SKYRIM
Bloodmoon Rising - Moonlight Tales Werewolf and Werebear Expansion Pack by XeNoN
Skyrim » Overhauls
Added: 17/08/2012 - 11:52PM
Updated: 27/10/2014 - 11:36AM

1,834 Endorsements

4.0a Latest version

42,392 Unique D/Ls

68,500 Total D/Ls

248,306 Total Views

Uploaded by Sirxon

Description

Last updated at 11:36, 27 Oct 2014 Uploaded at 23:52, 17 Aug 2012

Bloodmoon Rising is fully compatible with Moonlight Tales
I strongly recommand to use it with MT

For the love of holy cow, please read description!


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Recommandation by author how to use the mod!


AS some of you already know i designed this mod primarly for players on lvl 30 + who play on either Master Level Difficulty or Legendary difficulty.

I'll release the Lite version of the mod also after the new 4.0 version, so stay tuned. More about Normal version and Lite version is described in this description.

If youre using these mods:

Deadly Monsters Tweaks (Deadly Dragons Optional Plugin)


Make sure that you set up for each type of NPC:
Health 50% + (I have it on 300 % from lvl 10)
Damage 100% +
Armor 50 +

With this setting Bloodmoon Rising really starts to "shine", not only it gives you survivability but good damage output.

SkyRE + SkyRE Combat + SkyRE Enemy AI


With this mod things get a little harder, use tactics to avoid enemy attacks, altough Bloodmoon Rising still scales very good with SkyRE combat and enemy AI.
One thing to mention if youre using SkyRE:

Since SkyRE changes Fortify Unarmed Damage (werewolf fortify unarmed damage is excluded by SkyRE), the WerewolfImmunity (Werewolf BLood), will give you 40 % reflect damage except Fortify Unarmed Damage, which is low but useful.
Im playing with all those settings + SkyRE, the game is very hard in human form, but in werewolf form slightly easier but still chalanging.

Again i aim always for balance and better scaling without overpowering the werewolf, so i hope you enjoy the mod as much i enjoy to improve it! Also dont forget to endorse! :)

This mod is now as it should be since i wasnt satisfied with the first release so i hope you will be satisfied with this new release, this mod is continiuation of the mod by Xahstur ToL Werewolf Overhaul The Call Of The Bloodmoon.


Also dont forget to endorse it keeps me motivated to continue working on this mod. Ty!


SKYRIM MOD SANCTUARY review by Gopher




VIDEO REVIEW OF THE MOD BY MontagesnMore




VIDEO REVIEW OF THE MOD by MrX41




MOD FEATURES AND DESCRIPTION


Features:






PERKS

Werewolf / Werebear Evolution  Perks:

Moonborn Perk:

"With the rank of the Moonborn, you have just started to understand the werewolf curse and with it you gained minor increase in health and stamina.Hunt under the moons to evolve further. When Hircine is pleased he will grant you with another werewolf rank."

Abilities:
+15 HP
+20 Stamina

This Perk is available to you when you gain Werewolf Blood and its automatically gained to the player.
If you're already a werewolf you can pick the perk in the normal ways

Other Features:

Changes automatically the Skin of your werewolf to:
Grey Skin (Default MT skin) and Green Glowing Eyes

<------------------------------->

*Alternative Werewolf Skin:

Grey (Bellyache's Texture Pack) and Glowing Yellow Eyes

<------------------------------->

Werebear:
Green Glowing Eyes

Werewolf Brute:

"After spending time in your werewolf form and hunting under the moons, you now understand your condition and accepted the beast within.The rank of Werewolf Brute gives you increased damage and increased health and stamina in your werewolf form."
Abilities:
+30 HP
+40 Stamina
+10 Damage

This perk is available when you reach certain thresholds:
Obtained Moonborn Perk,
Werewolf Transformations: Minimum 20+,
People Killed: Minimum 30+,
Days as a Werewolf: Minimum 20+

When you obtain this perk it will give you above abilities and also will automatically change the skin to:

Brown skin and Glowing Yellow Eyes

<------------------------------->

* Alternative:

Dark Brown (Bellyache's Textures) + Glowing Yellow Eyes

<------------------------------->

Werebear:
Glowing Yellow Eyes

Werewolf Elder:

"Spending long time with the inner beast, you've reached Werewolf Elder rank.
You gain immunity to Iron and Steel weapons, increased damage, health and stamina."

