SKYRIM
DZM - Dremora Race - Balanced - Lore Friendly - Compatible by Daguls
Skyrim » Races, classes and birthsigns
Added: 28/08/2012 - 03:29AM
Updated: 01/12/2014 - 12:44AM

12 Endorsements

1.0 Latest version

747 Unique D/Ls

1,140 Total D/Ls

16,029 Total Views

Uploaded by Daguls

Description

Last updated at 0:44, 1 Dec 2014 Uploaded at 3:29, 28 Aug 2012

THIS FILE IS NOT CURRENTLY UPDATED OR SUPPORTED

Please read everything..
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This mod is a WIP and as so, will be updated frequently and appropriately.
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DZM Dremora Race is meant to fill the void with dremora race mods, featuring full compatibility with other mods, including vanilla hair replacements, full vampire and werewolf compatibility, full Dawnguard compatibility, a host of hair and facial hair styles, a balanced, lore friendly approach to chargen, and eventually, more!

After this is complete, a Dremora Overhaul is already in the works and soon to follow. This new addition to Dahgzen - Dremora Race will dramatically change the way you interact with the world of Skyrim through the eyes of a Dremora, with how people interact with you, how to come into the world (chargen) and what your purposes and goals are.

monday, 9/03/12

added an optional file, a patch that enables DSpSoB with DZDR. Download DSpSoB v1.0, use the esp and bsa from that, then download the v.06 and use ONLY THE ESM. Place the esp last in the load order.
if you have any trouble, consult DSpSoB's troubleshooting section!
http://skyrim.nexusmods.com/mods/17746
Credit goes to DarkPhoenix for DSpSoB!!

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1. Requirements
2. Installation
3. Uninstall
4. Plans
5. Version Log
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1
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currently, only "racialcompatibility.esm" is required, however it is packaged with the DZ - Dremora Race archive.
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2
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Copy data folder from downloaded archive to your skyrim data/ folder
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3
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Remove the folders/files/structure:

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4
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In the works

werewolf shiz
vampire shiz (if needed)
dg shiz (if needed)
adding more races hairstyles - vote or let me know in comments and decide which ones to add.
anything else that may come up...
adding optional 6 horns, or no horns for hairstyles...this will make options for your dremora HUGE
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5
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v1.0 - 9/03/12
-Dremora race based off of the one ingame added, to keep looks and sounds of Dremora.
- Text updated ingame for name and description.
- SKills and Base Stats changed as follows
Skills
-Destruction - 5
-Conjuration - 5
-Heavy Armor - 5
- One-handed - 5
-Alchemy - 5
-Smithing - 5
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Base Stats
-start health 55 (surviving the harsh environment of Oblivion grants a bonus to health and stamina when on our plane of existence)
-start magicka 45(the lack of connection with Oblivion causes the Dremora to have lower magicka in our plane)
-start stamina 55
-base carry weight 300
-health regen .7000
-magicka regen 10.0000
-stamina regen 10.0000
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- as of v1.0 all beard styles except kahjit are available. about 46 in total. or something like that.
- as of v.10 all Dark Elf hair styles are available for both male, and female, and with either two or four horns, for each hair style.

-can contract vampirism, and become a vampire, with working ablilities, but have not tested werewolf, or dawnguard functionality. or vampire feeding, and i think i have some to fix to get the rest of the vampire thing right...working on it..if you have any problems let me know..

Obviously there are some changes in the works soon. This is the very lowest form, and the building blocks from which this Dremora Race mod will become great.

I am currently looking for help getting the whole vampire thing sorted out. If anyone can test and let me know what happens, please do. I think it is setup correctly, but have yet to test! I havent played into the game far enough for DG yet. Damn SCK...

Keep in mind this mod is primarily made and continued for my own satisfaction. If you have ideas for improvements, let me know and I'll see what I can do.