SKYRIM
Morrowind Armor Compilation by Teh-Husky
Skyrim » Armour
Added: 21/08/2012 - 08:35AM
Updated: 04/02/2014 - 02:27AM

730 Endorsements

nexus1.2 Latest version

18,921 Unique D/Ls

30,248 Total D/Ls

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Uploaded by THusky

Description

Last updated at 2:27, 4 Feb 2014 Uploaded at 8:35, 21 Aug 2012

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Introduction:
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This mod adds a dozen new armor & weapon sets inspired by TES: III Morrowind, in a balanced, lore-friendly and fully-integrated way.

Keep an eye on this mod, because it is still a work-in-progress; there are many more updates and new features to come!

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Features:
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* 9 entirely new armor and weapon sets (chitin, bonemold, stalhrim, nordic steel, ringmail, trollbone, dreugh, bear & snow bear);

* 3 variations of existing armor and weapon sets with unique appearances (gilded ebony, vvardenfell glass, antique orcish);

* 6 new types of crafting components (dreugh wax, bonemold ingots, treated chitin, troll bones, cured pelts, stalhrim ingots);

* Full integration of new armor & weapons into leveled item lists (treasure, random quest rewards, bandit equipment, merchant inventories) + NPC outfits & guard dialogues;

* 'Medium Armor' : many of the armor sets added by this mod are referred to as 'medium armor', which means they use the heavy armor skill & perks but offer slightly less protection than heavy armor of the same levels, and also weigh considerably less.

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Recent Updates:
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* 14/02/2013 : The first variant of version 1.2 has been uploaded. updating this description with full changelog soon.

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* 01/09 : David Brasher has uploaded a compatibility patch for Morrowind Armor for Skyrim and Skyrim Scaling Stopper.

* 01/09 : Updated main mod to v1.1 : revised models for chitin armor (used falmer armor meshes from Skyrim Modesty Mod as a base), new weapon and scabbard models for stalhrim sword and greatsword.

* 01/09 : Uploaded pics of weapons.

* 30/08 : IndigoNeko has uploaded a compatibility patch for Morrowind Armor for Skyrim and SkyRealism - Mass and Materials.

* 24/08 : Added optional compatibility mod for Maty's Mithril armor mod. Best used in conjunction with the optional Morrowind Smithing Perks mod.

* 24/08 : Added a version of the Morrowind Smithing Perks mod which does not require Dawnguard. The difference has mainly to do with the Dragon Smithing perk & the Dawnguard arrow smithing recipes.

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New Sets:
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Snow Bear : Crafting this light armor requires the Ebony Smithing perk, and the recipes can be found under the Hide category. Snow bear smithing recipes use cured arctic pelts which can be created at the tanning rack from any white animal pelts & frost salts. Wearing a full set of this armor grants +25 Frost Resistance.



Bear : Crafting this light armor requires the Steel Smithing perk, and the recipes can be found under the Hide category. Bear smithing recipes use cured pelts which can be created at the tanning rack from any animal pelt & a salt pile.



Dreugh : Crafting this medium armor requires the Advanced Armors perk, and the recipes can be found under the Elven category. Dreugh smithing recipes use treated chitin & dreugh wax, a new alchemy component that can show up in random loot, and in the inventory of merchants who sell alchemy ingredients.



Stalhrim : Crafting this medium armor requires the Ebony Smithing perk, and the recipes can be found under the Glass category. Stalhrim smithing recipes use stalhrim ingots, which can be smelted from refined malachite and frost salts.



Chitin : Crafting this light armor requires the Advanced Armors perk, and the recipes can be found under the Elven category. Chitin smithing recipes use treated chitin, which can be created at the tanning rack from mudcrab or chaurus chitin.



Bonemold : Crafting this medium armor requires the Elven Smithing perk. Bonemold smithing recipes use bonemold ingots, which can be smelted out of either bonemeal, or bones that can be looted from the bodies of slain creatures using bone harvesting tools. Bone harvesting tools can be created at the smithing forge; the recipe is under the Steel category (note: bone harvesting tools must be in your inventory when the creature was killed in order for its bones to be harvestable).



Nordic Steel : Crafting this heavy armor requires the Dwarven Smithing perk, and the recipes can be found under the Steel category. Nordic steel smithing recipes use steel & corundum, and the cuirass requires a cured pelt.



Ringmail : Crafting this light armor requires the Dwarven Smithing perk, and the recipes can be found under the Studded category. Ringmail smithing recipes use steel & leather.



Trollbone : Crafting this medium armor requires the Orcish Smithing perk, and the recipes can be found under the Nordic category. Trollbone armor smithing recipes use troll bones and troll skulls, which may be found throughout the world but can also be harvested from the bodies of slain trolls with bone harvesting tools. Trollbone armor is considered part of the nordic carved armor set for the purposes of the Matching Set perk.



