SKYRIM
AKFRandomSpells by AKFrost
Skyrim » Magic - Spells & enchantments
Added: 04/10/2012 - 06:08AM
Updated: 31/03/2014 - 12:04AM

12 Endorsements

2.80 Latest version

605 Unique D/Ls

1,006 Total D/Ls

10,103 Total Views

Uploaded by AKFrost

Description

Last updated at 0:04, 31 Mar 2014 Uploaded at 6:08, 4 Oct 2012

AKFrost's Random Spells

This is mostly for my own amusement, and I figured I'd use the nexus so I don't accidentally lose this again. Nevertheless if you downloaded it, I hope you enjoy.

Included Spells must be forged, vendors no longer carry them.

This package is no longer dependent on SKSE.

The spells are:

---

Shatter
School: Alteration
Level: Novice
Base Magicka Cost: 2
Description: Destroys an opposing magic ward.
Notes:
*You will receive notification that your targets resisted this spell. This is normal because shatter doesn't work on them, only their wards.

Inhibit
School: Alteration
Level: Novice
Base Magicka Cost: 38
Description: Enemy Magic Resistance -27.5% for 10 seconds.
Notes:
*This spell requires Level 25 Alteration to craft.

Magicka Burn
School: Alteration
Level: Adept
Base Magicka Cost: 300
Description: Ignites opponent's magicka, dealing that much health damage.
Notes:
*This spell requires Level 50 Alteration to craft.

Rend Flesh
School: Alteration
Level: Expert
Base Magicka Cost: 500
Description: Kills target enemy with 50% or less HP.
Notes:
*This spell has no effect on Alduin, because no matter how halfassed he is, he's still the Final Boss and the World-Eater.
*This spell requires Level 75 Alteration to craft.

Gravity Barrier
School: Alteration
Level: Master
Base Magicka Cost: 2075
Description: This spell will reduce all damage dealt to you by 50% while letting you keep your armor rating, as well as reducing the effect of spells on you by 50%. This spell will also negate all fall damage, stagger, and knockback.
Notes:
*The duration reduction includes beneficial spells. If you recast this spell while it's active, its duration will be cut by half.
*This spell cannot block Nuke, Catapult, Trebuchet, or any other spell that ignores resistance. You will be sent flying.
*This spell requires the completion of the Alteration Ritual Spell to craft.

---

Conjure Spectral Rabbit
School: Conjuration
Level: Novice
Base Magicka Cost: 143
Description: This will summon a Spectral Rabbit for 60 seconds.
Notes:
*Spectral Rabbit cannot attack or take damage, but instead has a permanent Lightning Cloak on.
*You can mount it, but you can only control it once it exits its crouching animation.

Rampage
School: Conjuration
Level: Apprentice
Base Magicka Cost: 35
Description: Target Summon deals and receives 30% extra damage for 30 seconds.
Notes:
*This spell can be used on opposing summons.
*This spell requires Level 25 Conjuration to craft.

Detonate
Level: Adept
Base Magicka Cost: 50
Description: Destroys target summon, causing an explosion that deals damage equal to its remaining HP (rounded up to the nearest 100) to everyone.
Notes:
*This spell can be used on opposing summons.
*You are not immune from the explosion.
*This spell will, naturally, kill the target in question.
*This spell requires Level 50 Conjuration to craft.

Doom
School: Conjuration
Level: Expert
Base Magicka Cost: 100
Description: Deals 10 damage per second to the target. If an enemy is dealt more than 300 damage by this spell and killed, you will use its lifeforce to summon a permanent Dremora Lord.
Notes:
*This spell cannot be used on summons.
*This spell has no effect on Alduin, because no matter how halfassed he is, he's still the Final Boss and the World-Eater.
*This spell requires Level 75 Conjuration to craft.

