Skyrim

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Darkfirebird

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Darkfirebird

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About this mod

-Adds 16 new scaling summons to Skyrim.

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= DFB - More Summons
==================================================================

Author: Darkfirebird

You may not repost this anywhere without any permission by me. ( Darkfirebird )

==========
=Overview=
==========
-Adds 16 new scaling summons to Skyrim.

===============
= Description =
===============
To start, I wanted to make a Mage type of character with Conjuration, but as you know theres very few in Skyrim. I was
disappointed at this so decided to add some summons of my own.
-This mod adds 16 new summon spells to Skyrim. They scale based on their rank.
++Skill Level: 000 - 0.7 * PlayerLevel
++Skill Level: 025 - 0.8 * PlayerLevel
++Skill Level: 050 - 0.9 * PlayerLevel
++Skill Level: 075 - 1.0 * PlayerLevel
++Skill Level: 100 - 1.1 * PlayerLevel

There is also Thrall versions of each. ( 1 Skill higher then normal. They are 'permanent'. )
+Example: Skeleton Skill - 00, Skeleton Thrall - 25. Etc.
They require Mana equal to Skill Level*9.

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= List of summons =
===================

++Bound Weapon
-Skill Level: 25
-Info: Summons an invisible fighter with 1 of 3 Bound Weapons. Upgrades to Bound Mystic Weapon if you have Mystic Binding perk.
--More Info: The Mystic Bound Weapon uses Bound Mystic weapons also.
-Summon Type: Undead
-Min Level: 8, Mystic: 12

++Chaurus
-Skill Level: 25
-Summon Type: Familiar
-Min Level: 6

++Chaurus Reaper
-Skill Level: 75
-Summon Type: Familiar
-Min Level: 9

++Dragon Priest
-Skill Level: 100
-Summon Type: Undead
-Min Level: 16

++Draugr
-Skill Level: 25
-Summon Type: Undead
-Min Level: 3

++Draugr Deathlord
-Skill Level: 100
-Summon Type: Undead
-Min Level: 14

++Dwarven Centurion
-Skill Level: 100
-Summon Type: Familiar
-Min Level: 20

++Dwarven Sphere Guardian
-Skill Level: 50
-Summon Type: Familiar
-MinLevel: 8

++Dwarven Spider
-Skill Level: 25
-Summon Type: Familiar
-MinLevel: 5

++Falmer
-Skill Level: 00
-Summon Type: Familiar
-MinLevel: 4

++Frostbite Spider
-Skill Level: 25
-Summon Type: Familiar
-MinLevel: 4

++Sabre Cat
-Skill Level: 50
-Summon Type: Familiar
-MinLevel: 8

++Shade
-Skill Level: 50
-Summon Type: Undead
-MinLevel: 7

++Skeleton
-Skill Level: 00
-Summon Type: Undead
-MinLevel: 2

++Werewolf
-Skill Level: 75
-Summon Type: Familiar
-MinLevel: 15

++Wisp Mother
-Skill Level: 75
-Info: Has scaling spells.
-Summon Type: Familiar
-MinLevel: 12

++Note: Familiar Summon Type benefits from:
-Summoner Rank 1 and 2
-Twin Souls

++Note: Undead Summon Type benefits from:
-Summoner Rank 1 and 2
-Twin Souls
-Necromancy

Books to learn these spells are randomized and 'cleaned' up every 30 minutes. They are added to:
Winterhold - Phinis: 3 of any new book
Winderhold - Nelacar: 50 / 75 Skill Level Books
Solitude - Sybille: 25 / 50 Skill Level Books
Riften - Wylandriahs: 50 / 75 Skill Level Books
Dawnstar - Madenas: 25 / 75 Skill Level Books
Windhelm - Wuunferths: 00 / 25 Skill Level Books
Markarth - Wizards: 00 / 25 Skill Level Books
Morthal - Falions: 00 / 25 Skill Level Books

Note: Books unsold get removed and randomized again.
++More or less to be more interesting in learning all of them. :)

All summons last 60 seconds.

==============
= Known Bugs =
==============
-Bound Weapon Summon: When using 1H Sword or 2H Axe they do not 'wield' them until in combat. Bow is always visible however.
++ Due to them being invisible, they do have a FX Abil to make them visible.

================
= Installation =
================
Copy DFB - More Summons.esp and DFB - More Summons.bsa to your Data Folder.
+Run launcher and enable. ( Recommend use with Nexus Mod Manager. )

To Uninstall, disable and delete. Has no bad side effects, aside losing all the new spells.

=========
= Notes =
=========
-Conjure Bound Weapon has 2 types. Normal and Mystic. Mystic is stronger then normal and better scaling, but requires Mystic Binding Perk.
-Items are NOT added directly. They are scripted to be added to specific vendor containers to avoid conflict with other mods.
++If you do NOT see any new tomes, waiting a total of 30 seconds in the interior of the vendors chest will fix it.
+++This was done to lower impact of cleanup and runtimes. They do not reset or run unless you are in the same cell as the merchants container.

=================
=Version History=
=================
== Version 1.0b ==
-Updated script further. Now will add directly to the NPC instead to work-around some other mods.
-'Cooldown' timer adjusted to stop working if the NPC happens to be dead.

== Version 1.0a ==
-Slight update to scripts. Now should work properly. Timer now is 3 minutes after you visit the merchant.

== Version 1.0 ==
-Initial Release