Phinix Natural ENB by Phinix
Skyrim » ENB Preset
Added: 16/09/2012 - 10:38PM
Updated: 28/07/2015 - 10:12PM

4,457 Endorsements

2.00.19a Latest version

111,309 Unique D/Ls

146,649 Total D/Ls

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Uploaded by phinix


Last updated at 22:12, 28 Jul 2015 Uploaded at 22:38, 16 Sep 2012

Now supports ENB v0.279!

(Thanks to GamerPoets for the helpful installation video!)

For help creating your next character, check out my SkyBuilder mod. It is a great way to give your character an appropriate head start, and you can even have it grant unspent talent points to spend on custom trees. I also recommend checking out the Random Alternate Start mod.

Official Bethesda Softworks forum thread.

Thanks for all the downloads and endorsements!

NOTE: For optimal appearance and to use PNENB as intended, set your in-game brightness slider in the very middle. Also, see the [ANTIALIASING] section of enblocal.ini for more information on various additional AA options to further eliminate jagged lines.

UPDATE: I HIGHLY recommend that everyone download Relighting Skyrim by NovakDalton (I personally use the non-JIT version as the JIT version is too "poppy" for me). This mod compliments PNENB perfectly! It doesn't change colors or weather or lighting like other enhancement mods (which makes it compatible with essentially everything.) Instead, it fixes the positioning and distribution of lights so that, for example, light from a fireplace actually lights the inside of the fireplace. Just check out his screenshots. Zero performance hit and a RADICAL improvement to the game!

UPDATE: New Static distant DOF included in the optional section. This is similar to Dynavision but more subtle. Options for graininess and other settings are in the in-game editor under the enbeffectprepass.fx section.

UPDATE: Completely rebuilt for ENB v0.252+ including support for all weathers as well as the new mist effects! See change log for all the major changes.

  • v1.83+ enables separate day and night settings for both interiors and exterior world spaces not only for the custom HD6 shader effects, but also for the built-in ENB brightness, contrast, clipping, and other effects as well! All of these new options can be tweaked through the in-game ENB editor (see ENB Hotkeys below.)
  • v1.86 enables balanced, per-weather configuration of all default Skyrim weathers. Individual weather settings can be modified through the shader window of the in-game ENB editor.
  • v1.89 adds a custom night sky texture to the optional files section with permission from the original author, Neokore. I originally modified this from an older version of the mod Horizon of Dreams called Aetherian Sky (same author), with corrections to certain over bright and "blobby" stars, and balanced to blend well with this ENB. If you opt for my version, just copy the .bsa file to your Skyrim->Data folder where the PNENB.esp resides.
  • v1.91 enables Occlusion Culling, which improves performance by only rendering what is visible to you on-screen.

FULLY COMPATIBLE WITH NIGHT EYE EFFECTS, including all normal Skyrim effects as well as Gopher's Predator Vision mod. Here are a couple videos to show how well they work: Skyrim Night Eye, Predator Vision.

NEW ADVANCED UNDERWATER EFFECTS: The latest ENB enables advanced effects for underwater including light rays shining through shadows on the surface!

Supports the latest ENB water surface settings as well. Here is a video that may help you to decide on a water mod to use with PNENB: Realistic Water Two vs. Pure Waters vs. W.A.T.E.R, though I HIGHLY recommend Realistic Water Two with the optional ENB textures available on the page, as it looks by far the best with this ENB.

ENBOOST MEMORY/CTD REDUCTION INCLUDED: PNENB includes the latest ENB memory stability technology (dubbed "ENBoost"), which vastly improves performance. ENBoost allows the game access to additional memory through the enbhost process, and simultaneously performs compression and dynamic unloading to reduce overall memory use, ensuring the game doesn't pass the critical RAM usage limit that typically results in memory-related CTD crashes. You do NOT need to download ENBoost separately if you use PNENB. Reference this page to view the correct settings for your video card (select download then open), or open the enblocal.ini file included with PNENB, and change the file with the correct values for your video card as per the installation instructions further down the page.

NOTE: If you experience stuttering, lockups, or CTD issues, try opening enblocal.ini and setting AutodetectVideoMemorySize=false after configuring the appropriate memory setting for you video card as outlined above.

ENB Hotkeys:

Insert = Take a screenshot.
Page Down = Clear VRAM.
Shift+Enter = Toggle in-game ENB config editor.

Skyrim Console:
~ = Open in-game console. Type 'tm' (without the quotes) and press Enter to hide all graphical HUD elements for unobstructed screenshots. Type this command in the console again (or restart Skyrim) to turn the game display back on.