Conjure Giant Frostbite Spider
School: Conjuration
Level: Master
Base Magicka Cost: 3600
Description: This will summon a permanent Giant Frostbite Spider. Unlike the wild kind, this one will not use its poison spit from afar.
*This Spider is twice your level, up to a maximum of 162.
*Spider has the following abilities:
**Spider Breath (A buffed version of Frostbite)
**Spider Storm (A Frost-Damage AOE centered around itself)
**Spider Tornado (A buffed version of Ice Storm)
**Unrelenting Force
**Gravity Barrier (Prevents Stagger, Fall Damage, Reduce Incoming Damage by 50%, Reduce Spell Duration by 50%)
**Snow Giant Spider Ability (Frost Resistance: +50%, Unarmed Damage: +10)
**Spider Armor (Armor Rating: +667)
**Spider Barrier (Prevents knockback.)
**Spider Cloak (Permanent Frost Cloak, Waterwalking.)
**Spider Frenzy (15x damage dealt.)
**Spider Infusion (2x Movement Speed)
**Spider Metabolism (20x Health and Stamina Recovery)
**Spider Resilience (Health: +2000)
**Perks: Armsman (1-5), Fighting Stance, Savage Strike, Critical Charge, Paralyzing Strike, Stealth 1-5, Muffled Movement, Lightfoot, Silent Roll, Silence, Shield Wall(1-5), Power Bash, Deadly Bash, Disarming Bash, Magic Resistance (1-3), Atronach
*This spell requires the completion of the Conjuration Ritual Spell to craft.

---

Scorching Strike
School: Destruction
Level: Novice
Base Magicka Cost: 18
Description: This spell will deal 10 fire damage to the enemy, as well as 25 points of knockback.

Ballista
School: Destruction
Level: Apprentice
Base Magicka Cost: 73
Description: This throws a ballista bolt at your enemy, specifically the projectile those dwarven traps use. It deals 50 base damage, and has 50 points of knockback.
Note:
*This spell is non-elemental.
*The bolt itself is subject to gravity, after it impales an enemy, it takes a while to disappear.
*This spell requires Level 25 Destruction to craft.

Icy Grip
School: Destruction
Level: Adept
Base Magicka Cost: 320
Description: This spell deals 50 frost damage to health and stamina to a single target, with 60% chance to hit twice and 30% chance to hit three times. Grabs the target, rendering it immobile for 3 seconds while dealing additional damage.
Notes:
*All the momenum from the grab is preserved, meaning when the three seconds are up, you will release the enemy with that much force in the direction you're pointing unless the target has been killed.
*While you're grabbing the target, you're free to use your arsenal on it. However, you must wait for the target to be released before you can use Icy Grip again.
*This spell requires Level 50 Destruction to craft.

Night Thunder
School: Destruction
Level: Expert
Base Magicka Cost: 484
Description: This spell will deal 120 shock damage to the enemy, as well as 100 points of knockback.
Notes:
*Has 5x the range of Thunderbolt.
*This spell requires Level 75 Destruction to craft.

Trebuchet
School: Destruction
Level: Master
Base Magicka Cost: 1706
Description: This spell will deal 300 damage to a 100-feet radius. It is subject to gravity like ballista. Enemies closer to the center of Impact take extra damage.
*This spell requires the completion of the Destruction Ritual Spell to craft.
*The extra explosion damage is 300 * 2 = 600.

Nuke
School: Destruction
Level: Master
Base Magicka Cost: 4418
Description: This spell will deal 13500 fire damage to health, stamina and magicka in a radius of 300 feet. Enemies closer to the center of Impact take extra damage.
Notes:
*This spell ignores resistance, anti-fire effects will not save you.
*This spell ignores LOS, meaning it will blast you even if there's a wall in the way.
*This spell deals damage to you if you're in range, surviving it is improbable.
*Yes, it's mostly a spell for cheap laughs. If you can't pay for it, res cycle or enter "tgm" in the console, you'll need it to survive the blast anyway.
*This spell will reduce all applicable targets within the 300 feet radius to dust.
*This spell requires Level 100 in every school (including Enchanting) to craft.
*The extra explosion damage (excluding the spell damage) is 13500 * 23 = 310500.

---

Psionic Storm
School: Illusion
Level: Novice
Base Magicka Cost: 5/s
Description: This spell will deal 10 damage per second to target enemy's magicka and stamina.

