Skyrim
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gigantibyte

Uploaded by

gigantibyte

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About this mod

Spawns random enemies to help the player in combat training.

Permissions and credits
Description

This spell is designed to help combat training by spawning random enemies to fight. When you cast the spell, the Wabbarabba hare will appear giving you about half a minute to run to a safe distance to prepare. After the prep time has passed, Wabbaraba will transform into various enemies to fight, according to what you feed it.


To configure what spawns (as wabbarabba starts empty):

Cast the Wabbahack spell while in sneak mode (crouched) and the wabbahack's 'eternal' inventory will open (not the normal inventory of the Wabbarabba avatar you just conjured). Simply add items which correspond with what you want to spawn according to the list below.

Gold - the multiplier, 0 gold will mean no spawns
Lockpick - Bandit
Burned Book - Afflicted
Bear Pelt - Bear
Linen Wrap - Draugr
Dwarven Cog - Dwarven Automaton
Daedra Heart - Dremora
Falmer Ear - Falmer
Forsworn Arrow - Forsworn
Frostbite Venom - Frostbite Spider
Glow Dust - Ghost Wizard
Giant's Toe - Giant
SabreCat Pelt - Sabre Cat
Taproot - Spriggan
Void Salts - Warlock
BoneMeal - Skeleton
Troll Fat - Troll
Troll Skull - Frost Troll

Most enemies will spawn in various forms (melee, missile, magic, etc.) according to the player's level.

For your convenience, one of each type of item is added to your player when you first activate the Wabbahack mod.

Examples

1 gold, 1 lockpick - will spawn 1 bandit
2 gold, 3 burned books, 5 bear belts - will spawn 6 Afflicted and 10 bears


Take heed! There are no safety checks to stop you from spawning huge amounts of enemies. Only spawn what your system can handle.


Version 004 (Major Update!)

- Fixed the mod adding the Wabbahack spell after every loaded game.
- Added modifiable configuration
- new spawn types (Afflicted, Bears, Draugrs, Dwarven Automatons, Dremora, Falmer, Forsworn, Frostbite Spiders, Ghost Wizards, Giants, Sabre Cats, Spriggan, Warlock, Skeleton, Trolls, Frost Trolls)


Version 003

- Fixed a bug related to enemies not being spawned on cue.


Version 002

- Fixed a bug related to Wabbarabba not being spawned on cue.


Version 001

- This version only spawns 3 to 6 various types of bandits up to level 26.
- Level of bandits are "supposed" to be based on player level. Some work needed in this department. Let me know how you fair.
- The Wabbahack spell is added to the player the first time the mod is run.
- Badit corpses are deleted after a few minutes or after you loot their gold.


Notes

- Please report any bugs.
- No vanilla forms are modified by this mod, so it should be very compatible with any other mods.
- The source scripts are included. Feel free to modify and improve. Send me a link to your efforts!
- More upgrades coming. Send me your suggestions.


Enjoy!

Things to do:
- add an item representing random enemy selection
- add an in-game book for easy reference
- add a version for the Monster Mod pack


Installation:

Drag & Drop the /Data folder into your /skyrim folder or use the download manager. Activate the mod and you're done.


To upgrade properly from a previous version:

- deactivate the Wabbahack mod
- load a game
- ignore warning that content is missing
- save a game without the mod
- install new version
- activate
- load game saved without the mod


To Uninstall:

Deactivate the mod and delete the following files:

../Data/Wabbahack.esp
../Data/Wabbahack readme.txt
../Data/Scripts/WabbahackDeleteEffectScript.pex
../Data/Scripts/WabbahackEffectScript.pex
../Data/Scripts/WabbaHackQuestScript.pex
../Data/Scripts/Source/WabbahackDeleteEffectScript.psc
../Data/Scripts/Source/WabbahackEffectScript.psc
../Data/Scripts/Source/WabbaHackQuestScript.psc