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corinth22

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corinth22

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About this mod

Completely reworked heavy armor perk tree. Finally heavy armor is somewhat useful.. Increase fire/frost/shock/magick/poison resist. Increase max hp, hp regen, combat abilities and more.

Permissions and credits
====================
New release. Compatible with dawnguard and vanilla. I had to create some skills from scratch so you're gonna have to add perks that u lost installing new file using console.

player.addperk xxxxxxxx
footwork 83000d62
deflect 83000d68
arcane prot 83000d69
blessedb 83000d65
paladin 83000d66
nightwalker 83000d63
dark knight d64
rawpower 8300d67
====================

I created this mod because every time I wanted to play warrior/battle mage class or whatever, I always ended up choosing light armor over heavy. It's not a big secret that heavy sucks in vanilla and that mod tries to change that. Inspired by paladin armor found on nexus ^^

>>>>>>>PERK TREE

Juggernaut 5 levels - modified, increases armor rating when wearing heavy by 15%,45%,60%,80%.
It's gonna take a little longer to reach armor cap..

Branch 1:
Raw Power (30)
Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet. Increases magic resistance by 10%. Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
Well fitted (50)
25% Armor bonus if wearing at least 3 Heavy Armor items, additional 25% if wearing a set. (Perk combined witch matching armor)
Conditioning (70)
Heavy Armor weighs nothing and doesn't slow you down when worn. Decreases enemy chance for a critical attack.
Reflect Blows (100)
10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.

Branch 2:

Footwork (30)
Thanks to your training attack speed is increased by 5% and power attacks cost 25% less stamina.

Nightwalker (50)
Increased resistance to poison. Added ability: night eye. NEW: MUFFLED DURING NIGHT
DarkKnight (60)
Destruction spells are 15% stronger and cost 25% less magicka.

Blessed blood (50)
Increases health by 100 and significantly increases health regeneration rate. NEW: HEALTH REGEN RATE DEPENDS ON RESTORATION. If u have restoration 100 your hp regen will be really nice.
Paladin(60)
Restoration spells are 15% stronger and cost 25% less magicka.

Branch 3:

Deflect arrows (30)
20% chance to deflect arrows.
Tower of Strenght (50)
50% less stagger when wearing only Heavy Armor.
Arcane Protection (70)
Increase resistance to fire, ice and shock by 15%, has a 5% chance to resist 100% incoming magic damage.
Reflect Blows (100)
Same as above, no changes to vanilla perk. Available from 2 branches.

Additional info:

All perks need testing, if u see any bug or have any suggestions about balance please comment. Especially these skills need testing:

Don't bother with Nightwalker skill it's just there to fill in a gap, I have an interesting idea for a perk there but it just keeps bugging. I'll post it when i'll fix it.


Recommended mods:

spells
http://skyrim.nexusmods.com/mods/14329
or
http://skyrim.nexusmods.com/mods/12431
or
http://skyrim.nexusmods.com/mods/14796

armor
http://skyrim.nexusmods.com/mods/20836


Changelog:
1.02d
-reworked whole tree, no more crashes with dawnguard (if u lost some perks check top of this page)
-Blessed body regen rate now depends on regeneration skill. Basically with 100 regeneration, some nice shield and maybe hp regen enchantment you should be able to hide behind the shield and watch your hp bar filling itself ;p
-Deflect arrows fixed. Should now work propelly.