FCC - Followers can Craft by Yohane
Skyrim » Gameplay effects and changes
Added: 05/09/2012 - 07:52PM
Updated: 27/03/2014 - 12:37PM

136 Endorsements

2.1 Latest version

2,246 Unique D/Ls

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22,144 Total Views

Uploaded by Yohane


Last updated at 12:37, 27 Mar 2014 Uploaded at 19:52, 5 Sep 2012


Sorry if my English is bad but it's not my native language.


With this mod your followers can craft like the player character and will level there skills like he does.
This means they will create/temper weapons and armor, enchant/disenchant items, make potions and cook for you.

They will also taste ingredients for you and grant you certain perks like Green Thump if they reach the required skill level.

This mod is meant for player's who don't want to be Jack of all trades,
but also don't want to lose the benefits of crafting.

---> This mod requires the Skyrim Script Extender (SKSE) <---
---> <---
---> This mod requires SkyUI's MCM Menu <---
---> <---



Ask your follower to do you a favor (the "I need you to do something" dialog line) and point him/her to a workplace (i.e. Workbench, Forge, Enchanter). He/she will then start to craft you what ever you want using the vanilla crafting menu.
Your followers will level there skills like the player character does and take all perks that improve there work (i.e. the 5 enchanter perks) when they reach the required skill level.

A skill cap can be set with MCM.

Enchantments and portions will take effect when used on the player character.

Taste ingredients:

Ask your follower to do so via a new dialouge option, the gift menu will open and all ingredients you give them in are used by them.


NMM: Download with manager and activate.

Manuel: Copy the content of the archive into your skyrim data folder:
<Steam dir>/steamapps/common/skyrim/data


Uninstall the old version an install the new one.There should be no need to start a new game but backup your saves, just in case.


Go the a place with no workplaces (i.e The Underforge)

Use the console to type in the following commands:

stopquest XX000D62
stopquest XX000D64
stopquest XX00A9C1
stopquest XX00BF4C

XX is the number of my mod in your load order.

Save and exit your game.

NMM: Deactivate the mod in the mods tab.

Delete the FCC-Main.esp, FCC-Main.bsa and FCC-Main.bsl files in your skyrim/data folder,


Compatible with Requiem. You need to disable the skill book requirement in Requiems MCM-Menu. (Thanks to peter1962 for pointing that out.)

Should otherwise be compatible with any mod as long as it does not add new crafting perks.
A mod that changes the vanilla crafting perks (i.e. makes them more or less effective, changes there position) should be ok.

Recipes won't conflict. All mod added recipes are supported.

***Kown issues***

1. The skill progress is shared between the player character and followers. There seems to be no way for the script engine to get or set the amount of progress so there is nothing i can do about it.

***Some notes on the inner workings of the mod***

This mod does not add perks or changes skills on followers. Changes done to them by a mod or yourself don't change anything regarding this mod, only exception is the first time they use a crafting station their current skilllevels are used as starting point for this mod.

***Credits and special thanks to:***
Bethesda for this great game.
The SKSE Team for the Skyrim Script Extender.
The SkyUI Team for SkyUI and the MCM-Menu.
IceHair for making a video of the first version of this mod.