Gilded Ebony : Crafting this heavy armor requires the Ebony Smithing perk. Gilded Ebony smithing recipes use ebony and gold.



Vvardenfell Glass : Crafting this light armor requires the Glass Smithing perk.



Antique Orcish : Crafting this medium armor requires the Steel Smithing perk, and in addition you must be accepted as 'Blood-kin of the Orcs' by completing one of the available quests when first encountering an orc stronghold (or choosing the correct dialogue option if you are an orc).

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Miscellaneous:
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*Fur & Studded armor: Smithing recipes for fur armor have been added to the Hide category, and smithing recipes for a complete set of studded armor have been added to the Studded category.

*Forsworn: If you side with the forsworn in the 'Escape from Cidna Mine!' quest, you will be gifted with smithing recipes for forsworn armor, arrows and weapons. Forsworn smithing recipes can be found under the Hide category.

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Optional File : Replacer Version
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This version is different from the Standalone version in that, in a few instances it replaces or modifies existing armor & weapon sets to create a better feel of balance and immersion.

This mod requires the BSA from the Standalone version of the main file, and you should overwrite the ESP.

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Replaced / Modified Sets:
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*Ebony : Retextured with gilded edging, and helmet has glowing golden eyes.

*Glass : Remodeled and retextured with darker and spikier glass, and helmet has a visor with glowing emerald eyes. Malachite ore & ingots have been renamed 'raw obsidian' and 'refined obsidian' respectively, with custom textures.

*Orcish : Crafting this medium armor requires the Steel Smithing perk, and in addition you must be accepted as 'Blood-kin of the Orcs' by completing one of the available quests when first encountering an orc stronghold (or choosing the correct dialogue option if you are an orc). The weapons have had their damage increased to Elven equivalence.

*Elven : Increased to Scaled armor protection and crafting now requires the Advanced Armors perk.

*Dwarven : All armor & weapons have been renamed 'Dwemer'.

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Optional File : Morrowind Smithing Perks
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There are two versions of this optional file; one that requires Dawnguard, and one that does not.

This mod should be loaded AFTER the main mod file, whichever version of that you are using.

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Details:
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This mod makes changes and additions to the following areas:

* Smithing Perk tree (descriptions, functions, layout);

* Additional Smithing requirements for some types of armor & weapons (leather, dwarven, orcish);

* Additional Smithing methods for some types of armor & weapons (daedric summoning);

* Additional Smithing recipes (scaled horn armor, silver weapons, skyforge steel weapons);

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Smithing Perk tree:
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The Smithing Perk tree has been re-arranged so that rather than being divided into 'Light' and 'Heavy' branches, it is instead divided into 'Elven' and 'Nordic' branches. See the screenshots above.

'Steel Smithing' has been renamed 'Novice Smithing' and now governs the crafting and improvement not only of Steel armor and weapons, but also leather armor. It also allows for the improvement up to Legendary status of every type of armor or weapon not otherwise associated with a Smithing Perk.

The Elven branch of the Smithing Perk tree has 3 tiers; Apprentice, Adept & Expert.
'Apprentice Elven Smithing' requires 30 Smithing Skill and the 'Novice Smithing' perk, and governs the crafting and improvement of Netch-leather armor (coming soon) and Bonemold armor & weapons.
'Adept Elven Smithing' requires 50 Smithing Skill and the 'Apprentice Elven Smithing' perk, and governs the crafting and improvement of Elven armor & weapons, as well as Chitin armor & weapons and Dreugh armor.
'Expert Elven Smithing' requires 70 Smithing Skill and the 'Adept Elven Smithing' perk, and governs the crafting and improvement of Helseth Royal armor (coming soon) and Glass armor & weapons.

The Nordic branch of the Smithing Perk tree also has 3 tiers; Apprentice, Adept & Expert.
'Apprentice Nordic Smithing' requires 30 Smithing Skill and the 'Novice Smithing' perk, and governs the crafting and improvement of Ringmail armor and Nordic Steel armor & weapons.
'Adept Nordic Smithing' requires 50 Smithing Skill and the 'Apprentice Nordic Smithing' perk, and governs the crafting and improvement of Scaled & Steel Plate armor, and Skyforge Steel weapons.
'Expert Nordic Smithing' requires 70 Smithing Skill and the 'Adept Nordic Smithing' perk, and governs the crafting and improvement of Snow Bear armor and Stalhrim armor & weapons.

'Dragon Armor' has been renamed 'Master Dragon Smithing', requires 100 Smithing skill and either of the Expert level smithing perks. It is otherwise unchanged.

