SKYRIM
Silver Falls Lodge by Anduniel aka Renharp
Skyrim » Abodes - Player homes
Added: 27/09/2012 - 02:04PM
Updated: 30/05/2014 - 11:49PM

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1.3 Latest version

791 Unique D/Ls

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Uploaded by Anduniel

Description

Last updated at 23:49, 30 May 2014 Uploaded at 14:04, 27 Sep 2012

TES5edit-cleaned!

Steam version

Silver Falls Lodge sits on the southern shore of beautiful Lake Ilinalta, just east of Half-Moon Mill. With stunning views offering the sunlit water, The Lady Stone directly north, and surrounding countryside, the grounds boast a garden of both food and alchemy supplies, as well as a full smithy. Within, you'll find rest, good drink, and fellow hunters to chat with over a flagon of ale.

This home is ideal for hard-core hunters, and you can use it along with "Trophy Hunting" (Nexus), "Hunting in Skyrim", and "Camp Markers". They are all compatible.

You'll find a few notes pinned around the home by iron daggers that explain a few things regarding the making of this mod -- please read them!

The home is fully Navmeshed, and meticulously tested so followers can come in with you. However, on the pier the Navmesh only extends to the water's edge -- CK wouldn't let me take it any further than that!

Marriage:
The mod "Spouses Can Live Everywhere" appears to work this mod! So you can bring your beloved here with you :)

Features:
Main Hall:
- Hand-made aquarium with fish and mudcrab
- firepit to warm yourself after a hard day of adventuring
- a Bard to serenade you a while
- a row of weapon racks to store your hunting bows
- trophy heads
- connection to the Drunken Huntsman shop in Whiterun
- compatible with "Hunting in Skyrim" and "Trophy Hunterin" mods

Crafting Room:
- Enchanting table
- Alchemy table
- 5 separate chests: Potions, Enchanted Items, Ingredients, Food, Arrows
- fireplace w/ cooking pot
- weapon plaques, including shield displays
- 2 small display cases (not yet triggered but will be once I figure out how)

Guest Bedroom:
- fireplace
- 2 beds
- decorative bookshelf
- wardrobe

Player Bedroom:
- large bed
- wardrobe
- bookshelf
- chest
- strongbox
- 2 weapon plaques
- fireplace

Loft:
- Several mannequins for displaying your armor
- library w/ 2 bookshelves, 1 working storable bookcase, desk
(the 2 shelves in the corner with books contain several hunting-related skillbooks!)
- fireplace

Basement Pub:
- pub sign collection
- Barkeep who is a Master Alchemy Trainer and Merchant (I thought that seemed fitting)
- 5 different food storage barrels, labeled
- raw meat locker
- 2 cooking pots, firepit
- hunting taxidermy
- Hall of Houses, trapdoors connecting to each of the 5 vanilla homes (of course, if you don't actually -own- the home(s) yet, they will be empty or full of junk)
- small Player VIP room (if you want a little peace and quiet, this little room is not navmeshed, you can relax by yourself)

Outside Grounds:
- Vegetable garden,
- Alchemy garden
- Full Smithy
- bedroll for sleeping under the stars
- 4-Horse stable w/ leveled horses, each unique, essential, and named
Charger (saddled paint), Blaze (saddled palomino), Cosmo (black), and Willow (pepper gray)
If you fast-travel to a big city they will wait in the stable, however to get them back to the Lodge you need to ride them back. I wish I could program them to return there if you get a different horse but I don't know how!
- 4 chickens and 4 nests in back of the house
- Fishing pier with RESPAWNING Fish Barrel, and just off-shore, a sunken ship to explore!
- nearby vantage point on top of a rocky crag
- Existing Iron ore vein between smithy and the vantage platform

NPCs (all essential):
- Garett - the Bard, also a general goods merchant, who sells Light Armor, Potions, Gems, & Books
- Rowan - a Ranger Scout leveled follower, dressed as a hunter
- Roweena - Barkeep, Master Alchemy Trainer, Rowan's sister
- Tom - the gardener
- Lem gro-Magon - blacksmith
- 2 leveled hunters in the pub
- 3 leveled hunters hanging out on the pier

No unsafe changes! Base instances were duplicated, then edited, so other world objects are not affected.
- Well, except the mead and wine barrels. Now all mead and wine barrels in the game can potentially hold all types of mead and wine, which is better anyway :)

Issues:
- So far only the Alchemy merchant (Innkeep) works. I'm still having trouble getting the others (Blacksmith and General) to function.

Comments and Ratings are much appreciated! Be nice folks, this is my first mod of this size and caliber.

My other mods: