SKYRIM
Airship - Dev Aveza by Deapri
Skyrim » Abodes - Player homes
Added: 16/09/2012 - 10:27PM
Updated: 20/10/2014 - 04:29AM

4,180 Endorsements

1.9.2 Latest version

91,651 Unique D/Ls

127,845 Total D/Ls

568,456 Total Views

Uploaded by Deapri

Description

Last updated at 10:29, 20 Oct 2014 Uploaded at 4:27, 17 Sep 2012


Dev Aveza
A Custom Flying Airship


"Bored of Skyrim lately? This mod is awesome. It will totally help rejuvenate the experience. The Dragonborn now travels by air." - Halithorn

This Airship was originally made by Muppetpuppet as seen in his mod Moonpath to Elsweyr. I felt the ship model was gorgeous, and that it should have more use in my Skyrim game. Using the scripts from NoxyGame's Dwemer Skyship Fully Flyable and some creative interpretation of custom complex collisions, I bring you the Dev Aveza.

Latest News

In an attempt to encourage people to read what they should by not overwhelming them with text-wall, Tamha has redesigned the mod page. All information formerly found here can now be accessed via the index links below. All links lead to the Dev Aveza's Google Sites pages.

Grand News! The renowned Captain Robert Brown has just passed on his blessing to create a sister vessel to the mighty Ophelia! We call on you Sky-Dogs to drop your shovels and maps, get to the ship works, and take up wrenches and torches with enthusiasm to bring this dream to life! (Anyone interested in helping with this model please send me a PM.)

Version 1.8.85 introduces a new autosorting container: a Daedric Artifact display case! Concept and meshes are courtesy of Tueffel's General Displays.

Home Page
Installation
Updating
Uninstallation
User Manual
Frequently Asked Questions!
Known Bugs
Reporting Bugs
Suggested Mods
Videos
Changelog
Credits and Permissions

French Translation
German Translation Note: File exceedingly outdated.
German Localization Files for Skyrim Strings Localizer - Dev Aveza included in this tool as of 7/1/2014
Japanese Support
(If someone wishes to do a full translation please let me know.)

This mod requires SKSE 1.7.1 or later, an FPS of 27 or better, and uses a SkyUI-reliant MCM menu.

Please read all directions before asking for support! Many questions and bugs which have been reported in the comments are already listed! Pay special attention to the FAQ and Bug List. If you ask for support and have not read these pages or taken the suggested steps to get the mod working, you will be directed to read those pages!

Comments posted without thought to constructive criticism or useful context will be removed.