The PNENB graphical mod is performed 100% in post-process and is therefore is 100% compatible with any mods that alter lighting, color, fog, etc. The PNENB.esp helper mod now only contains a few minor edits to fix known issues in ENB such as Word Walls inverting colors in low light/high contrast areas, however this is done to the image space the location uses not the location itself, so nothing is changed to compete or conflict with any other mod's changes.

All of the mods listed below for example (except RCRN) are fully compatible, though whether they look better than PNENB by itself is of course a matter of personal preference.

  • RCRN: Not compatible, as it uses its own post-process injector d3d9.dll.
  • Enhanced Lights and FX: Fully compatible, though it can cause certain interiors to become perhaps a bit too dark. You can try adjusting the interior day/night settings for the ENB Gamma, Contrast, and Black In settings in the shaders window of the in-game GUI editor to balance it out.
  • Realistic Lighting Overhaul: Fully compatible, however may require some additional tweaking as with ELFX since these mods were generally designed to work by themselves.
  • Climates of Tamriel: I have found CoT to be fully compatible, though I still prefer PNENB by itself.

If you do use CoT, I recommend using just the ClimatesOfTamriel.esm and ClimatesOfTamriel.bsa files by themselves. Any optional files from CoT are a matter of personal preference, but can tend to make things a little too dark with PNENB, especially any night version over 4.


NOTE: If you use other ENB's and have made custom tweaks, you might want to back up the enbseries folder for those prior to copying over the PNENB files. That way you can copy them back if you decide to install a different ENB.

  • First of all, download ENBSeries v0.279 (mirror). Copy d3d9.dll from the "WrapperVersion" folder to your main Skyrim folder, saying yes to overwrite (this will also make sure you are using the right version and not one from another ENB, which is important).
  • Next, copy everything from this mod's "1-ToSkyrimFolder" directory to your main Skyrim directory (should end in SteamApps->common->Skyrim) saying yes to overwrite when prompted.
  • If you would prefer to use the new static DOF (which looks similar to dynavision but more subtle), download the file from the Optional section, copy it to your Skyrim folder and overwrite the files from the main PNENB install. Options are in the enbeffectprepass section of the in-game editor. Remember to set EnableDepthOfField=true in enbseries.ini or enable through the in-game editor.
  • Download the enbhelper.dll and EXTRACT it to the "enbseries" folder in your Skyrim directory (created by the previous step if you didn't already have one.) This is needed for per-weather settings and underwater support.
  • The default ENBoost config included with PNENB is set up for an NVIDIA card with 1GB+ VRAM running on a 64-bit OS. If you have a different card, reference this page (select to download then "open" when prompted) to view the correct settings, then edit the appropriate section of enblocal.ini. (This information is also available WITHIN the enblocal.ini file itself for easy reference).
  • UPDATE: The PNENB_fixes plug-in is no longer needed. Delete PNENB.esp from your Skyrim/Data directory (it is safe to ignore the "missing plugin" message on loading your saves and will NOT in any way harm your game). Leaving it on with the new version 2.00.19+ will probably cause the few places it edits to look ugly!
  • Install the Mindflux Particle Patch to fix bright water, some fire issues, etc. I suggest you load it BEFORE the Static Mesh Improvement Mod if you have it. This has been packed as a .BSA with a single .ESP file so all you have to do is activate it in your mod list. If you want loose files, you can download them here (both versions do the exact same thing).
  • Lastly, open your SkyrimPrefs.ini file from your Documents->My Games->Skyrim directory, and set bDrawShadows=1, bTreesReceiveShadows=1, bShadowsOnGrass=1 (may need to add manually), bDrawLandShadows=1, and bFloatPointRenderTarget=1. (This is required for all ENB configurations.)

NOTE: It is recommended whenever you install a new ENB or update, that you run the Skyrim launcher to update your config files before checking the above settings, as they can sometimes get reverted after running the launcher for the first time after an update (or after a video driver update). Just open the launcher, verify your settings, and close it as normal. You don't have to change anything to update your settings, just running the launcher is enough. Then check the above values in SkyrimPrefs.ini to make sure they are still correct.

IMPORTANT: In your Skyrim Launcher settings, set Antialiasing and Anisotropic Filtering to "Off (best performance)" since both are handled by the mod with better quality and faster performance. HOWEVER, for the record you CAN set FXAA on in the launcher under the advanced settings, and it DOES help to smooth things out even more. If your system can handle it, this is a decent and performance-friendly compliment to PNENB's SMAA, which looks quite a bit like ENB's EdgeAA. If your system really has some muscle though, I suggest trying out ENB's TransparencyAA (in enblocal.ini) which doesn't look near as blurry as FXAA or EdgeAA.