'Arcane Blacksmith' has been renamed 'Arcane Smithing' and in addition to its normal function of enabling magical armor and weapons to be improved, this perk now also governs the crafting and improvement of Silver weapons.

'Daedric Smithing' has been moved so that it branches off the 'Arcane Smithing' perk. In addition to its normal function of governing the crafting and improvement of Daedric armor & weapons, this perk also governs the crafting and improvement of Ebony armor & weapons.

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Additional Smithing Requirements:
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* Leather: Rather than being available without any Smithing perks, Leather armor has been changed to now require the 'Novice Smithing' perk in order to be crafted. However, by taking this perk Leather armor can now be improved up to Legendary quality.

* Elven: Crafting elven armor & weapons now requires the 'Adept Elven Smithing' perk. Their stats are unchanged.

* Dwarven: Since the 'Dwarven Smithing' perk has been re-purposed, the ability to craft and improve Dwarven armor & weapons has been associated to completion of the 'Unfathomable Depths' quest. To start this quest, talk to an Argonian named 'From-Deepest-Fathoms' who can be found from level 14+ in Riften. You are also required to have the 'Novice Smithing' perk before Dwarven armor & weapons can be crafted or improved up to legendary quality.

* Orcish: Since the 'Orcish Smithing' perk has also been re-purposed, the ability to craft and improve Orcish armor & weapons has been associated to your status as 'Blood Kin of the Orcs'. To gain this status, simply travel to any Orc Stronghold and talk to the gate guard; if you are an Orc, you will simply need to acknowledge your kinship, but for all other races you must first complete a small side-quest. You are also required to have the 'Novice Smithing' perk before Orcish armor & weapons can be crafted or improved up to legendary quality.

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Additional Smithing Methods:
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* Daedric: Daedric weapons and armor can now be obtained through a ritual which summons a hostile Unbound Dremora with the desired item. To summon the Dremora, you must go to the Atronach Forge beneath the College of Winterhold, place 1x daedra heart and 1x unenchanted (or player-enchanted) ebony version of the desired item in the container, then press the button.

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Additional Smithing Recipes:
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* Scaled Horn Armor: A variation of Scaled armor that is sometimes seen worn by bandits. It has the same crafting material requirements as Scaled armor, with the additional requirement of a single goat-skin.

* Silver Weapons: These may be crafted and improved if you have the 'Arcane Smithing' perk.

* Skyforge Steel Weapons: These Steel weapons are equivalent to Elven weapons in quality. Crafting them requires the 'Adept Nordic Smithing' perk. (I am planning to add unique models for these weapons in a future update).

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Optional File: Compatibility for Maty's Mithril Armor
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This optional file is a compatibility plugin designed for Maty's Mithril Armor.

This mod requires the BSA from Maty's Mithril Armor, and you should overwrite the ESP.

This mod should be loaded AFTER both the Morrowind Armor for Skyrim mod, and also AFTER the Morrowind Smithing Perks mod if you are using it. I highly recommend using both the Replacer version of the main mod and using the Smithing Perks mod together with this mod.

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Features:
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* The Mithril armor added by this mod has stats equivalent to vanilla Elven armor. In TES IV: Oblivion where this armor was featured, it had stats slightly lower than Eleven armor, not higher.

* It can be crafted by taking the Elven Smithing perk (or 'Apprentice Elven Smithing' in the MSP mod).

* Quicksilver veins, ore & ingots have been renamed to 'Mithril'.

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Credits:
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* Volvaga0 - goggle mesh & textures from Dwemer Goggles and Scouter

* Iceburg - falmer armor mesh from Skyrim Modesty Mod

* Lautasantenni - stalhrim greatsword & sword scabbards

* Devils86 - stalhrim dagger model & textures from Stalhrim Dagger

* PrivateEye - stalhrim mace model & textures from Mace of Aevar Stone-Singer

* Bingles - glass spike models from Glass Splinter Armor

* Pandapaw - bonemold armor from Advanced Armors & dreugh skinning

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Upcoming Features: (on hiatus)
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(coming soon) Helseth Royal : Crafting this medium armor requires the Glass Smithing perk, and the recipes can be found under the Ebony category. Helseth royal smithing recipes use ebony, quicksilver & fire salts.



(coming soon) Boiled Netch-Leather : Crafting this light armor requires the Elven Smithing perk, and the recipes can be found under the Leather category. Boiled netch-leather smithing recipes use boiled leather, which can be created at the cooking pot from leather.


* Dark Brotherhood + Morag Tong armor set (this will be in a separate mod);

* Circlet variants for all helmets;

* Some existing sets will be revisited to see if either the texture or the models can be improved (stalhrim, glass, ringmail & gilded ebony are currently on this list).

* Indoril armor set -no, because someone else has done it: LINK HERE.