack Damage: 45
Attack Range: 48
Movement Speed: 1000
Spells:
*Spider Breath (Frostbite, 100 damage).
*Spider Force (Unrelenting Force, 3 words).
Giant Frostbite Spider
Level: PC x 2 (Max 1000)
Health: 2240 + 10/level
Magicka: 4
Stamina: 245 + 5/level
Attack Damage: 700
Attack Range: 96
Movement Speed: 200
Spells:
*Spider Charge (Teleports to an enemy, dealing 100 frost damage in an area with radius 24 feet).
*Spider Force (Unrelenting Force, 3 words).
*Spider Grip (Grabs the enemy, rendering it immobile and absorbing 25 health and magicka per second for 10 seconds).
*Spider Spawn (Consumes an enemy, and summons 10 Frostbite Spiderlings for 60 seconds).
*Spider Storm (Freezes enemies within an area with radius 96 feet in ice, dealing 100 damage per second to stamina and magicka for 10 seconds).
*Spider Tornado (Ice Storm, 400 damage).
Perks:
*Spider Armor (Armor Rating: +667).
*Spider Barrier (Gravity Barrier, Permanent).
*Spider Metabolism (20x Health Regeneration and Stamina Regeneration).
*Spider Vengeance (When health is below 20%, increase crit and absorb by 20%).
*Waterwalking.
Spectral Rabbit (Shock)
Level: PC x 1 (No Max)
Movement Speed: 1650
Perks:
*Shock Cloak: 100 points.
Attributes:
*Cannot attack.
*Mountable
*Ghost - cannot be affected by anything.
Spectral Rabbit (Flame)
Level: PC x 1 (No Max)
Movement Speed: 1650
Perks:
*Flame Cloak: 100 points.
Attributes:
*Cannot attack.
*Mountable
*Ghost - cannot be affected by anything.
Spectral Rabbit (Frost)
Level: PC x 1 (No Max)
Movement Speed: 1650
Perks:
*Frost Cloak: 100 points.
Attributes:
*Cannot attack.
*Mountable
*Ghost - cannot be affected by anything.
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How to Obtain:
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*Novice Spells: Forge, Always available.
*Apprentice Spells: Forge, Level 25 in that school.
*Adept Spells: Forge, Level 50 in that school.
*Expert Spells: Forge, Level 75 in that school.
*Master Spells: Forge, Completion of the school's Ritual Spell.
*Silver Archmage Equipment: Forge, Completion of "The Eye of Magnus"
*Staff of Eruption: Forge, Completion of "The Eye of Magnus"
*Silver Archmage School Signets, Forge: Completion of "The Eye of Magnus" and Level 100 Enchanting.
*Silver Archmage Master Signet, Forge: Completion of "The Eye of Magnus", Completion of "Dragonslayer", Have at least 1 of each School Signet in inventory.
*Blessed Silver Ingot: Casting Defibrillate on a target has a 10% chance of converting a Silver Ingot into a Blessed Silver Ingot.
*Blessed Silver Ingot: Smelter, Restoration level 100.
*Daedric Silver Ingot: Casting Detonate on a target has a 10% chance of converting a Silver Ingot into a Daedric Silver Ingot.
*Daedric Silver Ingot: Smelter, Conjuration level 100.
*Infused Silver Ingot: Casting Ballista on a target has a 10% chance of converting a Silver Ingot into an Infused Silver Ingot.
*Infused Silver Ingot: Smelter, Destruction level 100.
*Phantom Silver Ingot: Casting Rend Spirit on a target has a 10% chance of converting a Silver Ingot into a Phantom Silver Ingot.
*Phantom Silver Ingot: Smelter, Illusion level 100.
*Warped Silver Ingot: Successfully killing a target with Rend Flesh has a 10% chance of converting a Silver Ingot into a Warped Silver Ingot.
*Warped Silver Ingot: Smelter, Alteration level 100.
*Spell Tome: Iron Curtain: Casting Gravity Barrier has a 10% chance of converting a Spell Tome: Gravity Barrier into a Spell Tome: Iron Curtain
*Spell Tome: Conjure Enormous Frostbite Spider: Casting Conjure Giant Frostbite Spider has a 10% chance of converting a Spell Tome: Conjure Giant Frostbite Spider into a Conjure Enormous Frostbite Spider
*Spell Tome: Cataclysm: Casting Trebuchet has a 10% chance of converting a Spell Tome: Trebuchet into a Spell Tome: Cataclysm
*Spell Tome: Horrify: Killing an enemy with Terror has a 10% chance of converting a Spell Tome: Terror into a Spell Tome: Horrify
*Spell Tome: Avatar: Casting Invigoration has a 10% chance of converting a Spell Tome: Invigoration into a Spell Tome: Avatar
*Spell Tome: Conjure Spectral Rabbit - Flame: Casting Conjure Spectral Rabbit - Shock has a 10% chance of converting a Spell Tome: Conjure Spectral Rabbit - Shock into a Spell Tome: Conjure Spectral Rabbit - Flame
*Spell Tome: Conjure Spectral Rabbit - Frost: Casting Conjure Spectral Rabbit - Flame has a 10% chance of converting a Spell Tome: Conjure Spectral Rabbit - Flame into a Spell Tome: Conjure Spectral Rabbit - Frost
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Credits:
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*Bethesda for making this game.
