Last updated at 6:21, 4 Dec 2016 Uploaded at 12:10, 9 Sep 2012
While this stand-alone version of Mt. Peril is no longer supported it continues to flourish in...
(Available for SSE.)
(Available for SSE.)
MT. PERIL is a fortress-home for the player that must be earned, rather than bought with coin. Mt. Peril is located on the mountain just west of Solitude, and east of the Thalmor Embassy. From the Solitude stables go west along the road and take the first right. Head up the road and at the first brazier-fire, make your way to the north side of the mountain.
READ ME: The README tab above (opens in your browser) contains valuable info on updates, troubleshooting, quests, and more.
ENEMIES: "Hard". Gatriil Aisenglen thought hosting a conference for opposing mage clans was a good idea. He was wrong.
AMENITIES: Furnishings can be purchased from the steward, Engaer. He can help you brighten up your laboratory, clean up the library, brief you on local news, and more. But first you'll have to find him and the rest of the fortress staff.
QUEST HINT: Need a hint on how find resident staff? Go to the small garden with the pink tree and look around.
SPECIAL ITEMS: The forge will permit you to craft some items unavailable elsewhere and Lykke sells quite a few goodies as well.
LIGHTING: Mt. Peril was not made with lighting mods or ENB in mind. If it is too dark, come use the version in Qaxe's Questorium.
INSTALLATION: I recommend NMM. This mod contains a lot of little pieces. For manual installation, I'd use the .bsa version. Several of my mods use the same "teleport home" script, and is safe to overwrite.
SSE? Unlikely. The version of Mt. Peril for SSE is included in Qaxe's Questorium.
CRAVE MORE ADVENTURE? Qaxe Questorium!
PERMISSIONS: This mod was provided by the author as a free service, and is the creative property of the author. This mod is only available on NexusMods and the author does NOT give permission to re-upload this mod, translations of this mod, or edits/renditions of this mod, on this or any other website(s).