Wreck:
School: Illusion
Level: Novice
Base Magicka Cost: 18
Description: Reduces enemy's stamina to 0 for 60 seconds.
*This spell requires Level 25 Illusion to craft.

Terror
School: Illusion
Level: Novice
Base Magicka Cost: 796
Description: Terrorizes the enemy, causing it to flee for 30 seconds, with a chance of instant death.The chance is equal to your illusion level expressed as a percent.
*This spell has no effect on Alduin, because no matter how halfassed he is, he's still the Final Boss and the World-Eater.
*This spell requires Level 50 Illusion to craft.

Rend Spirit:
School: Illusion
Level: Expert
Base Magicka Cost: 500
Description: Reduces target enemy to 50% HP.
Notes:
*This spell has no effect on Alduin, because no matter how halfassed he is, he's still the Final Boss and the World-Eater.
*This spell requires Level 75 Illusion to craft.

Annihilate
School: Illusion
Level: Master
Base Magicka Cost: 2438
Description: This will reduce all enemies' stats within 250 feet to 0 for 60 seconds, as well as weaken their defensive abilities, spellcasting, shout cooldown and make them drop their weapons.
Notes:
*If the enemy has not shouted, he/she gets one shout while this skill is active, I have yet to be able to figure out how to disable shouting.
*This spell requires the completion of the Illusion Ritual Spell to craft.

---

Cure Disease
School: Restoration
Level: Novice
Basic Magicka Cost: 79
Description: Cures all diseases.

Reverse Meridians
School: Restoration
Level: Apprentice
Basic Magicka Cost: 0
Description: Converts 50 points of Stamina to Health.
Notes:
*This is a 2-handed spell.
*This spell is not affected by Respite (you do not heal back stamina.)
*This spell requires Level 25 Restoration to craft.

Overload
School: Restoration
Level: Adept
Base Magicka Cost: 300
Description: Ignites target's stamina, dealing that much health damage.
Notes:
*This spell requires Level 50 Restoration to craft.

Defibrillate
School: Restoration
Level: Expert
Base Magicka Cost: 387
Description: Deals 100 shock damage to the target and causes it to recover completely its stamina and magicka.
Notes:
*This spell requires Level 75 Restoration to craft.

Arcane Infusion
School: Restoration
Level: Master
Base Magicka Cost: 434
Description: This will, at the cost of your spellcasting abilities, double your movement speed and weapon damage, reduce all fall damage to 0, and increase health regeneration by 200%.
Notes:
*It lasts 8 hours, or the same length as an altar blessing.
*There is no way to turn it off before it wears off.
*This spell requires the completion of the Restoration Ritual Spell to craft.

---

Catapult
School: Lesser Power
Description: This will create an explosion that will launch you far, but deal minimal damage. It will also disarm the enemy struck.
*This power may misfire, and launch you nowhere.
*This spell requires Level 100 Enchanting to craft.

---

Silver Archmage's Boots
Armor Rating: 0
Value: 2050
Weight: 1
Enchantments: Fortify Alteration: 50 points, Fortify Sneak: 50 points.
Recipe: Warped Silver Ingot + Daedra Heart + Flawless Emerald
Crafting Prerequisite: Completion of "The Eye of Magnus"

Silver Archmage's Circlet
Armor Rating: 0
Value: 1800
Weight: 2
Enchantments: Fortify Illusion: 50 points, Waterbreathing: 1 point.
Recipe: Phantasm Silver Ingot + Daedra Heart + Flawless Sapphire
Crafting Prerequisite: Completion of "The Eye of Magnus"

Silver Archmage's Gloves
Armor Rating: 0
Value: 1650
Weight: 1
Enchantments: Fortify Destruction: 50 points, Fortify Unarmed: 50 points.
Recipe: Infused Silver Ingot + Daedra Heart + Flawless Ruby
Crafting Prerequisite: Completion of "The Eye of Magnus"

