SKYRIM
Mt Peril by Qaxe Qaixaci
Skyrim » Castles, palaces, mansions and estates
Added: 09/09/2012 - 12:10PM
Updated: 19/09/2014 - 07:03PM

79 Endorsements

13 Latest version

1,695 Unique D/Ls

2,108 Total D/Ls

30,109 Total Views

Uploaded by Ahondara

Description

Last updated at 19:03, 19 Sep 2014 Uploaded at 12:10, 9 Sep 2012

MT. PERIL is located on the mountain just west of Solitude, and east of the Thalmor Embassy. From the Solitude stables go west along the road and take the first right. Head up the road and at the first brazier-fire, make your way to the north side of the mountain.

FORTRESS: The interior includes a massive first floor complete with an alchemy/enchanting room, large smithy, a garden, and a master bedroom with so many containers, weapons plaques, etc. even pack-rats like me have enough storage space. The fortress includes several merchants and trainers, and some potential followers of course.

ENEMY ENCOUNTERS: Mt. Peril is not a "free house". You don't buy it with coin, but you do earn it. Enemies inside and out must be defeated before you can be sure the place is safe. Among the dozen sections (cells) in Mt. Peril, most are filled with unhappy guests of the previous owner, etc. Enemies do not respawn once you've vanquished them.

LEVEL: "Very hard". Although Mt. Peril is technically a "House Mod", there is a good deal of peril in Mt. Peril.

FOLLOWERS: Potential followers are all equipped with perks that keep them from springing traps and making a lot of noise. Some must be rescued, hired or quests done before you can ask them to follow you.

SPECIAL ITEMS: Check what Jaquen has to sell. Also, do investigate all sections of the mod. You never know what I've put in there.

SMITHING: This mod also allows you to craft and temper several LEATHER armor types that look exactly like thieves guild armor, but are not enchanted, and simply named "black leather boots" (etc). There is also a lightly armored hood under MISC.

INSTALLATION: Open "MtPeril.zip" with 7zip (etc). Put the "Data" folder from my mod in your Skyrim folder. You'll be asked if you want to merge folders, click "Yes". Several of my mods use the same "teleport home" script, and this one is safe to overwrite.

BE AWARE: Our ideals on lore, immersion, or normalcy may differ greatly.

LIKE THIS MOD? For more hardcore adventuring and battle, check out ICICLE VALLEY, SMUGGLER'S HAVEN, and CONQUEST of the 9 HOLDS!