SKYRIM
Improved Daedric Artifacts by Vitan
Skyrim » Overhauls
Added: 12/08/2012 - 06:06PM
Updated: 12/08/2012 - 11:58PM

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Uploaded by Vitan

Description

Last updated at 23:58, 12 Aug 2012 Uploaded at 18:06, 12 Aug 2012

So I've been playing skyrim for a while and I noticed that Daedric artifacts suck. I mean Daedric Princes are basically gods and I would expect that gods are able to create better items than players in their mid game (with only 1 crafting skill specialization).

So I boosted the power of Daedric artifacts to make them viable to use.
Changes:

Azuras's star/Black Star:
no changes

Dawnbreaker:
Base damage 12 > 16
fire damage 10 > 50
Bonus damage vs undead 20
charge capacity 5000 > 10000

Ebony blade:
one handed stats > two handed stats (damage,weight,atack speed,stagger)
2 hp absorb per friend killed >3 hp absorb per friend killed

Mace of Molag Bal:
base damage 16>19
damage stamina 25> absorb stamina 20

charge capacity 3000>5000

Masque of Clavius Vile:
Barter 20% > 30%
speech increase 10 > 30
Magicka regen 5% > 15%

Mehrunes' Razor:
base damage increased 11 > 15

Ring of Namira:
stamina boost 50 > 100

Sanguine Rose:
charge capacity 3000 > 10000

Saviors Hide:
magic resist 15% > 30%
Poison resist 50% > 100%
armor rating 26 > 30

Hircine's Ring:
no changes

Skull of Corruption:
soul powered bonus 40 >100

Spellbreaker:
spell protection 50 > 75

Volendrung:
Increased stagger 1.15 >1.25
Can be improved 2x with daedric smithing
charge capacity 3000 > 5000

Wabbajack:
no changes

Staff of Magnus:
Absorb 100 magicka/s
Absorb 100 health/s when target is out of magicka
note: Absorbed magicka and health is given to player
charge capacity 5000 > 20000