Silver Archmage's Locket
Armor Rating: 0
Value: 1450
Weight: 0.5
Enchantments: Fortify Conjuration: 50 points, Fortify Carry Weight: 50 points.
Recipe: Daedric Silver Ingot + Daedra Heart + Flawless Garnet
Crafting Prerequisite: Completion of "The Eye of Magnus"

Silver Archmage's Robes
Armor Rating: 0
Value: 2300
Weight: 2
Enchantments: Fortify Restoration: 50 points, Muffle: 100 points.
Recipe: Blessed Silver Ingot + Daedra Heart + Flawless Diamond
Crafting Prerequisite: Completion of "The Eye of Magnus"

Silver Archmage's Signet
Armor Rating: 0
Value: 1480
Weight: 0.25
Enchantments: Fortify Magicka: 100 points, Fortify Magicka Regen: 100 points.
Recipe: Silver Ingot + Daedra Heart + Flawless Amethyst
Crafting Prerequisite: Completion of "The Eye of Magnus"

Additional Effects:
Any Piece + Boots: Waterwalking
Any 2 Pieces + Circlet: Silent Casting
Any 3 Pieces + Robes: Movement Speed: +50%
Any 4 Pieces + Locket: Allows an additional Summon
All 6 Pieces: Each spell cast has a 20% chance to increase your Destruction damage dealt by 200% for 10 seconds.

Notes:
*The maximum summon slots these robes will grant is 3, regardless of other mods.
*The 2-piece + Circlet bonus is redundant with the Illusion perk. Remove the perk via console and spend it somewhere else if you must.

---

Credits:
*OminousVoice for writing the Knockback script, which he has generously released for public use.
*Bethesda for making this game.

Version History:

2.70 - Fixed Archmage Robes removing Twin Souls, Fixed Rabbit Collision Box. Added Unrelenting Force, Spider Breath, and Spider Cloak to Giant Frostbite Spider.
2.60 - Reworked Detonate and Doom.
2.50 - Fixed Nuke's animation. Giant Frostbite Spider now has two frost-based AoE spells instead of ranged spider spit. It's prob not a good idea to use it with followers anymore.
2.40 - Strengthened Nuke's damage and radius. Catapult now only affects player.
2.31 - Fixed Archmage's Conjuration. Added stamina and magicka damage to nuke (per request).
2.30 - Spectral Rabbit is now mountable, fixed Rampage.
2.20 - Dependencies on patch and SKSE removed due to the 1.8 Skyrim update breaking both. Now this mod requires no dependencies. As such, Silver Archmage Robe's six-piece bonus has been changed. Night Thunder's cost reduced.
2.10 - Boots bonus effect changed from 50 armor to waterwalking.
2.01 - Conjure Spectral Rabbit, Magicka Burn, and Overload's costs increased. Fixed Doom giving disproportionate amount of experience. Psionic Storm is now silent.
2.00 - Added new Spells, added Silver Archmage's Robe. Fixed Ballista and Nuke not giving experience. Buffed Arcane Infusion, cost moved up. Icy Grip's damage fixed.

1.50 - Catapult moved to Lesser Powers, added Icy Grip, Fixed Trebuchet and Nuke's casting animation, Scorching Strike's cost decreased.
1.41 - Fixed incorrect spell levels, Arcane Infusion's cost cut down to 300 so a Warrior might have an actual chance of casting it legitimately. Annihilate's cost doubled as it's technically better than Trebuchet. Trebuchet's range increased.
1.40 - Fixed the glitched 1.30 archive. Moved Conjure Spider to master-level, massively buffed the spider in question. Added Annihilate and Arcane Infusion.
1.30 - Added Conjure Giant Frostbite Spider. Spells can no longer be purchased, but must be crafted from a forge. Nuke now turns all applicable targets to dust.
1.20 - Added cost to Nuke, moved to Master Level. Night Thunder cost reduced, Catapult and Trebuchet cost increased. Scorching Strike moved down to Novice.
1.10 - Reverted all changes to base spells that I accidentally left in. Added Catapult and Trebuchet. Added Prefix to ID's
1.00 - Base File.