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Version History:
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3.10
Bugfixes:
Fixed alteration signet enchanting level requirement.
Fixed conjure enormous frostbite spider cast time.  
Fixed a typo in Overload's spell description.
Fixed the duration in Avatar's spell description.
Fixed Horrify's duration, now actually lasts 30 seconds.
Fixed Trebuchet's intense flames impact area.
Fixed Cataclysm's intense flames impact area.
Reworks:
Cure Disease renamed to immunize. How continuously cures the caster of diseases, poison and paralysis for 60 seconds.
Buffs:
Invigoration now provides 20000 carryweight and immunizes the caster.
Invigoration now also provides 200 stamina regeneration per second with Respite.
Aspect of Terror now provides Terror and Horrify with a 10% killing chance bonus.
Icy Grip now slows for 3 seconds (probably useless since you also grab for the duration)
Icy Grip now works with Impact (probably useless since you grab)
Icy Grip now works with Deep Freeze (probably useless since you also grab for the duration)  
Rescales:
Made Shatter, Inhibit, Materialize, Magicka Burn, Rend Flesh magnitude scale by Alteration power.
Made Condense, Detonate and Doom magnitude scale by Conjuration Power.
Made Rend Spirit, Terror and Horrify scale by Illusion Power.
Made Overload magnitude scale by Restoration power.
Made Rampage duration scale with Conjuration power.
Made Horrify area of effect scale by Illusion power.
Made Wreck duration scale with Illusion power.
Made Immunize duration scale with Restoration power.
Nerfs:
Magicka Burn reduced to 1/4ths of Alteration level.
Overload reduced to 1/4ths of Restoration level.
Rend Flesh no longer affects targets with ActorTypeGhost or ActorTypeFamiliar
Psionic Storm, Wreck, Rend Spirit, Terror, Horrify and Annihilate no longer work on targets with ActorTypeDragon to be consistent with base Illusion spells.
Psionic Storm, Wreck, Rend Spirit, Terror, Horrify and Annihilate no longer work on targets with ActorTypeUndead, ActorTypeDaedra, ActorTypeDwarven or isUndead without Master of the Mind  to be consistent with base Illusion spells.
Notes:
If Magicka Burn or Overload's multiplier goes over 100%, it still only does 100% of the target's magicka or stamina as base damage.
The rescales are done by automatically adding a perk (x00387B) to the player. If it doesn't work for some reason, you should add it manually with the console.
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3.01 - Fixed mesh issues and some typoes. Fixed Spider Storm not working.
3.00
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Changes:
*Shatter is converted to a concentration spell.
*Gravity Barrier cost increased to 2475.
*Gravity Barrier no longer blocks knockback.
*Gravity Barrier no longer reduces incoming spell duration.
*Gravity Barrier no longer reduces incoming physical damage by 50%.
*Gravity Barrier now reduces incoming physical damage by 50 damage.
*Gravity Barrier now gives 50% magic resistance.
*Conjure Spectral Rabbit renamed to Conjure Spectral Rabbit - Shock
*Conjure Spectral Rabbit (Pink) renamed to Conjure Spectral Rabbit - Flame
*Rampage moved to Adept.
*Rampage effect increased to 60%.
*Rampage cost increased to 167
*Detonate moved to Expert.
*Detonate cost increased to 500.
*Detonate now uses a fire explosion, although it's still physical damage.
*Detonate now kills the target before placing explosions.
*Casting Detonate now has a chance of producing a Daedric Silver Ingot.
*Conjure Giant Frostbite Spider cost increased to 4262.
*Giant Frostbite Spider's freezing bug when fighting dragons is fixed (possibly SE-only bug?)
*Giant Frostbite Spider loses Spider Breath, Spider cloak, Snow Giant Spider Ability, Spider Frenzy, Spider Resilience, all normal perks.
*Spider Storm now has an ice form effect.
*Conjure Enormous Frostbite Spider cost increased to 8525.
*Enormous Frostbite Spider chance of obtaining buffed to 10%.
*Scorching Strike renamed to Stunning Strike
*Scorching Strike is now a shock spell.
*Ballista moved to Expert
*Ballista now deals 60 damage.
*Ballista cost increased to 451.
*Casting Ballista now has a chance of producing an Infused Silver Ingot.
*Icy Grip cost reduced to 262.
*Icy Grip only does one instance of damage.
*Trebuchet cost reduced to 1592.
*Trebuchet radius reduced to 96.