In your video card settings (NVIDIA Control Panel or Catalyst Control Center) make sure both Antialiasing and Anisotropic Filtering are either off or set to "Application Controlled," and the "Texture Filtering - Negative LOD Bias" (or something similar) is set to "Clamp" or "Off" (this is taken from the official ENB documentation.) Also, if your video card settings support Ambient Occlusion for Skyrim, make sure that is off as well as it will conflict with the better looking ENB version from this mod. Make sure Vsync is set to "Application Controlled" as well since PNENB does this through ENB (and don't try to force it anywhere else either), and if you have a "Maximum pre-rendered frames" option I suggest also setting it to "Application Controlled".

RECOMMENDED: *Memory patch removed pending SKSE-supported version. HERE is how to compile it yourself though. Also, there is a pre-compiled non-SKSE version out now (not tested).

On the topic of SKSE plugins, I also highly recommend everyone download and install the Stable uGridsToLoad plugin which will help prevent certain crashes that can happen even at the default uGrids value of 5.

Also, in addition to the Memory Allocation Patch I suggest opening the SKSE.ini it places in your Skyrim -> Data -> SKSE folder and adding the following:


This will clear out broken OnUpdate scripts from removed mods over time and help eliminate bloating saves and another possible cause of instability. Native SKSE feature, verified by pro modders like Arthmoor, author of the unofficial Skyrim patches.

One final consideration: If you have any color/saturation/vibrancy settings enabled through your video drivers or any mod that adjusts fog, lights, or lets you configure color and other values in-game, I highly recommend turning them off until you have decided how you like this ENB configuration by itself.


Optional Depth of Field: If you would prefer to use Depth of Field, which actually looks pretty cool (especially for screenshots), simply enable it from the in-game ENB config editor (see hotkey section). Click to save the configuration at the top of the editor and it will remember your preference. Alternately, you can manually edit the same value in enbseries.ini.

NEW: Alternate "always on" Depth of Field effect for distant terrain much like Dynavision but more subtle. Download from the Optional section and copy the contents to your Skyrim folder, overwriting the files from the main PNENB installation. Options are in the enbeffectprepass section of the in-game editor. Remember to set EnableDepthOfField=true in enbseries.ini or enable through the in-game editor.

NOTE: This ENB configuration uses SubPixel Morphological Anti Aliasing (included), which is better than FXAA with very low performance cost. It is recommended NOT to change this since forcing AA through either the Skyrim launcher or video drivers will disable several of ENB's advanced graphical features like SSAO. If you would prefer to use a different screen space anti-aliasing (like a custom FXAA), you will need to change the PROXY setting in enblocal.ini to point to the correct .DLL.

Performance Options: If you find the default version too slow, first test setting SizeScale=0.4 and SourceTexturesScale=0.4 under the [SSAO_SSIL] section of enbseries.ini. You can try lowering SizeScale and SourceTexturesScale even lower to something between 0.3 and 0.4, though you must do this manually by editing the file in notepad or something similar prior to running the game (can't be modified in-game). If that still seems too slow you can set EnableAmbientOcclusion=false under the [EFFECT] section and/or DetailedShadowQuality=2 under the [SHADOW] section.

MORE OPTIONS: v1.54+ enables custom configuration of the HD6-based mode 5 shaders via the in-game ENB config editor. (See the articles section.)




  • Bethesda Game Studios for Skyrim and the Elder Scrolls series.
  • Boris Vorontsov, for the core ENB that makes these awesome post-processing effects possible.
  • PNENB uses SMAA, Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Belen Masia, Fernando Navarro, and Diego Gutierrez.
  • HeliosDoubleSix, for the Post Process Mode 5 effects and outstanding work on the enbeffect.fx file.
  • Sheson, for the Skyrim Memory Allocation patch which eliminates engine ILS/CTD issues.
  • TES5Edit. This tool has been indispensable in many modding endeavors.
  • Matso, for his excellent Depth of Field effects.
  • --JawZ--, for the helpful guides and examples of interior separation code.
  • KyokushinOyama, Staind716, and solsikke737, for reference on combining various code in certain files.
  • Midhras, Bronze316, Tapioks, and countless forum posts and helpful information from the modding community.


You may not re-upload or distribute this mod on any other site. You may use my modified enbeffect.fx file (with all the HD6 stuff) in your own configurations, I only ask that you credit with a link and leave the header information in tact. Also make sure and credit the respective authors (listed in the headers for effect.txt, enbeffectprepass.fx, etc.)