Abilities:
+40 HP
+50 Stamin
+20 Damage
Immunity to Iron And Steel Weapons (Bows are Excluded for balance)

This Perk is available when you reach certain thresholds:
Obtained Werewolf Brute Perk,
Days as a werewolf minimum 30+,
Werewolf Transformations minimum 40 +,
People Killed minimum 50 +

Howling Model/Black Skin/Glowing Red Eyes

Werebear:
Glowing Red Eyes

NOTE:

You can track your progress of how many werewolf transformations, Days as a werewolf and people killed you have in:
General Stats Menu on the Game menu (Esc>General Stats tab)



<--------------------------------------------------->

Werewolf Survivability Perks:

Feral Endurance:

"Werewolf blood in your system grants you rapid health regeneration and stamina regeneration, both in human and werewolf form."

Gained Abilities:
Combat regeneration 1.00
Heal Rate 3 times more faster
Stamina Rate 100 % faster

Feral Hide Level 1:

"Werewolf form has its pros and cons, but werewolves are known for their tough hide in combat against most of the attacks. But, your weakness to silver is your bane, kill them fast or they will kill you."

Gained Abilities:
+50 Damage Resistance
+100 % Weakness to Silver weapons

Feral Hide Level 2:

"When Hircine is pleased with your hunting endevours, you gained his own hide and prowess in combat, thus your defence against most of the attacks has increased and you gain ability to quickly evade the attacks while time slowes down.This comes at a cost because you're now even more vulnerable to silver weapons."

Gained Abilities:
+100 Damage Resistance
+200 % Weakness to Slver Weapons

Sub Ability:

Feral Reflexes:
Time slows down during enemies normal/power attack for 2 seconds, this ability will help you to evade those attacks has 10 % chance to trigger.


Bloodmoon Rising:

""Blood Moon" or sometimes called "Hunter's Moon".
Many people have believed this is an evil omen that is related to the werewolf myths and legends as the werewolves stalk their prey in the glory of Hircine.
Bloodmoon Rising gives you bonuses to your werewolf and human form, increases health and movement speed during the night."

Gained Abilities:
+150 Health in Werewolf Form
+75 Health in Human Form
Feral Speed 20% = +20 % Walk/Run Speed Increase in Werewolf Form
+10 % Walk/Run Speed Increase in Human Form
Only active from 20 PM-5 am


<--------------------------------------------------->

Combat Perks:

Fury Swipes:

This is perk is your main ability to do alot of damage in short time to the enemies, and its designed primarly for Expert up to Legendary difficulty.

"In your beast form, the hunt drives you into madded rage ignoring 20 % armor, the damage increases with each consecutive hit when enemies health is lower. Versus undead you gain 100 bonus damage and 50 % armor piercing."

More about this ability:

+20 More damage when enemies are wounded 99% Hp-> 0%
+40 More Damage when enemies have 75% HP-> 0%
+80 More Damage when enemies have 55 % Hp->0 %
+120 More Damage when enemies have 40 % Hp-> 0%

NOTE: Stacking damage!
Max damage can be up to 280 bonus damage total!

Armor Piercing 0.80 (20 %) 

As you can see its a powerful ability designed to melt tanky enemies down, and even better vs dragons/giants and simmilar creatures

Sub Ability:

Enraged Fervor:

Deals more damage to undead creatures (draugr, vampires and such)
Initial damage is +100 but with 10 % chance
50 % Armor pierce
+ initial Fury Swipes ability.

When i made this sub ability i thought why the hell not, werewolves are enemies to the vampires anyways :D...

<--------------------------------------------------->
NOTE 2:

In the Lite version of the mod (when is released) it wont include Fury Swipes for balance.
<--------------------------------------------------->

Bestial Sprint:

"While in sprinting in the werewolf form, the momentum of your speed causes enemies to crumble to their feet."