*Trebuchet extra self damage increased to 600.
*Nuke renamed to Cataclysm
*Nuke cost increased to 10483
*Nuke radius increased to 960.
*Nuke extra physical damage reduced by 13500.
*Psionic Storm damage increased to 100.
*Wreck moved to Adept
*Wreck now affects Magicka
*Wreck cost increased to 226.
*Terror moved to Master
*Terror killing chance reduced to (illusion level / 2)%.
*Terror casting time reduced to 3.
*Defibrillate: Damage increased to 120.
*Arcane Infusion renamed to Invigoration.
*Catapult moved to Silver Archmage's set effects.
*Reverse Meridians moved to Silver Archmage's set effects.
*Reverse Meridians moved to Novice.
*Inhibit moved to Silver Archmage's set effects.
*Inhibit cost increased to 73
*Inhibit effect increased to 50%.
*Night Thunder moved to Silver Archmage's set effects.
*Night Thunder moved to Adept
*Night Thunder cost increased to 1358.
*Night Thunder damage increased to 200.
*Night Thunder no longer knocks enemies back during the day.
*Night Thunder night damage increased to 400.
*Night Thunder no longer produces Infused Silver Ingots.
*Doom moved to Silver Archmage's set effects.
*Doom cost increased to 1000.
*Doom no longer produces Daedric Silver Ingots.
*Annihilate moved to Silver Archmage's set effects.
*Annihilate cost increased to 2864.
*Annihilate no longer massively reduces enemy armor and magic resistance.
*Annihilate no longer nullifies enemy skill levels.
*Annihilate no longer increases enemy shout cooldown.
*Annihilate now calms enemies.
*Silver Archmage's Boots now boosts illusion.
*Silver Archmage's Circlet now boosts alteration.
*Silver Archmage's Locket now properly boosts conjuration spell power.
*Silver Archmage's Robes now boosts hp regeneration instead of muffle.
*Silver Archmage's Set effects increased to 100.
New Spells:
*Materialize
*Iron Curtain
*Conjure Spectral Rabbit - Frost
*Condense
*Charge
*Channel
*Horrify
*Focus
*Avatar
New Items:
*Silver Archmage's School and Master Signets.
*Staff of Eruption
----
2.91 - Fixed Catapult so it won't remain to continuously launch you if you return to the area. 
2.90 - Silver Archmage Robe now boosts power instead of reducing cost. The enchantments can be disenchanted to be used on new armor.
2.80 - Added a few more spells to the spider.
2.70 - Fixed Archmage Robes removing Twin Souls, Fixed Rabbit Collision Box. Added Unrelenting Force, Spider Breath, and Spider Cloak to Giant Frostbite Spider.
2.60 - Reworked Detonate and Doom.
2.50 - Fixed Nuke's animation. Giant Frostbite Spider now has two frost-based AoE spells instead of ranged spider spit. It's prob not a good idea to use it with followers anymore.
2.40 - Strengthened Nuke's damage and radius. Catapult now only affects player.
2.31 - Fixed Archmage's Conjuration. Added stamina and magicka damage to nuke (per request).
2.30 - Spectral Rabbit is now mountable, fixed Rampage.
2.20 - Dependencies on patch and SKSE removed due to the 1.8 Skyrim update breaking both. Now this mod requires no dependencies. As such, Silver Archmage Robe's six-piece bonus has been changed. Night Thunder's cost reduced.
2.10 - Boots bonus effect changed from 50 armor to waterwalking. 
2.01 - Conjure Spectral Rabbit, Magicka Burn, and Overload's costs increased. Fixed Doom giving disproportionate amount of experience. Psionic Storm is now silent. 
2.00 - Added new Spells, added Silver Archmage's Robe. Fixed Ballista and Nuke not giving experience. Buffed Arcane Infusion, cost moved up. Icy Grip's damage fixed. 
 
1.50 - Catapult moved to Lesser Powers, added Icy Grip, Fixed Trebuchet and Nuke's casting animation, Scorching Strike's cost decreased.
1.41 - Fixed incorrect spell levels, Arcane Infusion's cost cut down to 300 so a Warrior might have an actual chance of casting it legitimately. Annihilate's cost doubled as it's technically better than Trebuchet. Trebuchet's range increased.
1.40 - Fixed the glitched 1.30 archive. Moved Conjure Spider to master-level, massively buffed the spider in question. Added Annihilate and Arcane Infusion.
1.30 - Added Conjure Giant Frostbite Spider. Spells can no longer be purchased, but must be crafted from a forge. Nuke now turns all applicable targets to dust.
1.20 - Added cost to Nuke, moved to Master Level. Night Thunder cost reduced, Catapult and Trebuchet cost increased. Scorching Strike moved down to Novice.
1.10 - Reverted all changes to base spells that I accidentally left in. Added Catapult and Trebuchet. Added Prefix to ID's
1.00 - Base File.