SKYRIM
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Skyrim » Bug fixes
Added: 22/08/2012 - 08:49PM
Updated: 28/08/2012 - 07:45AM

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Uploaded by tracing2501

Description

Last updated at 7:45, 28 Aug 2012 Uploaded at 20:49, 22 Aug 2012

Adjusted and Optimized for Quad-Hexa-Octo core

First my understanding of (iHWThreadX=X)

First of all how many cores do you have? I have 4 and my number 1 core are actually number 0 in text strings, 0 are also a number if you are a computer :-) This is how it would be for Octo-core = 8cores 0,1,2,3,4,5,6,7.
I also have an idea that the first core(s) are the first to read data so this is why i set (iRenderingThread1HWThread=0) like this and the second core for (iAIThread1HWThread=1) these to are where we want the power to kick in first :-P

Do not copy, this is only for understanding:

iNumHWThreads=X => This one covers for how many "Hardware threads" you´ve got 4cores and 8threads then this string sould look like (iNumHWThreads=8) or 6core and 6 threads (iNumHWThreads=6)

These settings i do not have solid proof that this is the way it works but it sure gave me a lot of stability at heavy areas. i will post my idea for settings further down for 6 and 8 cores :-D
iHWThread8=X => bMultiThreadMovement=1
iHWThread7=X => bUseThreadedParticleSystem=1
iHWThread6=X => bUseThreadedBlood=1
iHWThread5=X => bUseThreadedMorpher=1
iHWThread4=X => bUseThreadedTempEffects=1
iHWThread3=X => bUseThreadedTextures=1
iHWThread2=X => bUseThreadedMeshes=1
iHWThread1=X => bUseThreadedLOD=1
Know as i testified before i do not have proof that this are it.!
But it if you look at the .ini strings we have (AI covered in iAIThread2HWThread) and (Render covered in iRenderingThread1HWThread) and the rest of (bUseThreaded) we try to combine with (iHWThread)

iAIThread2HWThread=3 => I think no matter how many cores you have this is the best setup like
iAIThread1HWThread=1 => refered underneath we want AI = Artificial intelligence and rendering texture data to be the first things to be calculated if you have 8 cores i would ask of you to try this (iAIThread2HWThread=5) and (iRenderingThread2HWThread=4) to give less stress on the first four cores.. And please post the output..! :-)

iRenderingThread2HWThread=2 => This string covers for rendering textures this is every thing
iRenderingThread1HWThread=0 => you see on display this is why the first core are dedicated to this one we dont want "lag" when new building appear or npc´s the second thread for rendering i set to my 3rd = (2) core because its for backup if core 1 = (0) gets tied up

[This one is for 4Cores and 4Threads:]
Skyrim.ini:
iNumHWThreads=4
iHWThread8=3 - this and,
iHWThread7=2 - this are added and the core composition are changed (iHWThreadX=X)
iHWThread6=1
iHWThread5=0
iHWThread4=3
iHWThread3=2
iHWThread2=1
iHWThread1=0
iAIThread2HWThread=3
iAIThread1HWThread=1
iRenderingThread2HWThread=2
iRenderingThread1HWThread=0
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0

[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[HAVOK]
iNumThreads=2

[This one is for 6Cores and 6Threads:]
Skyrim.ini
iNumHWThreads=6
iHWThread8=5
iHWThread7=4
iHWThread6=3
iHWThread5=2
iHWThread4=5
iHWThread3=4
iHWThread2=3
iHWThread1=2
iAIThread2HWThread=4
iAIThread1HWThread=1
iRenderingThread2HWThread=3
iRenderingThread1HWThread=0
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0

[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[HAVOK]
iNumThreads=3
PLEASE comment on effects i do not have a system i can test it on myself..

[This one is for 8Cores and 8Threads:]
Skyrim.ini
iNumHWThreads=8
iHWThread8=7
iHWThread7=6
iHWThread6=5
iHWThread5=4
iHWThread4=3
iHWThread3=2
iHWThread2=1
iHWThread1=0
iAIThread2HWThread=5
iAIThread1HWThread=1
iRenderingThread2HWThread=4
iRenderingThread1HWThread=0
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0

[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[HAVOK]
iNumThreads=4
PLEASE comment on effects i do not have a system i can test it on myself..

This is just a nice Camera setting i adjusted it my self 3rd prsn Bow hits very near corsair and gives a nice side view of character.. :-)

[Camera]
fShoulderDollySpeed=3.0000
fOverShoulderCombatAddZ=0
fOverShoulderCombatAddY=60.0
fOverShoulderCombatAddX=100.0
fOverShoulderCombatPosZ=0.5
fOverShoulderCombatPosY=5
fOverShoulderCombatPosX=28.0
fOverShoulderPosZ=10.0000
fOverShoulderPosX=30.0000
fOverShoulderHorseAddY=-50.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000

Skyrimprefs.ini
Find the line and change or insert over old text string.

iTexMipMapMinimum=7 => Preloades textures i tried up to 10 and gave me "a clearer picture" :-o

If you don´t have these insert them at bottom of [Display]
bShadowsOnGrass=0 => gives more stability maybe a little +fps and you don´t really feel the difference.

bDeferredShadows=1 change can result in wierd shadows.

Small kick in for low end laptops and only low en..!

iTexMipMapMinimum=7 => Preloades textures i tried up to 10 on my old laptop (256mb vram) and gave me +5fps and "a clearer picture" especially at lower texture :-o

bFloatPointRenderTarget=1 => also on my old laptop (256mb) changing this to 0 gave me a playable skyrim


Please post images with fps rate and your APU/CPU type please check if it´s there first so we dont get double post of exact same system

"TOGETHER WE ARE STRONGEST"

I will add more text the following days..!

Credits:
If you feel i stoled your mod or some of your work, PLEASE post me and im willing to take the mod off the site.. I just felt like this was important for everyone with APU/QUAD, HEXA and OCTO CORE..! :-D