Abilities:

Sprint to your enemy and they will fly away (same as Unreleting Force).



Claws Of Rage Level 1:

"Your claws are now sharp and deadly."

Abilities:

10 % Chance for Critical Strike



Claws Of Rage Level 2:


"Further hunting under the moons, your claws are more sharper and deadlier than before."


Abilities:

15 % Chance For Critical Strike
25 % More critical Damage
15 % Stagger

Claws Of Rage Level 3:

"Your claws are now sharp as the edge of Hircine's Spear, this rich boon by Hircine has empowered you for future hunts."


Abilities:
20 % Chance for Critical Strike
50 % More Critical Damage
25 % Stagger


<--------------------------------------------------->

Lite Version (when is released):

Claws Of Rage level 1:

5 % chance

Claws Of Rage Level 2:

10 % Chance
25 % More Critical Damage

Claws of Rage Level 3:

15 % Chance
50 % Critical Damage

<--------------------------------------------------->


OTHER FEATURES:

Werewolf Immunity (Werewolf Blood):

+100 % Disease Resist
+Heal Rate 1.25 - > 1.50 (With Feral Endurance Perk)
Carry Weight +100
Regenerate Stamina +25 % - > +50 (With Feral Endurance Perk)
Savage Claws (When gained Claws Of Rage lv 3) = critical chance/damage with all weapons 10% chance/+50 % damage

Active abilities at 20pm-5 am (During night time)
<------>
Feral Speed 10 % (with Bloodmoon Rising perk (movement speed increase bonus))
+75 HP (with bloodmoon rising perk)

OTHER TWEAKS:


"GORGING: instead of 100 hp heal while devouring your prey, youre healing by total of 400.
Beastial Strength Lvl 4: Adds Sweep Attack.
The PlayerWerewolfAbility 10-50 lvl:
Magic Resistence 10 (lv 10)-max 60 (lvl 50), bonus to health and stamina and minor damage resistance's."


<--------------------------------------------------->



INSTALLATION THIS IS IMPORTANT!


If you had my previous werewolf overhaul mod:

Dawnguard required, 1.9 TES 5:S patch required!

1. Download 4.0 Version, install new version overwrite if asked, apply any reproccer patches you have (Skyre, Dual Sheath etc)
2. Use Loot to sort your load order
3. Go into the game obviously :D
4. If you have Moonlight Tales installed (and i recommand it you do!) use MCM commands:
4.a. Debug---> Cure Player from any type of beastblood
4.b. If it succeded you will see short black screen, check your active magic effects if you have Werewolf Blood listed if not, go to next step
4.c. Reinfect your self either with Sanies Lupinus Disease or choose Grant Player Werewolf blood
4.d. If all worked as it should you should see after few seconds on left corner of the screen:
Werewolf Blood Added
Detect Life Added
Also after that you should see that your werewolf skin changed (if not go to MT's MCM menu----> Werewolf Skins ----> untick Use the base skin)
5. Play!




For new users
1. Extract contents of the archive to the Skyrim installation folder.
2. Eneble the esp in the launcher.
3. Play!



Compatible mods and Incompatible mods:



1. Moonlight tales (a must have mod) - fully compatible
2. Heart Of The Beast - Fully Compatible
3. Predator Vision - Full Compatible
4. More Wolf-Like Werewolf Skins  by Foxcraft7 - Awesome textures
5. Werewolf Perks Expanded - Incompatible
Other werewolf mods that change perk tree are incompatible (choose one!)
6. Werewolf Mastery - Incompatible



MODS WORTH INSTALLING!







CREDITS:


Brevi/Spwned - tnx for all help you provided with compatibility script and skin system itself
|RekoL| - also thanks for scripting help
T3nd0 - couldnt forget him, awesome friend! :D

Other people:

NsJones - RL friend and cool guy :D

Obviously all mod users, thanks guys and girls without you the updating of the mod would be pointless!
Thank you so much for support, endorsing the mod and giving me inspiration to continiue working on it.