SKYRIM
Sungarde by Leodoidao
Skyrim » New lands
Added: 14/08/2012 - 05:29AM
Updated: 08/02/2013 - 11:31PM

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1.2 Latest version

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Uploaded by Leodoidao

Description

Last updated at 23:31, 8 Feb 2013 Uploaded at 5:29, 14 Aug 2012

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SUNGARDE

Version: 1.2
Author: Leodoidao
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The magic realm of Sungarde, a tropical landscape for Skyrim.

According to the legends, as the earliest tribes of ancient nords roamed through the northern coast of Skyrim, they found groups of druids summoning mage portals to a place that was said to be always "warm and moist", and "the season never changes".Their reports suggest that the Dwemer had been there before, and they left magnificent structures made of rock, just like Nchuand-Zel, the place that would become the city of Markarth.
Historic records tell us that the ancient nords managed to colonize the place for a while, but somehow they all disappeared. The tales about the "Land of Eternal Summer" were
forgotten for centuries. But now, one of the mage portals was discovered in the north
coast...

THIS MOD REQUIRES SUNGARDE PRE-RELEASE INSTALLED BEFORE THIS ONE


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FEATURES
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This is the version 1.1 of Sungarde, which is a WIP (Work In Progress).

Due to the several landscaping bugs I experienced with the Creation Kit, I have chosen to build several small landmasses instead of a single big one.
The mage portal to Sungarde Bonebreaker Valley is located in the extreme north of Skyrim. I have added a screenshot in the pre-release file to show the exact location (fast travel enabled!).

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PLACES ALREADY PRESENT IN THE PRE-RELEASE:
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Sungarde Bonebreaker valley, where you will find:

-Ruins of the lost city of B`zanf, in the east; there is a cave and a small landmass linked to it, and a new dungeon (The Hollow Mountain).

-Sky hole cave, in the northwest.

-Water Mother cave, in the southwest.

There is a good fight with a few retextured creatures and the Amazonas, a tribe of
forsworn in which there are only women. You should deploy medium to high level characters,
as there will be a powerful Amazona boss in the end.

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WHAT´S NEW IN VERSION 1.2:

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- Fixed small cracks, floating ferns and other minor glitches.

- CUSTOMIZED WEATHER- Sungarde is not Sovengarde Sky anymore!!! Now it is clear and green (when it is not raining/foggy), with Tamriel sky. The caves, however, are still dark.

- Added one more nordic ruin: KORZUMJUND. Only the first level is available for now, and it still has no creatures!

- Added Imperial Camp in Bonebreaker Valley and the Druid´s Circle in the western rocklands. The NPCs, however, still don´t have dialogue: they are just a prelude for upcoming quests!!! (Note: in case I don´t manage to accomplish the quests I´ll release all locked levels in the next version).

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WHAT´S NEW IN VERSION 1.1:
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-Fixed missing foliage texture

-Fixed some floating ferns and crippled bamboo

-Two new caves in Sungarde Bonebreaker Vally: Sky Hole Cave and Nord Horde Cave

-Added Nord ruins with a brand new tileset

Now, there are 3 new landmasses:

-Southern Nord valley (reached by Nord Horde Cave), where you will find the nord Ruins of Johanthal and Karhuass.

-Western Nord Valley (reached by Nord Horde Cave), where you will find the nord ruins of Yuhal.

-Western Rocklands (reached by Water Mother Cave), with two new caves

A 4th landmass (Johanthal Temple Complex) is ready but will be locked for the time being, as I intend to use it in a questline.

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WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!
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-DO NOT trespass the locked doors you will find in Johanthal, Yuhal and Karhuass. Don´t look for the keys either, you will not find them. I am planning a questline for my mod and I am sparing some cells, to avoid spoiling the experience. Moreover, some of them are still in the making and you will find unfinished stuff.

-BRING SOME TORCHES: some caves are very dark, almost pitch black.I will add a container with some torches in the next version.

-The panda bears are not aggressive. Please, don´t kill the pandas!!


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KNOWN BUGS/ISSUES
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-One of the new tree trunk meshes has no collision property. I´ll fix this soon.

-there is a spot in the landmass in which my char "swam" in the air for a while (NOTE: I
only experienced this bug in my notebook, not in my PC. Please report if this happens to
you.)

-CTD: they may occur (see "compatibility issues" for details about this problem). For
unknown reasons, some player chars render the mod more stable than others.PLEASE REPORT IF CRASHES ARE PERSISTENT.

YOU SHOULD REPORT ANY BUG/GLITCH/ISSUE YOU MAY FIND.REMEMBER THAT I REALLY NEED SOME FEEDBACK.

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COMPATIBILITY ISSUES
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-If you use the mod GKB-GREEN-TREES you should disable its .esp file. Although my mod uses
some of its meshes, there is a conflict with the .esp file.
-This mod WILL NOT WORK AT ALL if you have too many other mods in your loading list. I
cannot say for sure how many mods and which ones (EXCEPT FOR THE ONE I MENTIONED BEFORE) Sungarde will "get along with", but I tested it in BOTH my PC and my notebook, and managed to solve the stability issues just by unchecking several .esp´s from the mods I use in my loading list. Keep in mind that Skyrim is a buggy game, and its Creation Kit is even
buggier, so it was NOT my fault.To play my mod, you should activate only the most necessary ones (remember that the mods that change something in the vanilla worldspaces and interiorswill make no difference in the realm of Sungarde).

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THE FUTURE
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- Sungarde lore (already on the making)

- More landmasses and dungeon cells

- More new creatures and foes

- Amazonas´armor instead of the ordinary Forsworn one

- Quests

NOTE: In case I give up to make the quests, I will finish the locked cells and unlock the doors to them in the next version.

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INSTALLATION
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-Extract the "Data" folder in this mod to your "The Elder Scrolls V Skyrim" folder.Click "yes" ifit asks to overwrite.

-Add a check to Sungarde.esp in your Skyrim Launcher screen to activate the mod... and
play!!!

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Credits
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ALIENSLOF- The new skeever and sabrecat textures

GA-KNOMBOE- the new trees

HANAISSE- The gate to Oblivion

JSNIDER193- The new nord ruin tileset and the "scaly one" texture

MUPPETMUPPET- New trees and foliage

OARISTYS- The new skeletons

SCOTT- The new deer, panda and troll textures, and the bamboo.

TAMIRA- Two new plants

TENTAIN- The skeleton torch

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PLEASE DO NOT UPLOAD THIS IN STEAM WORKSHOP.Ask for permission to upload somewhere else.