SKYRIM
Maison Nouveau by Tim Cook
Skyrim » Abodes - Player homes
Added: 04/10/2012 - 04:39AM
Updated: 08/01/2013 - 01:16PM

2 Endorsements

2.0 Latest version

241 Unique D/Ls

302 Total D/Ls

7,177 Total Views

Uploaded by z993126

Description

Last updated at 13:16, 8 Jan 2013 Uploaded at 4:39, 4 Oct 2012

This is a new house in Whiterun with four levels and a large extension to the lower basement with some scripting experiments.

Other modders are welcome and encouraged to take the included scripts and use and improve them.

This is a cozy little house behind Belethor's shop in Whiterun. There are a few bonus features.

Do enjoy, and I encourage other modders to take, use, and improve upon the scripts I've incorporated in this mod.

I ended up not bothering changing the name...alas.

Changes in version 2.0:
- added moving target for archery training
- added bathroom
- added extra weapon storage chests
- removed storage jars at alchemy station, added storage potion-bottles
(anything you'd stored in the jars will be gone, sorry!)
- removed flaky mannequins
(any armour/weapons you'd stored on them will be gone, sorry!)
- added static armor displays
- improved lighting
- switched ground-floor wall style
- removed front porch
- moved house back from street slightly
- added diggable rock at the smelter (provides charcoal)

Regarding the moving target, you need to make the following changes to a mesh in NifSkope to allow it to be used as moving:
in bhkRigidBody, change OL_STATIC items to OL_ANIM_STATIC
in bhkRigidBody, change MO_SYS_BOX_STABILIZED to MO_SYS_BOX
Use this mesh with an activator object in Creation Kit.