So I've been playing skyrim for a while and I noticed that Daedric artifacts suck. I mean Daedric Princes are basically gods and I would expect that gods are able to create better items than players in their mid game (with only 1 crafting skill specialization).
So I boosted the power of Daedric artifacts to make them viable to use.
Changes:
Azuras's star/Black Star:
no changes
Dawnbreaker:
Base damage 12 > 16
fire damage 10 > 50
Bonus damage vs undead 20
charge capacity 5000 > 10000
Ebony blade:
one handed stats > two handed stats (damage,weight,atack speed,stagger)
2 hp absorb per friend killed >3 hp absorb per friend killed
Mace of Molag Bal:
base damage 16>19
damage stamina 25> absorb stamina 20
charge capacity 3000>5000
Masque of Clavius Vile:
Barter 20% > 30%
speech increase 10 > 30
Magicka regen 5% > 15%
Mehrunes' Razor:
base damage increased 11 > 15
Ring of Namira:
stamina boost 50 > 100
Sanguine Rose:
charge capacity 3000 > 10000
Saviors Hide:
magic resist 15% > 30%
Poison resist 50% > 100%
armor rating 26 > 30
Hircine's Ring:
no changes
Skull of Corruption:
soul powered bonus 40 >100
Spellbreaker:
spell protection 50 > 75
Volendrung:
Increased stagger 1.15 >1.25
Can be improved 2x with daedric smithing
charge capacity 3000 > 5000
Wabbajack:
no changes
Staff of Magnus:
Absorb 100 magicka/s
Absorb 100 health/s when target is out of magicka
note: Absorbed magicka and health is given to player
charge capacity 5000 > 20000
So I boosted the power of Daedric artifacts to make them viable to use.
Changes:
Azuras's star/Black Star:
no changes
Dawnbreaker:
Base damage 12 > 16
fire damage 10 > 50
Bonus damage vs undead 20
charge capacity 5000 > 10000
Ebony blade:
one handed stats > two handed stats (damage,weight,atack speed,stagger)
2 hp absorb per friend killed >3 hp absorb per friend killed
Mace of Molag Bal:
base damage 16>19
damage stamina 25> absorb stamina 20
charge capacity 3000>5000
Masque of Clavius Vile:
Barter 20% > 30%
speech increase 10 > 30
Magicka regen 5% > 15%
Mehrunes' Razor:
base damage increased 11 > 15
Ring of Namira:
stamina boost 50 > 100
Sanguine Rose:
charge capacity 3000 > 10000
Saviors Hide:
magic resist 15% > 30%
Poison resist 50% > 100%
armor rating 26 > 30
Hircine's Ring:
no changes
Skull of Corruption:
soul powered bonus 40 >100
Spellbreaker:
spell protection 50 > 75
Volendrung:
Increased stagger 1.15 >1.25
Can be improved 2x with daedric smithing
charge capacity 3000 > 5000
Wabbajack:
no changes
Staff of Magnus:
Absorb 100 magicka/s
Absorb 100 health/s when target is out of magicka
note: Absorbed magicka and health is given to player
charge capacity 5000 > 20000